Fire King Deck #769312 — Yu-Gi-Oh! OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 52
Going Second 46

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 52
Going Second 46
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fire King board-clearing and Garunix/Promethean-level boss pressure from the Extra Deck (Garunix Eternity, Promethean Princess, Ecclesia and the Dark Dragon, Raidraptor - Arsenal Falcon) after a Fire King starter opens the board; Link and Synchro pressure from the splash-sized Jurrac, Salamangreat and Charmer sub-archetype payoffs
  • Turn 1 (going first): Open a Fire King starter (Kirin, Ponix, Ulcanix, or Island/Sanctuary) that searches or Special Summons a second Fire King, then Extra Deck into a board-clearing or 2700-ATK boss; Ash Blossom and Droll are held for interaction
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Fire King hand-based negation/revival (Arvata, Kirin) to disrupt the opponent's first summon, then rebuild from the Graveyard with Garunix, Ponix and Kirin
  • Recovery: Revive Fire King monsters from the Graveyard through Ponix, Kirin and Garunix and reuse Fire King Island and Sanctuary as field-based recursion
  • After siding: Not supported by the deck list: the side deck is empty, so there is no post-side plan

Why it scores here

The deck is scored as a structural system, not from its card averages. Its Fire King core (23 copies across the core set, with P(at least one core card in a 5-card opening hand) ≈ 0.99) gives it a reliable first starter, and the 4 hand traps plus 25 removal-text cards provide real interaction. Its conversion is capped by a fragmented list: only 21 of 40 main-deck cards are exact-name Fire King, and Kashtira, Branded, Jurrac, Mulcharmy, Salamangreat and Forbidden cards share the slots with no combo records to show whether they cohere. The list is illegal (Kashtira Fenrir at a Forbidden 3 copies, Ash Blossom and The Fallen & The Virtuous over their Semi-Limited limit), so the score is capped at 30 and labelled structural-only. Archetype popularity (Fire King core inclusion 77–91%) confirms the list is real and accessible but earned no points on its own.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(≥1 Fire King core card in opening 5) ≈ 0.99; 3-copy starters at P≥1 ≈ 0.34 each (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Mixed-archetype list with 20 distinct main cards and 4 hand traps; brick and conflict risk moderate (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards; conversion inferred from card text such as Garunix, Ponix and Kirin revival (Inferred)
D4 Combo Floor & Median Output 40 No combos supplied, so median output is unmeasured and only text-based (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple Fire King revival and recursion effects plus 4 hand traps give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 12 searcher-text cards and Fire King Island/Sanctuary recursion support rebuilding (Inferred)
D7 End-Board & Interaction Quality 62 25 removal-text cards, 7 negation-text cards and Ash Blossom/Droll interaction (Inferred)
D8 Going-Second & Board-Breaking Power 50 4 hand traps and Droll/Ash cover going-second disruption; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 2500–3000 ATK bosses (Garunix Eternity 3000, Promethean Princess 2700, Garunix 2700) (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 40-card main at legal minimum with 9 singletons and 38.2% exact-name purity; compact but unfocused (Verified counts)
D11 Extra Deck Efficiency & Coverage 58 15/15 Extra slots used across Link, Synchro, Xyz and Fusion with mixed archetypes; limited flexibility (Verified counts)
D12 Side Deck Adaptability 10 Side deck is empty (0 of 15); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no meta-share data; Provisional
D14 Pilotability & Error Tolerance 45 Multi-step Fire King revival lines and mixed-archetype decisions raise pilot demand (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary. Structural ≈ 51, Going First ≈ 52, Going Second ≈ 46, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); weak post-side plan (-2). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(40) = 48.8, plus modifiers -10 = 38.8, then capped at 30 because the deck is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Fire King core is present at high copy counts and gives a near-certain core-card hit in the opening hand
  • Interaction density from 4 hand traps, Ash Blossom, Droll and Fire King Sky Burn
  • Strong Extra Deck boss pool with 2500-3000 ATK bosses

Weaknesses

  • Illegal list: Kashtira Fenrir (Forbidden) plus Semi-Limited copy-limit breaches
  • Only 21 of 40 main cards are exact-name Fire King; engine coherence across Kashtira, Branded, Jurrac and Salamangreat is unproven
  • No side deck, so no best-of-3 adaptability

Critical choke points

  • Kashtira Fenrir at 3 copies makes the list unplayable until removed
  • Fire King starters are only 3 each (Kirin, Ulcanix, Ponix) so a missed opening starter is a common failure mode
Priority Remove Add Reason
1 Kashtira Fenrir x3 Legal Fire King or Kashtira-independent extender Forbidden card blocks legality entirely
2 1 Ash Blossom & Joyous Spring and 1 The Fallen & The Virtuous Other legal interaction or a Fire King starter Brings Semi-Limited copies within the limit of 2
3 Off-archetype splash (Kashtira Riseheart, Miscellaneousaurus, Jurrac Megalo) Additional Fire King cards to raise exact-name purity Improves engine coherence and starter consistency

Evidence & confidence

  • Verified: Legality: Forbidden Kashtira Fenrir x3, Semi-Limited Ash Blossom and The Fallen & The Virtuous at 3 copies; Main 40 / Extra 15 / Side 0 counts; Core inclusion: Fire King High Avatar Kirin 91%, Legendary Fire King Ponix 82%
  • Inferred: Core starter opening probability of 0.99; Interaction density from card text; Structural score 51 from dimension weights
  • Provisional: Meta Power is null: no dated metagame sample; D13 is provisional
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power provisional; no dated metagame sample

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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