Vampires Deck #769307 — Yu-Gi-Oh! OCG

49 Main, 14 Extra, incl. Hubrow, Founder of the Ominous Observers x3, Mulcharmy Purulia x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Vampires OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Low
30± 8/ 100
Power Score
Structural 57
Reliability 42
Going First 55
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 60
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 49 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Call of the Haunted engine recurs Zombies from the GY (Pumpking the King of Grave Ghosts, Army of the Haunted, Changshi) into a board that ends in Extra Deck boss monsters (Pumpking the Great Ghost King, The Undying Legion, Officiator of Doom Samuel).; Hand-trap and removal disruption (Ghost Belle, Nibiru, Stare of the Snake Hair, Vortex of Time, Deadly Zombie Breath) to stall and convert the board.
  • Turn 1 (going first): Search Call of the Haunted or Pumpking via Ectoplasmic Fortification, Hubrow, or Stare, then set Call of the Haunted and revive a Zombie from the GY to reach a 2400-2700 ATK boss.
  • Turn 2 (going second): Hold Ghost Belle, Droll-type hand traps and Nibiru for the opponent's summon or search, then use Vortex of Time and Deadly Zombie Breath to clear the field and rebuild through the GY.
  • Recovery: Call of the Forgotten and Army of the Haunted recover Call of the Haunted from the GY; Officiating Reverie and Changshi return Zombies from the GY.
  • After siding: Not applicable: the deck runs an empty Side Deck, so no post-side plan is evidenced.

Why it scores here

The deck's power rests on the Call of the Haunted engine as a system: a searcher layer (about 77% chance of at least one searcher in a 5-card opening hand), recursion through the GY, and Zombie-based summons into strong Extra Deck bosses. Its closing power is real (Pumpking the Great Ghost King at 2400 ATK, The Undying Legion at 2700, Eldlich at 3800), and its disruption (Ghost Belle, Nibiru, Vortex of Time, Forbidden Droplet) gives it some resilience when going second. Consistency is the weak point: each Call of the Haunted copy is only about 28% likely in an opening hand, the 21 non-monster slots include tech cards that are often dead early, and there is no side deck. Popularity or archetype share did not earn points, no recorded boards exist to set a floor or median, and the score was not built by averaging card scores. The deck is illegal in OCG (two Droll & Lock Bird, one Forbidden Called by the Grave), so the score is capped at 30 and is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher in opening 5) ≈ 0.77; P(>=1 of a 3-copy engine card) ≈ 0.28; Call of the Haunted is the single engine starter (Inferred)
D2 Opening-Hand Quality & Brick Management 50 49 main slots with 21 Spell/Trap slots, 2 forbidden/over-limit tech cards, 14 single-target staples; brick risk is high but unmeasured (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling read from card text (Call of the Haunted into Pumpking/Army/Undying Legion) (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so no median or power distribution; treated as a neutral prior (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Three Ghost Belle, Nibiru and Stare hand/field disruptions plus GY recursion give alternative lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion from GY via Call of the Forgotten, Army of the Haunted, Officiating Reverie and Changshi; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 Vortex of Time, Forbidden Droplet, Deadly Zombie Breath and Stare cover multiple removal and negation roles, layered over Ghost Belle (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Eight hand traps (P(>=1 in opening 6) ≈ 0.68) and removal text against an established board; going-second split unavailable (Inferred)
D9 Offensive Pressure & Closing Power 70 Boss ATK values 2400-3800 (Pumpking 2400, Undying Legion 2700, Eldlich 3800) and direct-attack-capable Link monsters (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 Main deck fits 40-60 size but has 21 non-monster slots and high tech density; efficiency is middling (Inferred)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck is 14 cards with 8 Xyz, 4 Link and 2 Fusion; many single-copy options add flexibility but also dead slots (Verified composition, Inferred use)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards); no post-side adaptability is possible in the submitted list (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Zombie/GY sequencing with several decision points for both turn-1 and recovery lines (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-8); empty_side_deck (-4); illegal_cap (0). Final formula: Illegal deck: min(0.80*57 + 0.20*42 + modifiers(-12), 30) = 30; theoretical/structural only, Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.28 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong searcher density (12 cards, P(>=1) ≈ 0.77 in an opening 5).
  • Recursion and summon loops through the GY via Call of the Haunted, Army of the Haunted and Officiating Reverie.
  • High-ATK Extra Deck bosses (Pumpking 2400, Undying Legion 2700, Eldlich 3800).

Weaknesses

  • Illegal list: Droll & Lock Bird over the copy limit and Forbidden Called by the Grave.
  • Low chance of drawing the engine starter in an opening hand (≈ 0.28 for each 3-copy card).
  • No side deck, so no post-side plan is evidenced.
  • Large tech and dead-card footprint (21 non-monster slots, 12 tech-tagged cards).

Critical choke points

  • Call of the Haunted is the single engine starter; without it the Zombie recursion and Extra Deck boss lines do not start.
  • Eldlich and Fallen Angel require the Eldlich engine that appears only once in the Extra Deck.
Priority Remove Add Reason
1 1 Droll & Lock Bird 1 legal card (any non-Limited Zombie searcher or disruption) Restores the copy limit so the deck is legal and gets a normal score.
2 1 Called by the Grave 1 legal Call of the Haunted-compatible hand trap or removal Forbidden card removal makes the list legal and replaces a non-functional tech slot.
3 a 5-15 card side deck Adds post-side adaptability (D12 is currently 15).

Evidence & confidence

  • Verified: Legality: Droll & Lock Bird 2 copies vs limit 1; Called by the Grave Forbidden; main 49, extra 14, side 0.; Card stats and text for all 33 distinct cards, and the extra-deck breakdown (8 Xyz, 4 Link, 2 Fusion).; Hypergeometric draw probabilities from the main deck.
  • Inferred: Engine consistency and brick estimates from copy counts and card text.; Strategy classification as Combo with Midrange and Toolbox secondaries.; Offensive and interaction ratings from card text and stats.
  • Provisional: Meta Power (null) and D13 matchup fit, lacking a dated metagame sample.; D4 median output, lacking recorded boards.
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists in YGOVN for this deck. Usage statistics flag several Extra Deck cards that are present in the card list (Vampire Sucker, Flying Mary, S:P Little Knight, Eldlich, Fallen Angel, The Undying Legion, Wollow, Officiator of Doom Samuel, Pumpking the Great Ghost King) as in_this_deck false; the extra-deck breakdown agrees with the card list, so the usage flags are treated as unreliable. Deck title is null; the archetype recorded as Vampires conflicts with the Call of the Haunted/Zombie engine actually run (exact-name purity 0%). Meta Power is Provisional without a dated metagame sample.

More OCG Info

Vampires

Vampires Breakdown

 
 

 

 

 

 

 

 
 

 

 
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