Black Luster Soldier Deck #769239 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Black Luster Soldier OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
24± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 24/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Light and Darkness Ritual boards: Black Luster Soldier - Soldier of Light and Darkness, Black Chaos and Magician of Dark Chaos - Black Chaos (3000/2800 ATK bodies), backed by Master of Chaos and Chaos End Ruler from the Extra Deck.; Dark Magician Fusion/Ritual pressure (Dark Paladin, Dark Magician of Destruction) and Link-based attack pressure (Accesscode Talker, Selene).
  • Turn 1 (going first): Search Light and Darkness Ritual (Ragged Records of Rites, Mind Shuffle, Light and Darkness Ritual) and Ritual Summon a boss; the legal copy count of the Forbidden cards is not available in the list as built.
  • Turn 2 (going second): Hold hand traps (Ash Blossom & Joyous Spring, Maxx "C", Droll & Lock Bird, Infinite Impermanence, Ghost Ogre & Snow Rabbit, Nibiru) and Solemn Judgment / Solemn Warning to stop the opponent's first summon chain, then Ritual or Fusion into a boss.
  • Recovery: Graveyard recursion through Skull Archfiend of Chaos, Griffoh and Kuriboh - Multiply! to re-enter a Light and Darkness Ritual line from the GY.
  • After siding: None: the list carries no Side Deck, so there is no post-side plan.

Why it scores here

The deck is evaluated as a connected system, not as an average of its card scores. Its engine is the Light and Darkness Ritual package: P(at least one archetype-core card in a 5-card opener) is about 0.78, and the core is 100% present, so the engine opens often (Inferred). Interaction is dense (10 hand traps, Solemn Judgment, Solemn Warning, Ash Blossom, Infinite Impermanence), which earns the end-board and interruption scores. Closing power is high because the boss monsters are 3000-ATK class. However, the list is illegal as built: five Forbidden cards (Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, Albion the Branded Dragon) are run at 1 copy each where 0 are legal, so the Final Contextual score is capped low and labelled theoretical/structural only. No combos, no tournament link, and no side deck exist, so median output, going-second data and post-side play are unmeasured and rely on inference. Popularity was not credited; the archetype's usage stats confirm the core is accessible but not that the list is strong.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one archetype-core card in 5 cards) ≈ 0.78; core 100% present in usage stats; 2-3 copy engine starters (Inferred)
D2 Opening-Hand Quality & Brick Management 42 60 main with 20 single-copy cards and 14 tech slots raises brick risk; no hand-level brick measurement (Inferred)
D3 Combo Conversion & Ceiling 58 Light and Darkness Ritual bosses (Black Luster Soldier, Black Chaos, Magician of Dark Chaos) give a high ceiling; no recorded combo boards (Inferred semantic read)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and treated as a middling estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and recursion through Skull Archfiend, Griffoh and Kuriboh provide alternative lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 19 searcher-text cards plus GY recursion support rebuilding after spending resources (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Solemn Judgment, Solemn Warning, Infinite Impermanence and Ghost Ogre give layered interaction; interaction density not measured (Inferred)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap density is high, but no going-second split data exists (Inferred)
D9 Offensive Pressure & Closing Power 75 Board bodies at 3000 ATK and Chaos End Ruler at 3500 ATK give strong closing power (Verified stat, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 50 60 main slots with 36 distinct main cards and tech spread; ratio is coherent but over-limit cards reduce legality (Inferred)
D11 Extra Deck Efficiency & Coverage 52 15 Extra slots with 9 Link, 5 Fusion, 1 Synchro; 5 Extra cards are Forbidden and must be removed (Verified legality)
D12 Side Deck Adaptability 10 Zero Side Deck cards; no post-side plan (Verified composition)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Ritual, Fusion and Link lines with many decision points; high complexity (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); no side deck (0). Final formula: Illegal-list cap: Structural 56 → 0.80*56 + 0.20*45 = 53 before modifiers; capped at 24 because the list runs 5 Forbidden cards (theoretical/structural-only, no normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core engine is accessible on the opener (P ≈ 0.78, Inferred)
  • Layered interaction: hand traps plus Solemn Judgment and Solemn Warning
  • High-ATK boss monsters for closing

Weaknesses

  • Five Forbidden cards are run in the list, so it is illegal as built
  • No Side Deck
  • Multi-archetype engine with several single-copy pieces raises brick and conflict risk

Critical choke points

  • Light and Darkness Ritual searches and Ritual Summons: if the searcher and the boss are not both reached, the line stalls
  • Forbidden Extra Deck cards (Albion, Red-Eyes Dark Dragoon, Charmer Quartet, Cross-Sheep) remove Extra access if not replaced
Priority Remove Add Reason
1 Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, Albion the Branded Dragon Legal in-archetype or legal Extra Deck replacements (choose from the current OCG list; none verified here) The list is illegal; fixing the banlist violations is the precondition for any normal score
2 One of the 1-copy tech slots A second copy of a core Light and Darkness Ritual searcher or a legal Side Deck piece Reduces single-copy brick risk and adds post-side flexibility

Evidence & confidence

  • Verified: Five Forbidden cards run at 1 copy each (legal_copies 0); Main 60, Extra 15, Side 0; Archetype core present 8/8 in usage stats
  • Inferred: Engine opens P ≈ 0.78; Interaction density is high from card text; Going-second hand-trap strength; Closing power from ATK values and text
  • Provisional: Meta power and archetype matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second or matchups No Side Deck, so post-side strength is unmeasured Illegal list: Final Contextual score is capped and not a normal read

More OCG Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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