Black Luster Soldier Deck #769239 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Black Chaos x3, Griffoh x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Black Chaos x3
- Celtic Mystic x1
- Chaos End Ruler - Master of the Beginning and End x1
- Dark Magician, the Pharaoh's Servant x1
- Droll & Lock Bird x1
- Griffoh x3
- Kuriboh - Multiply! x1
- Lava Golem x2
- Magician's Rod x1
- Magicians' Souls x1
- Maxx "C" x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x2
- Skull Archfiend of Chaos x2
- Dark Magician x1
- Black Luster Soldier - Soldier of Light and Darkness x1
- Illusion of Chaos x1
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x2
- Ghost Ogre & Snow Rabbit x1
- Dark Magical Circle x1
- Dark Magical Curtain x3
- Flashforce Sword x3
- Harpie's Feather Duster x1
- Heat Wave x3
- Light and Darkness Ritual x2
- Ragged Records of Rites x3
- Spell Shattering Sword x1
- The Fallen & The Virtuous x2
- The Gaze of Timaeus x1
- Ultimate Sky x1
- Infinite Impermanence x3
- Mind Shuffle x1
- Solemn Judgment x1
- Solemn Warning x2
Extra Deck (15)
- Albion the Branded Dragon x1
- Dark Magician of Destruction x1
- Dark Paladin - Wave-Motion x1
- Master of Chaos x1
- Red-Eyes Dark Dragoon x1
- Accesscode Talker x1
- Charmer Quartet in Bloom x1
- Cross-Sheep x1
- Cyberse Contract Witch x1
- I:P Masquerena x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Zenna's Deceiving Doll Maidens x1
- Ecclesia and the Dark Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 24/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Light and Darkness Ritual boards: Black Luster Soldier - Soldier of Light and Darkness, Black Chaos and Magician of Dark Chaos - Black Chaos (3000/2800 ATK bodies), backed by Master of Chaos and Chaos End Ruler from the Extra Deck.; Dark Magician Fusion/Ritual pressure (Dark Paladin, Dark Magician of Destruction) and Link-based attack pressure (Accesscode Talker, Selene).
- Turn 1 (going first): Search Light and Darkness Ritual (Ragged Records of Rites, Mind Shuffle, Light and Darkness Ritual) and Ritual Summon a boss; the legal copy count of the Forbidden cards is not available in the list as built.
- Turn 2 (going second): Hold hand traps (Ash Blossom & Joyous Spring, Maxx "C", Droll & Lock Bird, Infinite Impermanence, Ghost Ogre & Snow Rabbit, Nibiru) and Solemn Judgment / Solemn Warning to stop the opponent's first summon chain, then Ritual or Fusion into a boss.
- Recovery: Graveyard recursion through Skull Archfiend of Chaos, Griffoh and Kuriboh - Multiply! to re-enter a Light and Darkness Ritual line from the GY.
- After siding: None: the list carries no Side Deck, so there is no post-side plan.
Why it scores here
The deck is evaluated as a connected system, not as an average of its card scores. Its engine is the Light and Darkness Ritual package: P(at least one archetype-core card in a 5-card opener) is about 0.78, and the core is 100% present, so the engine opens often (Inferred). Interaction is dense (10 hand traps, Solemn Judgment, Solemn Warning, Ash Blossom, Infinite Impermanence), which earns the end-board and interruption scores. Closing power is high because the boss monsters are 3000-ATK class. However, the list is illegal as built: five Forbidden cards (Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, Albion the Branded Dragon) are run at 1 copy each where 0 are legal, so the Final Contextual score is capped low and labelled theoretical/structural only. No combos, no tournament link, and no side deck exist, so median output, going-second data and post-side play are unmeasured and rely on inference. Popularity was not credited; the archetype's usage stats confirm the core is accessible but not that the list is strong.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one archetype-core card in 5 cards) ≈ 0.78; core 100% present in usage stats; 2-3 copy engine starters (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | 60 main with 20 single-copy cards and 14 tech slots raises brick risk; no hand-level brick measurement (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Light and Darkness Ritual bosses (Black Luster Soldier, Black Chaos, Magician of Dark Chaos) give a high ceiling; no recorded combo boards (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown and treated as a middling estimate (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple hand traps and recursion through Skull Archfiend, Griffoh and Kuriboh provide alternative lines after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | 19 searcher-text cards plus GY recursion support rebuilding after spending resources (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Ash Blossom, Solemn Judgment, Solemn Warning, Infinite Impermanence and Ghost Ogre give layered interaction; interaction density not measured (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap density is high, but no going-second split data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 75 | Board bodies at 3000 ATK and Chaos End Ruler at 3500 ATK give strong closing power (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 60 main slots with 36 distinct main cards and tech spread; ratio is coherent but over-limit cards reduce legality (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 52 | 15 Extra slots with 9 Link, 5 Fusion, 1 Synchro; 5 Extra cards are Forbidden and must be removed (Verified legality) |
| D12 | Side Deck Adaptability | 10 | Zero Side Deck cards; no post-side plan (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Ritual, Fusion and Link lines with many decision points; high complexity (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12); no side deck (0). Final formula: Illegal-list cap: Structural 56 → 0.80*56 + 0.20*45 = 53 before modifiers; capped at 24 because the list runs 5 Forbidden cards (theoretical/structural-only, no normal Final Contextual score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Core engine is accessible on the opener (P ≈ 0.78, Inferred)
- Layered interaction: hand traps plus Solemn Judgment and Solemn Warning
- High-ATK boss monsters for closing
Weaknesses
- Five Forbidden cards are run in the list, so it is illegal as built
- No Side Deck
- Multi-archetype engine with several single-copy pieces raises brick and conflict risk
Critical choke points
- Light and Darkness Ritual searches and Ritual Summons: if the searcher and the boss are not both reached, the line stalls
- Forbidden Extra Deck cards (Albion, Red-Eyes Dark Dragoon, Charmer Quartet, Cross-Sheep) remove Extra access if not replaced
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Magicians' Souls, Charmer Quartet in Bloom, Red-Eyes Dark Dragoon, Cross-Sheep, Albion the Branded Dragon | Legal in-archetype or legal Extra Deck replacements (choose from the current OCG list; none verified here) | The list is illegal; fixing the banlist violations is the precondition for any normal score |
| 2 | One of the 1-copy tech slots | A second copy of a core Light and Darkness Ritual searcher or a legal Side Deck piece | Reduces single-copy brick risk and adds post-side flexibility |
Evidence & confidence
- Verified: Five Forbidden cards run at 1 copy each (legal_copies 0); Main 60, Extra 15, Side 0; Archetype core present 8/8 in usage stats
- Inferred: Engine opens P ≈ 0.78; Interaction density is high from card text; Going-second hand-trap strength; Closing power from ATK values and text
- Provisional: Meta power and archetype matchup fit (no dated metagame sample)
- Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second or matchups No Side Deck, so post-side strength is unmeasured Illegal list: Final Contextual score is capped and not a normal read
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