Fire King Deck #769199 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Emissary from the House of Wax x3, Fire King Courtier Ulcanix x3, Fire King High Avatar Kirin x3. Created Oct 20, 2026 by YGO Mod.

Deck Fire King OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fire King Garunix / Garunix Eternity / Promethean Princess / Zealantis link-and-Xyz beaters after the Fire King engine establishes a board (structural read, no board data); Jurrac Meteor and Jurrac Astero Synchro pressure through Mulcharmy and Jurrac bodies
  • Turn 1 (going first): Open a Fire King starter (Kirin, Ponix, Ulcanix, Island or Sanctuary), use the self-destruction plus search text to reach a Level 8 Garunix or Extra Deck boss, and hold Ash Blossom, Dominus Impulse or Solemn for the single key response
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Solemn Judgment and Emissary from the House of Wax to stop the opponent's first summon, then rebuild through Fire King text and Extra Deck summons
  • Recovery: Recover from the Graveyard through Garunix's and Ulcanix's Graveyard summon effects, Fire King Sky Burn, and Mulcharmy draw effects
  • After siding: Not evaluable: the export lists zero Side Deck cards, so there is no post-side plan to score

Why it scores here

The deck is scored as a system on its own structure: 26 Fire King and related core copies give a high chance (about 0.97 in a 5-card hand) of seeing at least one archetype card, and multiple independent starters (Kirin, Ponix, Ulcanix, Island, Sanctuary) keep the engine from depending on one card. Its interaction density is the strongest part of the list: Ash Blossom, Impermanence, Solemn Judgment, Solemn Warning, Dominus Impulse and Emissary cover most common summons and activations. Conversion is limited by the absence of recorded boards, so the ceiling and median are text-only inferences, and the Extra Deck gives a credible finisher package at Level 8 and 10 without a proven line. Usage statistics and archetype popularity confirm the list is a real, accessible build but did not add points by themselves. The deck is Illegal under the OCG copy limits (three copies each of Ash Blossom and Dominus Impulse where two are allowed), so the final score is capped and the evaluation is theoretical and structural only; the score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype-core card in a 5-card opening hand) ≈ 0.97; per-specific-card P(≥1 in opening 5) ≈ 0.25 for 3-copy cards; multiple starter routes (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Estimated full-brick proxy ≈ 0.03 from the core group, offset by about 17 generic and 16 negation-text cards that may be dead without the engine (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling rests on text reads of Garunix, Ulcanix and Promethean chains (Inferred)
D4 Combo Floor & Median Output 40 No recorded board distribution, so the median is unknown and rated below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple negates (Ash, Impermanence, Emissary, Ponix recursion) and Graveyard summons give recovery routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 Pot of Prosperity, Droll & Lock Bird, Ponix search and Island search support card flow; no resource telemetry available (Inferred)
D7 End-Board & Interaction Quality 70 Fourteen to sixteen negation-text cards, six hand traps and Solemn/Dominus/Emissary layering; the illegal copy counts are priced in through the modifier, not here (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps and Dark Hole, Lightning Storm and Final Bringer give board-breaking, but there are no going-second split statistics (Inferred)
D9 Offensive Pressure & Closing Power 65 Garunix Eternity 3000 ATK, Sacred and High Avatar Garunix 2700 ATK, Promethean Princess 2700 ATK and Zealantis 2500 ATK give strong end-board stats (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 Main Deck 55 cards is legal for OCG, but only 34.3% exact-archetype purity and 46 off-archetype copies lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Fifteen Extra Deck cards across Synchro, Xyz and Link with several strong bosses, but Jurrac and Salamangreat links are split across sub-archetypes (Verified composition)
D12 Side Deck Adaptability 20 Side Deck is empty, so there is no post-side adaptability to score; the minimum is applied (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament share or dated meta sample; held at a provisional neutral value and not used to move the score (Provisional)
D14 Pilotability & Error Tolerance 55 Multiple Quick Effect negation timings, Link and Xyz summons and Graveyard recursion raise decision load; the deck rewards skilled sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit violations (-12). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(50) = 54, then -12 illegal-copy modifier = 42, capped at 30 because the list is Illegal; theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation suite: Ash Blossom, Impermanence, Solemn Judgment, Solemn Warning, Dominus Impulse and Emissary
  • Several independent Fire King starters so the engine is rarely a single card
  • Strong Extra Deck finishers at Level 8 and Level 10 with Garunix, Garunix Eternity and Jurrac Meteor/Astero
  • Good Graveyard recursion (Ponix, Garunix, Ulcanix) for recovery after a disruption

Weaknesses

  • Illegal under OCG copy limits: Ash Blossom and Dominus Impulse run three copies against a limit of two
  • No side deck at all, so no post-side adaptation
  • Low exact-archetype purity (34.3%) with many off-archetype and generic cards
  • No recorded combos or win data, so floor and median are unknown

Critical choke points

  • Opening hand needs a Fire King starter; off-archetype cards are dead without it
  • Any single Ash Blossom or Solemn Judgment is the only answer to a key starter, so one removed copy can end the turn
  • Going second depends on the 3-copy negations being in the top six cards
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse Nothing required; this is the minimum change to make the list legal The copy-limit violations are the sole reason the list is Illegal; fixing them is required before any normal score
2 A low-value off-archetype generic card (for example one Lightning Storm or Pot of Prosperity) A 0-to-15 card Side Deck of hand traps or Fire King starters An empty Side Deck gives no post-side plan for best-of-three play

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 against OCG size rules 40-60 / 0-15 / 0-15; Copy-limit violations: Ash Blossom & Joyous Spring x3 and Dominus Impulse x3 against legal copies 2; Limited and Semi-Limited statuses for the restricted cards in the export; Printed ATK/DEF and card text for the listed cards; Exact-name archetype purity 34.3%
  • Observed: Usage statistics show the Fire King core is run by most archetype lists; no deck-specific boards were recorded
  • Inferred: Core-group hypergeometric estimates (≈0.97 at least one, ≈0.03 proxy brick); Going-first and going-second plan descriptions; Interaction density scores from negation text; Dimension scores D1-D14 and the Structural 55 figure
  • Provisional: Meta Power (null) and D13 matchup fit (held at a neutral 50)
  • Data gaps: No recorded combos: floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for this deck or archetype No Side Deck in the export: post-side plan and D12 are not measurable Meta Power is provisional without a dated metagame sample

More OCG Info

Fire King

Fire King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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