Harpie Deck #769190 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Harpie Channeler x3, Harpie Harpist x3, Harpie Oracle x3. Created Oct 20, 2026 by YGO Mod.

Deck Harpie OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
54± 8/ 100
Power Score
Structural 61
Reliability 52
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Chain Harpie Lady-named and Harpie monsters into Extra Deck Synchro, Xyz and Link summons (Cyber Slash Harpie Lady x2, Raidraptor, Tri-Brigade Shuraig, Divine Arsenal) and close with 2600-3000 ATK bodies.; Hysteric Party mass-summons Harpie Lady copies from the GY for a board-based mass attack.
  • Turn 1 (going first): Open with a level 4 WIND Harpie (Pet Dragon, Perfumer, Harpist, Oracle or Channeler) to reach a Harpie Lady-named body, then extend into Extra Deck summons.
  • Turn 2 (going second): Hand traps (Ash Blossom x2, Droll & Lock Bird) and Forbidden Droplet to stop the opponent's first board, then rebuild Harpie Lady from the GY or deck.
  • Recovery: Recur Harpie Lady-named monsters from the GY with Harpie's Feather Rest and Hysteric Party, and search Harpie Lady Elegance or Hysteric Sign for the next wave.
  • After siding: Not applicable: the deck registers zero side cards, so there is no post-side plan.

Why it scores here

The deck reliably opens a functional starter: 15 copies of level 4 or lower WIND Harpie starters (Pet Dragon, Perfumer, Harpist, Oracle, Channeler) give about a 92% chance of at least one starter in an opening 5 (Inferred hypergeometric). The live engine is narrower, since only 3 Harpie Lady-named cards (Harpie Lady 1 x2, Cyber Harpie Lady) are in the deck, giving about a 34% chance of one in an opening 5, and Harpie Lady Sisters is absent so Perfumer and Elegant Egotist lose part of their intended lines. Conversion into the Extra Deck is the main value, with two Cyber Slash Harpie Lady, a Raidraptor, a Tri-Brigade Shuraig and several 3000-ATK closers, but no recorded boards exist so the ceiling and median are text-only inference. Interaction is layered but thin: two Ash Blossom, one Droll & Lock Bird, Forbidden Droplet x3 and single-copy Feather Duster, with no side deck to adapt after game 1. Popularity and the archetype usage stats confirm a real, accessible list but did not earn points on their own, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of 15 level-4 WIND starters in opening 5) about 0.92; P(>=1 Harpie Lady-named card) about 0.34; Harpie Lady Sisters absent (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Egotist x3 and Forbidden Droplet x3 are conditional, and Wing Requital and Swallow's Nest are niche; searcher-heavy shell with 13 searcher-text cards (Inferred)
D3 Combo Conversion & Ceiling 66 Hysteric Party and Cyber Slash Harpie Lady give a high text-based ceiling, but no combos are recorded (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so median output cannot be measured and is set near the middle of the range (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Five overlapping starter bodies, Lady recursion from the GY, and three hand traps give redundant routes (Inferred)
D6 Resource Economy, Recovery & Grind 64 Feather Rest, Hysteric Sign and Hysteric Party recover cards from deck and GY, with moderate resource cost (Inferred)
D7 End-Board & Interaction Quality 60 Two Ash Blossom, one Droll & Lock Bird and three Forbidden Droplet give layered soft interaction, but only single-copy Limited removal (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps and Droplet cover the first board; Harpie Conductor and Feather Duster add some board breaking (Inferred)
D9 Offensive Pressure & Closing Power 68 Several 2600-3000 ATK Extra Deck closers, plus Pet Phantasmal Dragon direct attacks (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 65 40 main cards with 20 distinct; 21 of 40 copies are off-archetype (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 Fourteen distinct Extra cards with three Link and two Synchro; nine are off-engine, so coverage is broad but diluted (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Zero side cards registered, so no post-side plan is available (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or meta-share data; provisional only (Provisional)
D14 Pilotability & Error Tolerance 52 Lady-name dependencies, Extra Deck summon sequencing and conditional effects raise decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Banlist exposure (-1); No side deck (-2); Harpie Lady Sisters absent (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*61 + 0.20*52 = 59.2, then -5 modifiers = 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Many overlapping level 4 WIND Harpie starters give high access to a live board on turn 1
  • Multiple 2600-3000 ATK Extra Deck closers across Synchro, Xyz and Link
  • Three hand traps plus Forbidden Droplet give going-second interaction
  • Legal and fully resolved list with no size violations

Weaknesses

  • No side deck, so no adaptation after game 1
  • Harpie Lady Sisters is absent, weakening Perfumer and Egotist lines
  • Only 3 Harpie Lady-named cards, so the Lady-live engine is inconsistent
  • Off-archetype copies (21 of 40 main) dilute the engine
  • No recorded boards, so the ceiling and median are inferred from text only

Critical choke points

  • Getting a Harpie Lady-named monster on the field early, since most Lady-dependent lines need one
  • Surviving a single hand trap or Droplet-blocked turn without a second engine route
Priority Remove Add Reason
1 Forbidden Droplet (one copy) Harpie Lady Sisters (or a side-slot Harpie Lady Sisters if the format allows) Restores the Perfumer and Egotist lines and adds a second Lady-named route; Droplet is off-archetype and costs cards
2 None (no side deck registered) A 3-to-5 card side deck (for example extra hand traps or Forbidden Droplet copies) Gives a post-side plan for best-of-3 and matchup adaptation

Evidence & confidence

  • Verified: Legal OCG list: 40 main, 15 extra, 0 side, no copy violations; Limited and Semi-Limited statuses on Droll & Lock Bird, Harpie's Feather Duster, Daigusto Emeral and Ash Blossom; Card stats and text excerpts for all 34 distinct cards; Harpie Lady Sisters not present in the deck list; Usage statistics show 2 core cards present at 100%
  • Inferred: Starter access probability (P>=1 starter in opening 5 about 0.92); Lady-live access probability (about 0.34); Combo ceiling and floor from card text only; Interaction quality and going-second plan
  • Provisional: Meta and matchup fit (no tournament or meta-share data)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so no post-side evidence

More OCG Info

Harpie

Harpie Breakdown

 
 

 

 

 

 

 

 
 

 

 
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