Shaddoll Deck #769185 — Yu-Gi-Oh! OCG
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (42)
- Convex Knight x1
- Dyna Base x2
- Flying Pegasus Railroad Stampede x2
- Heavy Armored Knight Babeldecker x1
- Heavy Freight Train Derricrane x2
- Kochobo's Hinamatsuri x2
- Machina Citadel x1
- Machina Ruinforce x1
- Night Train Blue Traveler x2
- Super Express Bullet Train x1
- Naelshaddoll Ariel x1
- Qadshaddoll Keios x1
- Reeshaddoll Wendi x2
- Shaddoll Beast x2
- Shaddoll Dragon x1
- Shaddoll Hedgehog x2
- Shaddoll Hound x1
- Ash Blossom & Joyous Spring x3
- El Shaddoll Fusion x1
- Exceptional Schedule x3
- Foolish Burial x1
- Machina Redeployment x2
- Revolving Switchyard x1
- Shaddoll Fusion x2
- Urgent Schedule x2
- Machina Overdrive x1
- Shaddoll Schism x1
Extra Deck (13)
- El Shaddoll Meshahrail x1
- El Shaddoll Shekhinaga x2
- El Shaddoll Winda x1
- Double Headed Anger Knuckle x1
- Qliphort Genius x1
- Shaddoll Construct x1
- Number 27: Dreadnought Dreadnoid x1
- Number 81: Superdreadnought Rail Cannon Super Dora x1
- Superdreadnought Rail Cannon Flying Launcher x1
- Superdreadnought Rail Cannon Gustav Max x1
- Superdreadnought Rail Cannon Gustav Rocket x1
- Superdreadnought Rail Cannon Juggernaut Liebe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47.5 |
| Going First | 50 |
| Going Second | 45 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 44 / Extra 13 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (El Shaddoll Shekhinaga, Superdreadnought Rail Cannon Gustav Rocket, Number 81 Super Dora) reached through Shaddoll and Train fusion/Xyz lines; Machina Citadel and Machina Ruinforce as Special Summon-based board breakers
- Turn 1 (going first): Open on Exceptional Schedule or Urgent Schedule, search a Train or Shaddoll engine piece, and aim for a Level 10 Machine to reach a Rank 10 Xyz; the 65% archetype-core hand probability is the main gate.
- Turn 2 (going second): Use Ash Blossom and the Shaddoll flip monsters to interrupt the opponent's first board, then Fusion Summon an El Shaddoll boss from the Extra Deck; there is no sideboard to adjust this plan.
- Recovery: Shaddoll Hound, Shaddoll Beast and Naelshaddoll Ariel recover from the GY through Shaddoll searches and banished-monster revival, while Super Express Bullet Train and Night Train Blue Traveler rebuild Train lines.
- After siding: Not evaluable: the deck runs zero side cards, so there is no post-side plan.
Why it scores here
The deck is scored as a system: its archetype core (Shaddoll) appears in about 65% of opening hands at five cards, and searcher text is dense enough (14 cards) that a live engine is common, but the list splits across Train (21 copies), Shaddoll (19 exact-name copies), Machina (5) and generic (11) cards, so the engines compete for the same slots. Interaction is real (8 negation-text cards and 3 hand traps), and the Extra Deck is well spread across Fusion, Xyz and Link, which supports coverage of many boards. The deck has no combo data, no side deck and no tournament link, so its floor, median and ceiling are inferred from card text rather than observed boards. Archetype popularity was not used to earn points, and card scores were not averaged. The list is illegal (Ash Blossom & Joyous Spring at 3 copies against a limit of 2), so the score is capped as a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 archetype-core card in 5-card hand) ~0.65; searcher-text group P ~0.87; engine usually live by T2 but split across Train and Shaddoll (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Three competing sub-archetypes and 11 generic cards raise conflicting-hand risk; one unresolved passcode counted as main (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable boards; ceiling inferred from text: Fusion or Xyz boss reached via Shaddoll Fusion or Shaddoll Schism (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards; median output inferred to be modest because engines must share slots (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ash Blossom, Shaddoll flip recursion and Super Express Bullet Train give several independent continuations (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Recovery depends on GY and banish text across Shaddoll and Train; Shaddoll Hound and Naelshaddoll Ariel recur (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 8 negation-text cards and 3 hand traps, but the over-limit Ash Blossom weakens the layer as listed (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 50 | Going-second split not available; Shaddoll Dragon and Machina Citadel give some board breaking via text (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | End-board ATK is high (Gustav Rocket 5000, Super Dora 3200, Machina Citadel 3000) but closing relies on a single Extra Deck boss line (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 44 Main cards with 33.3% exact-archetype purity; three Main engines reduce compactness (Verified purity, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is 13 cards: 4 Fusion, 3 Link, 6 Xyz, with several Rank 10 bosses sharing materials (Verified breakdown) |
| D12 | Side Deck Adaptability | 15 | Zero side-deck cards, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament share or dated meta sample; Meta Power is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-engine sequencing (Fusion, Xyz, Train revival) with many decision points, and no combo steps to verify it (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47.5, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist/copy-limit exposure (-4); sub-archetype fragmentation (-4); no side deck (-3); unresolved passcode (-1). Final formula: Theoretical cap for Illegal status. Uncapped no-meta formula: 0.80*47.5 + 0.20*40 + (-12 modifiers) = 34; capped to 25 because the list is illegal. Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.65 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core present in about 65% of opening hands
- Dense searcher text (14 cards) keeps the engine accessible
- Eight negation-text cards and three hand traps give layered interaction
- Extra Deck covers Fusion, Xyz and Link boards
Weaknesses
- Illegal copy count on Ash Blossom & Joyous Spring
- Three competing engines (Train, Shaddoll, Machina) with 33.3% exact-archetype purity
- No side deck
- No recorded combos, so the ceiling and median are text-inferred
Critical choke points
- Reaching the El Shaddoll or Superdreadnought bosses depends on a Fusion or Xyz line that a single hand can miss
- The 35% of hands with no core card rely on searchers that may not find a live engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | A legal non-duplicate card | Restores legality; the list is Illegal without this change |
| 2 | One Train-only Level 10 Machine | A second Shaddoll engine piece | Raises exact-archetype purity and reduces engine conflict |
| 3 | Unresolved passcode 20366274 (verify card) | A verified Main Deck card | Clears the unresolved entry and the associated count |
| 4 | None | 1-3 side-deck cards | Gives the deck a post-side plan and adjustability |
Evidence & confidence
- Verified: Legality status Illegal: Ash Blossom & Joyous Spring at 3 copies vs legal limit 2; Main 44 and Extra 13 are within size rules; Extra Deck breakdown: 4 Fusion, 3 Link, 6 Xyz; Exact-name purity 33.3%; archetype spread Train 21, Shaddoll 19, generic 11, Machina 5, Qli 1; Zero side-deck cards; Core-group hand probability about 0.65 at 5 cards
- Inferred: Engine accessibility from hypergeometric and searcher counts; Brick risk from three competing sub-archetypes; Interaction density from negation and hand-trap text; Board-breaking and closing potential from Level 10 and Rank 10 bosses in text
- Provisional: Meta Power is null; no dated metagame sample; Matchup fit is unknown without a tournament link
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and pilot record absent passcode 20366274 (2 copies) unresolved; counted as main no win-rate telemetry; going-first and going-second splits are Inferred Meta Power provisional without a dated metagame sample zero side-deck cards; post-side plan not evaluable
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