P.U.N.K. Deck #769126 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Ogre Dance x3, Noh-P.U.N.K. Rising Scale x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x2
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Noh-P.U.N.K. Deer Note x1
- Noh-P.U.N.K. Foxy Tune x3
- Noh-P.U.N.K. Ogre Dance x3
- Noh-P.U.N.K. Rising Scale x3
- Santa Claws x3
- Ash Blossom & Joyous Spring x3
- Gagaku-P.U.N.K. Wa Gon x1
- Ghost Ogre & Snow Rabbit x2
- Joruri-P.U.N.K. Madame Spider x1
- Noh-P.U.N.K. Ze Amin x3
- Ukiyoe-P.U.N.K. Sharakusai x1
- Emergency Teleport x3
- Fiendsmith's Tract x2
- Harpie's Feather Duster x1
- Lightning Storm x1
- Mistaken Arrest x2
- P.U.N.K. JAM Extreme Session x1
- Triple Tactics Thrust x1
- Different Dimension Ground x3
- Infinite Impermanence x3
- Joruri-P.U.N.K. Dangerous Gabu x1
- Joruri-P.U.N.K. Nashiwari Surprise x1
- Solemn Judgment x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Ukiyoe-P.U.N.K. Rising Carp x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Juraishin, the Cursed Thunder God x1
- P.U.N.K. JAM Dragon Drive x1
- Psychic End Punisher x1
- Ukiyoe-P.U.N.K. Amazing Dragon x2
- Evolzar Lars x1
- Melomelody the Brass Djinn x1
- P.U.N.K. JAM FEVER! x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 52 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Extra Deck boss summons from the P.U.N.K. and Fiendsmith pools (Ukiyoe-P.U.N.K. Amazing Dragon 3000 ATK, P.U.N.K. JAM Dragon Drive 2700 ATK, Fiendsmith's Lacrima 2400 ATK, Fiendsmith's Desirae 2800 ATK) (Inferred from card text); Recursion of P.U.N.K. and Fiendsmith monsters from GY via Noh-P.U.N.K. Deer Note, Fiendsmith Engraver and Lacrima the Crimson Tears (Inferred from card text)
- Turn 1 (going first): Open on the 22-card archetype core (P(≥1 core card in opening 5) ≈ 0.93) and use a P.U.N.K. Tuner or Noh-P.U.N.K. starter to reach a Synchro/Fusion boss; no recorded boards to confirm the sequence (Inferred)
- Turn 2 (going second): Use 9 hand traps (P(≥1 hand trap in opening 6) ≈ 0.68) to interrupt the opponent's first combo, then rebuild through P.U.N.K. recursion (Inferred)
- Recovery: Rebuild from GY through Noh-P.U.N.K. Deer Note, Lacrima the Crimson Tears and P.U.N.K. JAM Extreme Session recursion, with 15 Extra Deck slots as a second resource (Inferred)
- After siding: None: the deck runs zero Side Deck cards, so there is no defined post-side plan
Why it scores here
The deck's 22-card P.U.N.K. and Fiendsmith core is very likely to be present in the opening hand (P(≥1 core card in 5) ≈ 0.93, Inferred), which earns the engine-accessibility score. Nine hand traps and about 15 interruption cards give the deck real answers on both turns, so interaction and resilience score above average. Conversion and median output score low because the evidence has no recorded boards, no combos and no win-rate telemetry, so those scores are text-only inference. The deck is Illegal under OCG copy limits (Ash Blossom ×3 vs 2, Fiendsmith Engraver ×2 vs 1, Fiendsmith's Tract ×2 vs 1), so the score is capped at 30 and labelled theoretical/structural-only. Popularity was not rewarded: the archetype core stats only confirm the cards are real and accessible, and the deck's card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(≥1 of the 22-card archetype core in opening 5) ≈ 0.93; 3-copy engine starters at P(≥1) ≈ 0.25 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 14 singletons and 9 triples; 9 hand traps and a mixed P.U.N.K./Fiendsmith/Mulcharmy core raise conflicting-hand risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards (combos_evidence total 0); ceiling is text-only read of Extra-Deck boss summons (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data to build a median or power distribution; floor is unmeasured (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent interruption routes (Ash Blossom, Ghost Ogre & Snow Rabbit, Droll & Lock Bird, Infinite Impermanence) and recursion from GY (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion from GY via Deer Note, Lacrima and JAM Extreme Session, plus 15 Extra-Deck slots as a second resource (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Solemn Judgment, Harpie's Feather Duster, Lightning Storm, Droll & Lock Bird, Joruri-P.U.N.K. Dangerous Gabu and Nashiwari Surprise give layered removal and negation (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 58 | 9 hand traps (P(≥1 in 6) ≈ 0.68) and Ghost Ogre & Snow Rabbit give going-second board breaking; no going-second combo data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra-Deck boss ATK 2400–3000 (Amazing Dragon 3000, Desirae 2800, JAM Dragon Drive 2700, Lacrima 2400); no closing-damage data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 55 main-deck cards with 20 Level-0 cards and 30 distinct main cards; wide spread with 14 singletons dilutes consistency (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards across Synchro (5), Link (4), Xyz (3), Fusion (3); mostly flexible access (Inferred) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards); no post-side plan (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype share not available (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-archetype engine (P.U.N.K., Fiendsmith, Mulcharmy) with many decision points across hand traps and recursion (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(54) + 0.20*TournamentReliability(45) + ContextModifiers(-10) = 42; Illegal cap applied (3 copy-limit violations), score set to 30; theoretical/structural-only
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is very likely to appear in the opening hand (P ≈ 0.93, Inferred)
- Nine hand traps plus layered removal and negation give real interaction on both turns
- Multiple Extra-Deck boss routes at 2400–3000 ATK
- Recursion from the GY gives a second resource loop
Weaknesses
- Illegal under OCG copy limits in three cards (Ash Blossom ×3, Engraver ×2, Tract ×2)
- No Side Deck: no post-side plan
- Three archetype engines compete for the same hand slots
- No recorded combos or win-rate data to confirm conversion
Critical choke points
- Limited-status Fiendsmith Engraver and Tract are the only route into the Fiendsmith engine; running them over the limit makes the list illegal
- Ash Blossom at three copies is over its Semi-Limited limit
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 card from the Unlimited pool with the same interruption role (or a non-banned hand trap) | Clears the Semi-Limited copy-limit violation (3 run vs 2 legal) |
| 2 | 1 Fiendsmith Engraver | 1 Unlimited P.U.N.K. or Fiendsmith-independent searcher | Clears the Limited copy-limit violation (2 run vs 1 legal) and reduces Fiendsmith dependence |
| 3 | 1 Fiendsmith's Tract | 1 Unlimited P.U.N.K. Spell or Trap | Clears the Limited copy-limit violation (2 run vs 1 legal); keeps the Fiendsmith line to one card |
| 4 | none | 1–3 Side Deck cards | A zero-card Side Deck leaves no post-side plan; best-of-3 play would need a sideboard |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 (within OCG size rules); Three copy-limit violations: Ash Blossom ×3 (legal 2), Fiendsmith Engraver ×2 (legal 1), Fiendsmith's Tract ×2 (legal 1); Seven Limited cards and one Semi-Limited card in the deck
- Observed: Usage stats: 70.6% of the archetype's core cards are present in this list
- Inferred: Opening-hand hypergeometric estimates (≈0.93 core, ≈0.25 per 3-copy starter, ≈0.68 hand trap on the draw); Going-first and going-second plans and the interaction density read; Recursion and boss routes from card text
- Provisional: Meta Power (no dated metagame sample); Matchup/format fit (D13)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is Provisional without a dated metagame sample Deck title is null in the export
Couldn't load the combos





