Mikanko Deck #769124 — Yu-Gi-Oh! OCG

42 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, The Great Gallant Bandit x3, Ohime the Manifested Mikanko x3. Created Oct 20, 2026 by YGO Mod.

Deck Mikanko OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 20, 2026
54± 8/ 100
Power Score
Structural 57
Reliability 52
Going First 55
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57.3
Going First 55
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 42 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Mikanko equip-summon chains into Uzuhime the Manifested Mikanko and other Extra Deck boards, with Mulcharmy draw engines and hand traps supporting the line; Fusion, Link and Xyz boards from the Extra Deck, with Divine Arsenal AA-ZEUS - Sky Thunder and Dragostapelia as large-body closers
  • Turn 1 (going first): Open with a Mikanko monster plus Mikanko Water Arabesque or Mikanko Shinbu - Noble Twins to Special Summon and equip; use Pot of Sloth and Mulcharmy draw effects to smooth the hand
  • Turn 2 (going second): Hold Ash Blossom & Joyous Spring, Droll & Lock Bird or Maxx "C" to interrupt the opponent's first summon chain, then rebuild through the equip engine
  • Recovery: Recover through Mulcharmy draws, Mikanko Shinbu and Mikanko Dance - Mayowashidori returns, and the Mikanko searchers (Hu-Li, Uzuhime) to refill the hand
  • After siding: No side deck is registered, so no post-side plan can be evaluated; the deck relies entirely on Main Deck tech and hand traps

Why it scores here

The deck reliably opens a Mikanko starter: the archetype core group gives P(at least one Mikanko core card in a 5-card opening hand) ≈ 0.96, which earns D1 a solid score. Its real conversion is weaker than that number suggests, because three Ohime the Manifested Mikanko are Ritual monsters whose excerpt says they are Ritual Summoned with Mikanko Kagura, and Kagura is not in the list, so those copies are largely dead draws (D2, D3 held back). Interaction is layered across four hand traps or negations (Ash Blossom x2, Maxx "C", Droll & Lock Bird), Forbidden Crown x3 and Mind Mirror Force, which carries D7 and D5. Popularity did not earn points: the Mikanko usage stats confirm the archetype is real, but the score comes from the system's consistency, interaction and median output, not from averaging card scores. The missing side deck and the absence of any recorded boards keep the score in the mid-50s.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(≥1 Mikanko core card in hand5) ≈ 0.96, but Ohime x3 need the absent Mikanko Kagura; starter access is partly inflated (Inferred)
D2 Opening-Hand Quality & Brick Management 55 23 spells and 3 dead Ritual copies in a 42-card Main; Pot of Sloth and Forbidden Crown add hand-clogging spells (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling read from text: Uzuhime Xyz plus equip chains, Divine Arsenal at 3000 ATK (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence total_combos 0; median output cannot be measured and is estimated low-mid from the off-theme spread (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Four hand traps plus Mulcharmy draw effects; Mikanko equips protect from destruction by card effects (Inferred)
D6 Resource Economy, Recovery & Grind 62 Mulcharmy Fuwalos/Purulia draws, Pot of Sloth and 5 searcher-text cards support recovery (Inferred)
D7 End-Board & Interaction Quality 66 Ash x2, Maxx "C", Droll, Forbidden Crown x3, Mind Mirror Force; negation text on 13 cards (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second split not measurable (no boards); hand traps help vs an established board but no dedicated board-breaker beyond Divine Arsenal (Inferred)
D9 Offensive Pressure & Closing Power 58 Uzuhime and Divine Arsenal (3000 ATK) are the boss monsters; closing relies on equip-protected bodies (Inferred)
D10 Main Deck Efficiency & Flexibility 55 42 Main, 21 distinct, copy histogram 8/5/8 across 1/2/3 copies; 39 of 42 Main copies are off the exact Mikanko name (Verified composition)
D11 Extra Deck Efficiency & Coverage 52 15 Extra, 13 distinct; Uzuhime x3 is the core, the other 12 are singleton tech and Fusion/Link flexibility with few enablers (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 Side deck is 0 cards; no post-side plan is possible (Verified)
D13 Matchup Coverage & Format Fit 50 tournament_context unavailable; no dated meta sample, so format fit is Provisional
D14 Pilotability & Error Tolerance 60 Multi-step equip chains with several negation and choice points; no combo examples to read step count from (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57.3, Going First ≈ 55, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflict / dead Ritual copies (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*57.3 + 0.20*52 - 2 ≈ 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Mikanko engine is present at high probability in opening hands
  • Four hand traps and three Forbidden Crown negations give multiple interaction layers
  • Extra Deck has real closers (Uzuhime Xyz, Divine Arsenal AA-ZEUS) and fusion/link flexibility
  • All restricted cards run within their banlist copy limits

Weaknesses

  • Three Ohime the Manifested Mikanko without Mikanko Kagura are close to dead cards
  • Side deck is empty, so no best-of-3 adaptation exists
  • Only 31.6% of Main copies carry the exact Mikanko name; spread across Mulcharmy, Greed, Forbidden, Cyclone and Mirror Trap cards
  • No combo boards recorded, so ceiling and floor cannot be checked against real play

Critical choke points

  • Mikanko monster plus equip spell line: if the opening hand lacks a Mikanko monster or equip, the engine stalls
  • Uzuhime Xyz needs two Level 3 Mikanko monsters; the Mikanko Spiritwalk and Kagura support cards that aid this are not in the list
Priority Remove Add Reason
1 Ohime the Manifested Mikanko x1 Mikanko Kagura x1 (Ritual Spell that enables Ohime per its excerpt) Restores an enabler for the Ritual Summon dependency on the three Ohime copies; the usage stats show Kagura as a 62.5% inclusion card (Verified text, Inferred impact)
2 none (Side deck is empty) Side deck of up to 15 cards, starting with Harpie's Feather Duster or Preparation of Rites from the usage stats Enables a post-side plan and lifts D12, which is currently 20 (Verified composition, Inferred impact)
3 Pot of Sloth x1 Mikanko Spiritwalk x1 Pot of Sloth is an off-archetype draw card; Spiritwalk is an 87.5% inclusion card in the archetype stats (Verified usage, Inferred impact)

Evidence & confidence

  • Verified: Legality: Main 42 (40–60), Extra 15 (0–15), Side 0 (0–15); all restricted cards within copy limits; Mikanko Kagura is absent from the Main Deck list; Ohime excerpt states Ritual Summon with Mikanko Kagura; Copy histogram 8/5/8 across 1/2/3 copies; archetype purity 31.6%
  • Observed: Usage stats show the archetype core (Hu-Li, Dance, Double-Edged Sword at 100%)
  • Inferred: Effective starter rate is below the 0.96 headline because Ohime copies are conditionally dead; Interaction layering and going-second strength estimated from card text; Combo weights chosen for a Combo primary strategy
  • Provisional: Meta Power (null) and matchup/format fit (D13) lack a dated metagame sample
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck title is null and no side deck is registered

More OCG Info

Mikanko

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