Toon Deck #769088 — Yu-Gi-Oh! OCG
55 Main, 12 Extra, incl. Fluffal Cat x3, The Abyss Dragon Swordsoul x3, Dark Rabbit x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Droll & Lock Bird x1
- Fluffal Cat x3
- The Abyss Dragon Swordsoul x3
- Dark Rabbit x3
- Illusionist Faceless Mage x1
- PSY-Frame Driver x1
- Swordstalker x1
- Blue-Eyes Toon Dragon x1
- Toon Cannon Soldier x1
- Toon Cyber Dragon x1
- Toon Dark Magician x1
- Toon Mermaid x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x1
- Ghost Ogre & Snow Rabbit x3
- PSY-Framegear Delta x2
- PSY-Framegear Gamma x1
- Book of Eclipse x3
- Gordian Slicer x3
- Instant Fusion x1
- Rainbow Bridge Bifrost x3
- Terraforming x1
- Toon Bookmark x1
- Toon Table of Contents x1
- Toon World x3
- Triple Tactics Thrust x3
- Infinite Impermanence x3
- Mind Crush x1
- Toon Terror x1
Extra Deck (12)
- Chimeratech Megafleet Dragon x1
- Magistus Chorozo x1
- Millennium-Eyes Restrict x1
- Rahamu, Envoy of the Sacred Tome x1
- Relinquished Anima x1
- S:P Little Knight x1
- Selene, Queen of the Master Magicians x1
- W:P Fancy Ball x1
- Worldsea Dragon Zealantis x1
- Arms of Genex Return Zero x1
- Chaos Angel x1
- Psychic End Punisher x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 58 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Toon World enables Blue-Eyes Toon Dragon and Toon Mermaid (Toon monsters that must be Special Summoned while Toon World is face-up), with Toon Dark Magician and Toon Cyber Dragon as direct-attack threats; Link and Synchro pressure (Chaos Angel, Psychic End Punisher, Worldsea Dragon Zealantis, Arms of Genex Return Zero) once the board is stabilised
- Turn 1 (going first): Search Toon World (Toon Bookmark or Toon Table of Contents), set up the Toon World board, then use hand traps (Ash Blossom, Ghost Belle, Effect Veiler) to protect the first Toon summon
- Turn 2 (going second): Hand traps (Effect Veiler, Droll & Lock Bird, Ghost Ogre & Snow Rabbit, Infinite Impermanence) to disrupt the opposing board, then a Toon or Link follow-up through the remaining hand
- Recovery: Toon Table of Contents and Toon Bookmark rebuild the Toon World enabler; Rainbow Bridge Bifrost and Terraforming add Field Spells for flexibility
- After siding: No Side Deck is registered, so no post-side plan can be scored; the deck cannot adapt between games
Why it scores here
The deck is scored as a system, not as an average of its cards. Its legality is broken: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, and Toon Cannon Soldier is run despite being Forbidden, so the evaluation is capped as theoretical/structural only. The strongest points are interaction density (17 negation and 21 removal text hits, 15 hand traps) and a credible going-second plan, which together lift Interruption Resilience and Going-Second scores. The engine is the main weakness: only 11 of 58 Main Deck cards carry the exact Toon archetype name (15.7% purity), so Toon World is a single enabler that is only partly supported by its searchers, and the Toon monsters are dead without it. There is no combo data, no side deck and no tournament link, so Floor, Ceiling and Meta are scored as inference only and popularity earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(>=1 of a 3-copy card in opening hand of 5) ≈ 0.24; searcher group P(>=1) ≈ 0.73; archetype core P ≈ 0.54; Toon World engine is a single-copy-per-card bottleneck (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Hand traps and searchers are common, but 17 singles plus 13 triples and off-archetype spread (59 of 70 non-Toon copies) produce a high risk of dead or conflicting openers (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No recorded boards; ceiling is text-only: Toon World into Blue-Eyes Toon Dragon or Toon Mermaid, or Chaos Angel and Psychic End Punisher, is plausible but unverified (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards; median output cannot be measured, so the floor is scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple hand traps (15) and two search routes to Toon World give some redundancy after an interruption; no recorded line evidence (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Toon World costs 1000 LP and Toon monsters cost 500 LP each to attack with; recursion is limited to Toon Bookmark and Toon Table of Contents (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 17 negation-text cards, 15 hand traps and 21 removal-text cards give broad interaction; Toon Terror and Ghost Ogre add layered answers (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second plan is hand-trap heavy and mirrors the deck's strengths; no going-second split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Blue-Eyes Toon Dragon (3000), Toon Dark Magician (2500), Chaos Angel (3500) and Psychic End Punisher (3500) give closing threats, but the Toon ones depend on Toon World (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 58 Main Deck cards spread across 31 distinct names with 13 triples and 17 singles; 13 searchers plus an unresolved passcode dilute density (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 12 Extra Deck cards (6 Link, 3 Synchro, 3 Fusion) cover several routes, but Link and Synchro requirements are loosely aligned with the Toon Main Deck (Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is registered (side_count 0), so post-side adaptation cannot be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or dated metagame sample; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Toon World setup, hand-trap timing and Link and Synchro material decisions are demanding for an average pilot (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (Inferred). Modifiers: none.
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