Red-Eyes Deck #769086 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Red Familiar x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Bone Archfiend x3
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Chaos Dragon Levianeer x1
- Droll & Lock Bird x1
- Earthbound Immortal Red Nova x1
- Fiend Piece Golem x1
- Power Vice Dragon x3
- Red Familiar x3
- Red-Eyes Darkness Metal Dragon x1
- The Bystial Lubellion x1
- Ash Blossom & Joyous Spring x3
- Crimson Resonator x2
- Darkness Resonator x2
- Ghost Belle & Haunted Mansion x3
- Ghost Mourner & Moonlit Chill x3
- Red Resonator x2
- Soul Resonator x3
- Vision Resonator x3
- Absolute Powerforce x1
- Branded Regained x1
- Crimson Call x1
- Crimson Gaia x2
- Foolish Burial x1
- Harpie's Feather Duster x1
- Resonator Call x3
- Crimson Fire x3
- Dragon's Mind x2
- King's Resonance x1
- Red Zone x1
- Solemn Judgment x1
- Synchro Zone x1
Extra Deck (15)
- Bystial Dis Pater x1
- Crimson Blade Dragon x1
- Hot Red Dragon Archfiend Abyss x1
- Hot Red Dragon Archfiend Bane x1
- Kuibelt the Blade Dragon x1
- Red Dragon Archfiend x2
- Red Nova Dragon x1
- Red Rising Dragon x2
- Red Supernova Dragon x1
- Scarlight Red Dragon Archfiend x1
- Scarred Dragon Archfiend x1
- Storm-Bane Dragon Destorbim x1
- The Crimson King x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±12 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 52 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Control, Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon Red Dragon Archfiend-family monsters (Red Nova, Red Supernova, Hot Red Bane, Bystial Dis Pater) to swing at 3000 to 4000 ATK boards, supported by Resonator tuners and hand-trap interaction.; Red Dragon Archfiend-family battle pressure backed by Crimson Gaia and Branded Regained card advantage.
- Turn 1 (going first): Resonator Call or Soul Resonator to a Tuner, Synchro into a Dragon-family boss with Dragon's Mind or Red Zone backing; the pieces are present but no recorded boards confirm a sequence.
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Belle and Ghost Mourner against the opponent's first summon or search, then Synchro through the gap for a 3000+ ATK board.
- Recovery: Banish-recursion via Bystial Magnamhut and Bystial Druiswurm, plus Red Nova and Crimson Call to rebuild from the GY (Inferred from card text).
- After siding: Not available: the deck runs zero side-deck cards, so there is no post-side plan.
Why it scores here
The deck is scored as a Midrange system, not from the average of its cards. Its searcher density (17 copies) and 2-3 copy Tuner lines give a fairly reliable path to a Synchro starter, although a 3-copy starter is only about 24% likely in a 5-card opening hand (Inferred). Interaction is the strongest part: seven hand-trap copies, Solemn Judgment, Dragon's Mind and Red Zone let it answer a going-second opponent's first plays, and the Synchro bosses (Red Nova, Red Supernova, Hot Red Bane, Dis Pater) give a real 3000-4000 ATK closing threat. The main weaknesses are the 21 Tuner monsters crowding a 57-card list with 32 distinct cards, the complete absence of a side deck, and zero recorded boards, which leaves median output and matchup fit unverified. Popularity did not earn points, and the Ash Blossom over-limit makes the list Illegal, so the score is capped and labelled structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one 3-copy starter in 5 cards) ≈ 0.24; searcher text on 17 copies gives P ≈ 0.84 of a search (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 21 Tuners and 0 side cards; several pieces are conditional on other Tuners, so dead draws are likely (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | No recorded boards, so the ceiling is text-only: Red Nova and Supernova Synchro bosses plus Crimson Gaia support (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so the median cannot be measured; floor is unknown and kept near neutral (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Ash, Droll, Ghost Belle, Ghost Mourner and Dragon's Mind give several independent interruption lines; Red Nova self-recursion adds more (Inferred from text) |
| D6 | Resource Economy, Recovery & Grind | 55 | Branded Regained, Crimson Gaia and Resonator Call provide draws and searches; Bystial banish-recursion helps rebuild (Inferred from text) |
| D7 | End-Board & Interaction Quality | 70 | 15 negation-text cards plus Storm-Bane Dragon Destorbim and Kuibelt give broad, layered end-board interaction (Inferred from text plus flags) |
| D8 | Going-Second & Board-Breaking Power | 70 | Seven hand-trap copies give a 56% chance of at least one hand trap in a 6-card going-second hand (Inferred from the hypergeometric table) |
| D9 | Offensive Pressure & Closing Power | 74 | Synchro bosses at 3000 to 4000 ATK (Red Supernova 4000) give strong end-board pressure (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 57 main cards with only 32 distinct entries; 21 Tuners and many 3-copy staples reduce compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Synchro cards, 13 distinct, mostly flexible boss choices; Red Dragon Archfiend and Red Nova carry the load (Verified composition, Inferred role) |
| D12 | Side Deck Adaptability | 15 | Zero side-deck cards means no post-side plan exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample, so matchup fit is provisional and held at neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 48 | Multi-step Resonator and Synchro chains with many Tuner choices demand careful sequencing (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal copy-limit cap (-13); Banlist exposure (-3); Engine conflicts (-3). Final formula: Structural 56 and TR 48 give 0.80*56 + 0.20*48 = 54.4, then modifiers -6 gives 48.4. The deck is Illegal (Ash Blossom 3 copies vs OCG limit 2), so the score is capped at 35 and labelled theoretical/structural-only. Meta is null (provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 7 hand-trap copies plus Solemn Judgment, Dragon's Mind, Red Zone and Kuibelt
- High-pressure Synchro bosses (3000 to 4000 ATK) with recursion from Red Nova and Bystial banish effects
- Strong searcher density (17 copies) for a consistent Synchro engine
Weaknesses
- Illegal as built: Ash Blossom at 3 copies exceeds the OCG limit of 2
- No side deck, so no post-side adaptation
- 21 Tuners and 32 distinct main cards reduce compactness and raise dead-draw risk
- Several Limited single-copy cards in the engine
Critical choke points
- Tuner availability: most Synchro lines need a Tuner in hand or GY, and 21 Tuners do not guarantee one
- Single-copy Limited enablers (Bystial Magnamhut, Druiswurm, Lubellion) gate several lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 copy of a card already at 2 copies (for example Crimson Resonator or Red Resonator) | Restores legality (Ash capped at 2 in OCG); this is required before the list can receive a normal score. |
| 2 | A low-impact Tuner (e.g. the 1-copy extra Tuner) | 1 Side Deck card suited to the metagame | The deck runs zero side cards; a small side plan would lift D12 and tournament reliability. |
Evidence & confidence
- Verified: Main 57, Extra 15, Side 0 are within the OCG size rules; Ash Blossom at 3 copies exceeds the OCG limit of 2 (Illegal); Card text and stats for all 32 main and 13 extra distinct cards; Hypergeometric draw probabilities
- Inferred: Starter access and brick estimates from hypergeometric draws; Hand-trap and interaction strength from card text; Going-first and going-second estimates
- Provisional: Meta and matchup fit (D13); Tournament reliability
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup rates unknown No side deck; post-side plan cannot be evaluated Meta Power is provisional without a dated metagame sample
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