Red-Eyes Deck #769086 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Red Familiar x3. Created Oct 20, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 12/ 100
Power Score
Structural 56
Reliability 48
Going First 52
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 52
Going Second 66
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon Red Dragon Archfiend-family monsters (Red Nova, Red Supernova, Hot Red Bane, Bystial Dis Pater) to swing at 3000 to 4000 ATK boards, supported by Resonator tuners and hand-trap interaction.; Red Dragon Archfiend-family battle pressure backed by Crimson Gaia and Branded Regained card advantage.
  • Turn 1 (going first): Resonator Call or Soul Resonator to a Tuner, Synchro into a Dragon-family boss with Dragon's Mind or Red Zone backing; the pieces are present but no recorded boards confirm a sequence.
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Ghost Belle and Ghost Mourner against the opponent's first summon or search, then Synchro through the gap for a 3000+ ATK board.
  • Recovery: Banish-recursion via Bystial Magnamhut and Bystial Druiswurm, plus Red Nova and Crimson Call to rebuild from the GY (Inferred from card text).
  • After siding: Not available: the deck runs zero side-deck cards, so there is no post-side plan.

Why it scores here

The deck is scored as a Midrange system, not from the average of its cards. Its searcher density (17 copies) and 2-3 copy Tuner lines give a fairly reliable path to a Synchro starter, although a 3-copy starter is only about 24% likely in a 5-card opening hand (Inferred). Interaction is the strongest part: seven hand-trap copies, Solemn Judgment, Dragon's Mind and Red Zone let it answer a going-second opponent's first plays, and the Synchro bosses (Red Nova, Red Supernova, Hot Red Bane, Dis Pater) give a real 3000-4000 ATK closing threat. The main weaknesses are the 21 Tuner monsters crowding a 57-card list with 32 distinct cards, the complete absence of a side deck, and zero recorded boards, which leaves median output and matchup fit unverified. Popularity did not earn points, and the Ash Blossom over-limit makes the list Illegal, so the score is capped and labelled structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in 5 cards) ≈ 0.24; searcher text on 17 copies gives P ≈ 0.84 of a search (Inferred)
D2 Opening-Hand Quality & Brick Management 50 21 Tuners and 0 side cards; several pieces are conditional on other Tuners, so dead draws are likely (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards, so the ceiling is text-only: Red Nova and Supernova Synchro bosses plus Crimson Gaia support (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so the median cannot be measured; floor is unknown and kept near neutral (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 60 Ash, Droll, Ghost Belle, Ghost Mourner and Dragon's Mind give several independent interruption lines; Red Nova self-recursion adds more (Inferred from text)
D6 Resource Economy, Recovery & Grind 55 Branded Regained, Crimson Gaia and Resonator Call provide draws and searches; Bystial banish-recursion helps rebuild (Inferred from text)
D7 End-Board & Interaction Quality 70 15 negation-text cards plus Storm-Bane Dragon Destorbim and Kuibelt give broad, layered end-board interaction (Inferred from text plus flags)
D8 Going-Second & Board-Breaking Power 70 Seven hand-trap copies give a 56% chance of at least one hand trap in a 6-card going-second hand (Inferred from the hypergeometric table)
D9 Offensive Pressure & Closing Power 74 Synchro bosses at 3000 to 4000 ATK (Red Supernova 4000) give strong end-board pressure (Verified stats)
D10 Main Deck Efficiency & Flexibility 42 57 main cards with only 32 distinct entries; 21 Tuners and many 3-copy staples reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Synchro cards, 13 distinct, mostly flexible boss choices; Red Dragon Archfiend and Red Nova carry the load (Verified composition, Inferred role)
D12 Side Deck Adaptability 15 Zero side-deck cards means no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample, so matchup fit is provisional and held at neutral (Provisional)
D14 Pilotability & Error Tolerance 48 Multi-step Resonator and Synchro chains with many Tuner choices demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 56, Going First ≈ 52, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Illegal copy-limit cap (-13); Banlist exposure (-3); Engine conflicts (-3). Final formula: Structural 56 and TR 48 give 0.80*56 + 0.20*48 = 54.4, then modifiers -6 gives 48.4. The deck is Illegal (Ash Blossom 3 copies vs OCG limit 2), so the score is capped at 35 and labelled theoretical/structural-only. Meta is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 7 hand-trap copies plus Solemn Judgment, Dragon's Mind, Red Zone and Kuibelt
  • High-pressure Synchro bosses (3000 to 4000 ATK) with recursion from Red Nova and Bystial banish effects
  • Strong searcher density (17 copies) for a consistent Synchro engine

Weaknesses

  • Illegal as built: Ash Blossom at 3 copies exceeds the OCG limit of 2
  • No side deck, so no post-side adaptation
  • 21 Tuners and 32 distinct main cards reduce compactness and raise dead-draw risk
  • Several Limited single-copy cards in the engine

Critical choke points

  • Tuner availability: most Synchro lines need a Tuner in hand or GY, and 21 Tuners do not guarantee one
  • Single-copy Limited enablers (Bystial Magnamhut, Druiswurm, Lubellion) gate several lines
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 copy of a card already at 2 copies (for example Crimson Resonator or Red Resonator) Restores legality (Ash capped at 2 in OCG); this is required before the list can receive a normal score.
2 A low-impact Tuner (e.g. the 1-copy extra Tuner) 1 Side Deck card suited to the metagame The deck runs zero side cards; a small side plan would lift D12 and tournament reliability.

Evidence & confidence

  • Verified: Main 57, Extra 15, Side 0 are within the OCG size rules; Ash Blossom at 3 copies exceeds the OCG limit of 2 (Illegal); Card text and stats for all 32 main and 13 extra distinct cards; Hypergeometric draw probabilities
  • Inferred: Starter access and brick estimates from hypergeometric draws; Hand-trap and interaction strength from card text; Going-first and going-second estimates
  • Provisional: Meta and matchup fit (D13); Tournament reliability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry; going-first, going-second and matchup rates unknown No side deck; post-side plan cannot be evaluated Meta Power is provisional without a dated metagame sample

More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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