Thunder Dragon Deck #769074 — Yu-Gi-Oh! OCG

50 Main, 13 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 20, 2026 by YGO Mod.

Deck Thunder Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 53
Reliability 35
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: ocg

Legality

Main 50 / Extra 13 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Phantasm Sacred Beast boss summons (Calamity of the Sacred Beasts - Hamon, Infinity of the Sacred Beasts - Raviel, Chaotic Phantasmal Sacred Beasts) backed by Sacred Beast searchers and the Sacred Beasts Released / Thunderclap engine; Fiendsmith Lacrima / Desirae grind-and-equip, with Unchained and Mulcharmy as board-disruption and draw support
  • Turn 1 (going first): T1: Summoner or Sacred Beasts Released to search a Sacred Beast; T2: Special Summon a Level 10 Sacred Beast boss from hand (Hamon / Raviel / Uria) and use Ash, Ghost Belle, or Infinite Impermanence to protect the line
  • Turn 2 (going second): Hand traps (Ash, Ghost Belle, Infinite Impermanence, Nibiru, Great Gallant Bandit) to break the opponent's first summon, then rebuild with Sacred Beast searchers
  • Recovery: Recursion via Martyr of the Sacred Beasts, Sacred Beasts Released GY effect, Ghost Belle GY recursion, and Fallen Paradise of the Sacred Beasts
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan. Any side-deck score here is structural only.

Why it scores here

The deck is a mixed pile of at least six archetype cores (Phantasm, Fiendsmith, Mulcharmy, Unchained, Fabled, Eyes Restrict) with only one exact-name Thunder Dragon card, so it does not form one engine. Its strongest reliable element is access: 22 searcher-text cards give about a 95% chance of at least one searcher in a 5-card opening hand (Inferred), and the Sacred Beast searchers feed level-10 boss summons. Interaction is dense, with 11 hand traps and 15 negation-text cards, so it can contest the first summon well on the going-second side. Its ceiling and median cannot be measured because the export has no recorded boards, and the Ash Blossom over-limit plus the absence of a side deck and any tournament or meta data cap the result. Popularity, archetype naming and the average of individual card scores did not earn points; the score comes from consistency, interaction and bosses on the system, and the legality failure caps it as a structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 searcher in 5-card opening) ~0.95 across 22 searcher-text cards, but the core starters split across several archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 11 hand traps and 9 singletons across mixed archetypes create conflicting, dead-in-hand cards; no brick rate measured (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards, so ceiling is text-only: Level 10 Sacred Beast boss summons plus Chaotic Phantasmal Sacred Beasts give a high ceiling (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown with no recorded boards; a mixed-archetype deck likely lands below its ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple negation outlets (Ash, Ghost Belle, Infinite Impermanence, Solemn) and GY recursion give several continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 22 searcher-text cards and recursion from Martyr and Ghost Belle sustain resources, but Limited-card searches compete for slots (Inferred)
D7 End-Board & Interaction Quality 70 15 negation-text cards and Solemn Judgment across multiple layers of hand traps and quick effects (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density reaches ~0.79 chance of at least one hand trap in a 6-card hand (Inferred)
D9 Offensive Pressure & Closing Power 60 Level 10 bosses at 4000-5000 ATK (Calamity, Raviel, Chaotic Phantasmal) give strong closing bodies (Verified)
D10 Main Deck Efficiency & Flexibility 40 50 main-deck cards with 24 distinct, but 62 of 65 copies are off the exact archetype name, so coherence is weak (Verified)
D11 Extra Deck Efficiency & Coverage 45 13 Extra Deck cards split across Fiendsmith, Unchained, Thunder Dragon and Link/Synchro staples; Extra access is mixed (Inferred)
D12 Side Deck Adaptability 15 No Side Deck is present, so there is no post-side plan to evaluate (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta data is attached, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple starters, bosses with summon conditions and several hand-trap timings make pilotage demanding (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary, not separately weighted. Structural ≈ 53, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-4); Engine conflicts (-4); No side deck (-3). Final formula: Illegal cap: min(0.80*Structural + 0.20*TournamentReliability + ContextModifiers, 25) = min(49.4 - 7, 25) = 25; theoretical / structural-only; Meta Provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (11 hand traps, 15 negation-text cards)
  • Strong searcher density (22 searcher-text cards) gives high opening-hand access
  • Level 10 bosses at 4000-5000 ATK provide real closing pressure

Weaknesses

  • Illegal as built: Ash Blossom runs 3 copies against a limit of 2
  • Six or more archetype cores without a shared engine; exact-name purity is 1.6%
  • No Side Deck, so no post-side plan
  • No recorded boards, so combo ceiling and median are unmeasured

Critical choke points

  • Level 10 Sacred Beast boss summon depends on a Sacred Beast effect; if the enabler is negated or never drawn, the boss line stops
  • Limited cards (Fiendsmith Engraver, Lacrima, Tract, S:P Little Knight, Solemn Judgment, Linkuriboh) are singletons, so losing one removes its line
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any non-Ash card (e.g. a 1-of Sacred Beast searcher or a backup negation) Fixes the only violation and makes the deck legal in OCG without changing its identity
2 Off-archetype singleton cards (e.g. Magistus Chorozo, Armades, Relinquished Anima) Additional Sacred Beast or Phantasm support cards Raises archetype purity and gives the boss summons more consistent enablers
3 Nothing A Side Deck of 10-15 cards A side deck is needed to evaluate post-side adaptation and to answer the most common disruption

Evidence & confidence

  • Verified: Illegal: Ash Blossom & Joyous Spring runs 3 copies against a Semi-Limited limit of 2; Main 50 and Extra 13 are within OCG size limits; Side is 0 (legal but empty); Archetype exact-name purity is 1.6% (62 of 65 copies are off-archetype); Level 10 bosses: Calamity of the Sacred Beasts (4000/4000), Infinity of the Sacred Beasts - Raviel (4000/4000), The Chaotic Phantasmal Sacred Beasts (5000/5000)
  • Inferred: Opening-hand access: P(>=1 searcher in 5) about 0.95; Hand-trap density: P(>=1 hand trap in 6 going second) about 0.79; Engine conflicts across Phantasm, Fiendsmith, Mulcharmy and Unchained cores
  • Provisional: Format fit and meta share: no tournament or dated meta sample supplied
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick, starter or OTK rates) No Side Deck; post-side evaluation impossible Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Thunder Dragon

Thunder Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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