Cynet Deck #769033 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. Lady Debug x3, Micro Coder x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Code Generator x2
- Dotscaper x1
- Droll & Lock Bird x1
- EM:P Meowmine x1
- Gatchiri @Ignister x1
- Lady Debug x3
- Mathmech Addition x1
- Mathmech Circular x1
- Mathmech Subtraction x1
- Micro Coder x3
- Mulcharmy Fuwalos x3
- Parallel eXceed x2
- Wizard @Ignister x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x1
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Mathmech Diameter x2
- Mathmech Sigma x2
- Book of Moon x2
- Cynet Codec x1
- Cynet Mining x3
- Cynet Optimization x1
- Dark Ruler No More x2
- Harpie's Feather Duster x1
- Lightning Storm x2
- Mathmech Equation x1
- Ultimate Slayer x2
- Upstart Goblin x2
- Cynet Conflict x1
- Infinite Impermanence x1
- Mathmech Superfactorial x1
- Solemn Judgment x1
Extra Deck (16)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Code Talker x1
- Code Talker Inverted x1
- Decode Talker Heatsoul x1
- Decode Talker Integration x1
- Excode Talker x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- G Golem Crystal Heart x1
- Shootingcode Talker x1
- Transcode Talker x1
- Update Jammer x1
- Primathmech Alembertian x1
- Primathmech Laplacian x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48 |
| Going First | 42 |
| Going Second | 40 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Tempo
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link Summon Code Talker / Mathmech / @Ignister Link and Xyz monsters off a Cyberse engine, then close with 2300-3000 ATK Link monsters.; Mathmech Xyz and Synchro chains from the GY via Mathmech Superfactorial and Primathmech monsters.
- Turn 1 (going first): Normal Summon Lady Debug or Micro Coder, search a Cyberse with Cynet Mining or Lady Debug, then extend into a Link-2/3 engine.
- Turn 2 (going second): Hold Ash Blossom, Ghost Belle, Ghost Ogre or Infinite Impermanence to protect the Link engine, then rebuild through Code Talker and Mathmech searchers.
- Recovery: Recurse Cyberse monsters from the GY through Code Talker and Mathmech effects and use Parallel eXceed or Dotscaper to re-enter the board.
- After siding: Not evaluable: the side deck is empty (0 cards), so there is no post-side plan.
Why it scores here
This is an Illegal OCG list: 3 copies of Ash Blossom & Joyous Spring against a limit of 2, and 16 Extra Deck cards against a maximum of 15. Under the rubric it is capped low and scored only as a theoretical structure. The engine is a dense Cyberse and Link network with 14 searcher-text cards and 9 hand traps, so the opening-hand starter odds are reasonable on paper (about 0.73 to open at least one archetype-core card in 5, Inferred). The system is split across three sub-archetypes (Code Talker, Mathmech and @Ignister, with 70 off-exact-name copies and 0 exact-name copies), which lowers coherence and median output. No combo boards, tournament link or post-side data were supplied, so combo conversion, matchup fit and side adaptability are Inferred or Provisional. The score comes from consistency, interaction and engine density on the system, not from averaging card scores, and popularity did not earn points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one archetype-core card in 5-card hand) ≈ 0.73 across 12 core copies; Cyberse searchers (Lady Debug, Micro Coder, Cynet Mining) give a 2-card bootstrap (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 33 distinct main-deck cards with a 3-copy histogram of 5 and split sub-archetypes; redundant Link monsters with few dead starters but real conflict between Code Talker and Mathmech lines (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No combos_evidence boards (total_combos 0); ceiling is text-only, from Shootingcode and Allied Code Talker link chains (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board power distribution or median available; floor is unmeasured and set conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Multiple independent starters (Cynet Mining, Lady Debug, Micro Coder, Mulcharmy) and 9 hand traps for disruption; GY recursion via Code Talker and Mathmech effects (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Search and recursion text is dense (14 searcher-text cards); resource spend on the Extra Deck and no grind data (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | Interaction density from Ash Blossom, Ghost Ogre, Ghost Belle, Infinite Impermanence, Droll & Lock Bird, Solemn Judgment, Ultimate Slayer and Accesscode Talker, which is layered but Limited and over-limit (Inferred, text-based) |
| D8 | Going-Second & Board-Breaking Power | 40 | No going-second split available; Ghost Ogre, Lightning Storm and Harpie's Feather Duster are board-breaking tools, but there is no measured going-second data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Link-3 to Link-5 monsters at 2300-3000 ATK, with Firewall Dragon Darkfluid and Allied Code Talker as closers (Verified stats, Inferred closing power) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 54 main cards with a 40-60 size rule and about 15 tech or utility slots, so main compactness is moderate (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 16 Extra Deck cards, which breaks the 15-card limit; 12 Link, 3 Xyz and 1 Fusion, mostly Cyberse-linked (Verified count, Inferred use) |
| D12 | Side Deck Adaptability | 30 | Empty side deck (0 cards); no post-side adaptability is possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | tournament_context unavailable; no meta-share or dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Link and Xyz sequencing with several optional hand-trap timings, so pilot error tolerance is low (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 48, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-4); engine conflicts (-2); illegal-deck cap (0). Final formula: No reliable metagame: 0.80*Structural(48) + 0.20*TournamentReliability(35) = 45.4, then modifiers (-6) = 39.4; Illegal-deck cap applied, final = 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense Cyberse and Link engine with 14 searcher-text cards and 12 Link monsters
- Layered interaction: 9 hand traps plus Solemn Judgment, Infinite Impermanence and Harpie's Feather Duster
- Good draw odds for the 3-copy core (Cynet Mining, Lady Debug, Micro Coder)
Weaknesses
- Illegal list: 3 Ash Blossom against a limit of 2, and 16 Extra Deck cards against a limit of 15
- Split across Code Talker, Mathmech and @Ignister with no exact-name core
- No side deck, so there is no post-side plan
- No combo, tournament or win-rate evidence to confirm conversion
Critical choke points
- Extra Deck Link Summons depend on Cyberse materials and Link-2 and Link-3 pieces staying in the Main Monster Zone
- Limited and Semi-Limited hand traps cap how many disruption cards can be in hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one Ash Blossom & Joyous Spring (3 copies to 2) | none | Legality: Semi-Limited OCG copy limit is 2 |
| 2 | one Extra Deck card (e.g. Super Starslayer TY-PHON - Sky Crisis, the non-engine Level 12 Xyz) | none | Legality: Extra Deck maximum is 15 (16 now) |
| 3 | one off-archetype tech card | one Code Talker or Mathmech core piece | Improve archetype purity from 0 percent exact-name and reduce the split between sub-archetypes |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring is 3 copies against a limit of 2 (Semi-Limited); Extra Deck holds 16 cards against a maximum of 15; Main Deck size is 54 cards, within the 40-60 range; Limited cards run at 1 copy each (Droll & Lock Bird, Harpie's Feather Duster, Mathmech Circular, Solemn Judgment); Side deck is empty
- Inferred: Opening-hand starter odds of about 0.73 (hypergeometric, Main Deck); Interaction density from card text (negation, removal and hand traps); Engine coherence split across Code Talker, Mathmech and @Ignister; Combo ceiling from Link chains described in card text
- Provisional: Meta Power (no dated metagame sample); Matchup coverage and format fit (no tournament link)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied side deck is empty, so post-side adaptability cannot be assessed
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