Psy-Frame Deck #769012 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Kashtira Fenrir x3, Minimalian x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Psy-Frame OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Psychic Synchro/Fusion boards (Crossmind Archfiend, Psychic Blaster Mk-II, Virtual World Kyubi - Shenshen) built from Psychic recursion and Myutant/Mulcharmy card advantage; Myutant Synthesis and Myutant Beast pressure through Myutant Cry and Teleport Fusion
  • Turn 1 (going first): Open a Psychic or Myutant starter (Mulcharmy Fuwalos/Purulia draw engine, Mind Procedure searcher, Myutant M-05 or ST-46 searchers), then go to a Synchro or Fusion summon. Hold Ash Blossom, Ghost Belle, Ghost Ogre and Droll as interaction only if the hand allows it.
  • Turn 2 (going second): Hold 2-3 hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Nibiru, Droll) to answer the opponent's first board, then rebuild through Psychic recursion (Prototype Psychic Blaster, Mind Master).
  • Recovery: Mulcharmy draw effects and Myutant searchers refill the hand; Psychic Blaster recursion from the GY or banishment rebuilds the field after a board break.
  • After siding: No side deck is registered (side_count 0), so no post-side plan can be scored; any side plan is unevaluated.

Why it scores here

This list is Illegal in OCG: Kashtira Fenrir is Forbidden and is run three times, and Ash Blossom and Super Polymerization are each run three times against a limit of two. Under the rubric it cannot receive a normal Final Contextual score, so the result is capped at 30 and labelled structural-only. The structural read (48) rests on the deck's real but inferred interaction density: twelve hand traps and seven negation texts give it a credible going-second plan, with about a 79% chance of at least one hand trap in a six-card hand. The engine is Inferred, not measured: a three-copy starter has about a 25% chance of appearing in the opening five, and the archetype core group reaches about 83%, but only 6 of 25 usage-listed core cards are present. The combo ceiling and median are unscored because the deck has no parseable recorded boards, so D3 and D4 are text-only estimates. Archetype popularity and the Psychic/Myutant synergy did not earn points on their own, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one 3-copy starter in opening 5) about 0.25; archetype core group about 0.83 at-least-one; 6/25 usage core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Mixed Psychic/Myutant/Mulcharmy/Kashtira cards plus 12 hand traps risk conflicting hands; 0 side cards (Inferred)
D3 Combo Conversion & Ceiling 40 No recorded boards (total_combos 0); ceiling read from card text only, e.g. Psychic Blaster recursion into Psychic Synchro (Inferred)
D4 Combo Floor & Median Output 35 No combo data for median or distribution; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Psychic recursion and Mulcharmy draws continue the line after a single break; two independent routes via Myutant and Psychic (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Myutant searchers regenerate cards; net advantage not measured (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Ghost Belle, Ghost Ogre, Droll, Nibiru and Macro Cosmos give layered interaction; Ash and Super Poly are over-limit or Forbidden (Inferred from text and flags)
D8 Going-Second & Board-Breaking Power 50 Going-second hand trap probability about 0.79 in six cards; Psychic End Punisher and Absolute Axon Kicker are absent (Inferred)
D9 Offensive Pressure & Closing Power 48 Closing boards are Crossmind Archfiend 2500 and Virtual World Kyubi 2800; the 3500 closer Psychic End Punisher is not in the deck (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards inside the 40-60 range, but 21 tech cards and 14 triple-copy slots with an illegal Forbidden card lower efficiency (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 50 8 Synchro, 6 Fusion and 1 Xyz, with several off-archetype Synchros; no core P.U.N.K. or Psy-Framelord Extra Deck cards (Verified)
D12 Side Deck Adaptability 20 No side deck registered (side_count 0); no post-side evidence (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; meta-share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Psychic and Myutant chains with many decision points; no pilot data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 48, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12); illegal_cap (-4). Final formula: Illegal cap: 0.80*Structural(48) + 0.20*TournamentReliability(40) = 46.4, plus banlist modifier -12 = 34.4, capped at 30 (Meta provisional)


More OCG Info

Psy-Frame

Psy-Frame Breakdown

 
 

 

 

 

 

 

 
 

 

 
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