Tenpai Dragon Deck #768991 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Artifact Lancea x3, D.D. Crow x3, Kuriboh - Multiply! x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Artifact Lancea x3
- Black Chaos x2
- Bystial Druiswurm x1
- Bystial Magnamhut x2
- D.D. Crow x3
- Droll & Lock Bird x1
- Griffoh x1
- Kuriboh - Multiply! x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Skull Archfiend of Chaos x1
- Tenpai Dragon Fadra x1
- Tenpai Dragon Genroku x1
- Tenpai Dragon Paidra x3
- Magician of Dark Chaos - Black Chaos x1
- Ash Blossom & Joyous Spring x3
- Fydraulis Harmonia x3
- Tenpai Dragon Chundra x1
- Heat Wave x3
- Light and Darkness Ritual x1
- Pot of Sloth x3
- Sangen Kaimen x1
- Sangen Summoning x1
- Dominus Impulse x3
- Mind Shuffle x1
Extra Deck (15)
- Dharc the Dark Charmer, Gloomy x1
- Hieratic Seal of the Heavenly Spheres x1
- Hiita the Fire Charmer, Ablaze x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Striker Dragon x1
- Enigmaster Packbit x1
- Kuibelt the Blade Dragon x1
- Sangenpai Transcendent Dragion x1
- Trident Dragion x1
- Wind Pegasus @Ignister x1
- Golden Cloud Beast - Malong x1
- Sangenpai Bident Dragion x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 48.7 |
| Going First | 46 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Toolbox
- Secondary strategies: Combo, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Synchro and Link boards from Tenpai Dragon and Sangen monsters, with Black Chaos and Magician of Dark Chaos as ritual pressure (structural read, Inferred); Extra Deck Synchro/Link beaters such as Sangenpai Transcendent Dragion and Super Starslayer TY-PHON - Sky Crisis (Inferred)
- Turn 1 (going first): Open on Tenpai Dragon engine searchers and Sangen Summoning/Kaimen to reach a Tenpai Dragon Synchro or Link, protected by Ash Blossom and Droll & Lock Bird (Inferred)
- Turn 2 (going second): Hand traps (Ash Blossom, D.D. Crow, Artifact Lancea, Nibiru, Kuriboh) interrupt the opponent's opening, then Mulcharmy draw effects refill the hand (Inferred)
- Recovery: Mulcharmy recursion and Tenpai Dragon Fadra revival of Level 4 or lower FIRE Dragons from the GY (text-based, Inferred)
- After siding: Not evaluable: side count is 0, so there is no post-side plan
Why it scores here
The deck is scored on the system, not on an average of its cards. Its Tenpai Dragon core is only 6 of 70 copies by exact name (8.6% purity), spread across Mulcharmy, Sangen, Light and Darkness Ritual, Bystial, Charmer, Hieratic, Dominus, Greed and Kuriboh, so engine coherence is weak. The deck does have real interaction density: 13 hand traps and about 6 negation-text cards give it a credible going-second game, which is why D7 and D8 score in the 60s. Hand quality is poor, with only about a 25% chance of a given 3-copy starter in a 5-card opening hand (Inferred), and Heat Wave and the Mulcharmy empty-field conditions conflict with the rest of the list. Legality is Illegal (three cards over their OCG copy limits, and Bystial Magnamhut at 2 copies against a limit of 1), so the score is capped at 30 and is structural-only. Popularity and archetype usage stats were not used to raise the score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 of a 3-copy starter in 5-card hand) = 0.253; archetype core 20 copies, P(open >=1) = 0.907; 14 searcher-text cards P = 0.785 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 13 hand traps and 13 tech cards compete for slots; Heat Wave and Mulcharmy empty-field requirements produce dead or conflicting draws; P(hand-trap >=1 going second) = 0.819 (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling is a text-only read of Synchro/Link finishers with Sangen and ritual support (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded combos, so floor and median are not measurable; the deck's breadth of unrelated sub-archetypes suggests a low typical output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent routes: searchers, hand traps, Fadra/Mulcharmy recursion and two synchro routes; no recorded interruption data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Mulcharmy draws, Pot of Sloth and Fadra recursion regenerate cards; spend-side load is unmeasured (Inferred) |
| D7 | End-Board & Interaction Quality | 66 | Ash Blossom, Droll & Lock Bird, D.D. Crow, Artifact Lancea, Nibiru, Kuriboh and Dominus Impulse give layered interaction; text-only read, and two of the interruptors are over the copy limit (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second split not available; hand traps and negation text support challenging a board, with Black Chaos and TY-PHON as board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck ATK tops out at 3000 (Sangenpai Transcendent Dragion, Black Chaos) with direct and battle-must-attack text; no closing-rate data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 55 main cards, 27 distinct, 9 archetype sub-groups; low coherence and high off-archetype count (64 of 70 archetype-related copies) (Verified structure, Inferred read) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra Deck cards: 7 Link, 7 Synchro, 1 Xyz; flexible but spread across several engines (Verified composition, Inferred read) |
| D12 | Side Deck Adaptability | 5 | Side count is 0; no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-branch sequencing across several archetypes and conflicting effects gives a high decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox primary, Combo secondary (informational only; the Toolbox profile is used for the arithmetic). Structural ≈ 48.7, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-7); engine_conflicts (-5). Final formula: No reliable metagame: 0.80*48.7 + 0.20*35 = 46.0; modifiers -12 gives 34; capped at 30 because the list is Illegal
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 13 hand traps and about 6 negation-text cards
- Multiple searchers (14 searcher-text cards) support consistency
- Varied Extra Deck with Synchro and Link finishers at 2900-3000 ATK
Weaknesses
- Illegal list: three cards over copy limits and Bystial Magnamhut at 2 against a limit of 1
- Weak archetype coherence: 8.6% exact Tenpai Dragon purity across 9 sub-archetypes
- No side deck, so no post-side adaptability
- Heat Wave and the Mulcharmy empty-field conditions conflict with the rest of the list
Critical choke points
- Tenpai Dragon Sangen search and Sangen Summoning/Kaimen, all single-copy Limited cards
- Summons blocked by Heat Wave and by the deck's own Effect Monster requirements
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 1 Bystial Magnamhut | Not specified; the freed slots must be filled with cards legal at the copy limit | Makes the list legal under OCG copy limits; the rest of this evaluation is structural-only until that is fixed |
| 2 | Off-archetype sub-engines with no shared engine (Greed, Kuriboh, Artifact, D.D. Crow copies where redundant) | Additional Tenpai Dragon and Sangen support, or a single-engine core | Raises archetype coherence and engine-line consistency (D1, D10) |
| 3 | Heat Wave | A card that does not stop this deck's own Effect Monster summons | Removes a self-conflicting engine piece |
Evidence & confidence
- Verified: Legality: Illegal, three cards over copy limits, Bystial Magnamhut at 2 against a limit of 1; Main 55 and Extra 15 are within the OCG size rules; Side is 0; Exact Tenpai Dragon purity 8.6% (6 of 70 archetype copies); Hypergeometric probabilities from the evidence pack (0.2529 for a 3-copy card in a 5-card hand; 0.907 for the archetype core group); Card text for hand traps, searchers and recursion as quoted in the evidence
- Inferred: Engine consistency and brick-risk estimates from the probabilities; Going-first and going-second read from hand-trap and negation density; Toolbox strategy classification from role counts and composition; Interaction quality from role tags and card text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13), with no tournament link
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Side count is 0, so D12 and any post-side plan cannot be evaluated
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