Tenpai Dragon Deck #768991 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, D.D. Crow x3, Kuriboh - Multiply! x3. Created Oct 20, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
30± 8/ 100
Power Score
Structural 49
Reliability 35
Going First 46
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48.7
Going First 46
Going Second 52
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Link boards from Tenpai Dragon and Sangen monsters, with Black Chaos and Magician of Dark Chaos as ritual pressure (structural read, Inferred); Extra Deck Synchro/Link beaters such as Sangenpai Transcendent Dragion and Super Starslayer TY-PHON - Sky Crisis (Inferred)
  • Turn 1 (going first): Open on Tenpai Dragon engine searchers and Sangen Summoning/Kaimen to reach a Tenpai Dragon Synchro or Link, protected by Ash Blossom and Droll & Lock Bird (Inferred)
  • Turn 2 (going second): Hand traps (Ash Blossom, D.D. Crow, Artifact Lancea, Nibiru, Kuriboh) interrupt the opponent's opening, then Mulcharmy draw effects refill the hand (Inferred)
  • Recovery: Mulcharmy recursion and Tenpai Dragon Fadra revival of Level 4 or lower FIRE Dragons from the GY (text-based, Inferred)
  • After siding: Not evaluable: side count is 0, so there is no post-side plan

Why it scores here

The deck is scored on the system, not on an average of its cards. Its Tenpai Dragon core is only 6 of 70 copies by exact name (8.6% purity), spread across Mulcharmy, Sangen, Light and Darkness Ritual, Bystial, Charmer, Hieratic, Dominus, Greed and Kuriboh, so engine coherence is weak. The deck does have real interaction density: 13 hand traps and about 6 negation-text cards give it a credible going-second game, which is why D7 and D8 score in the 60s. Hand quality is poor, with only about a 25% chance of a given 3-copy starter in a 5-card opening hand (Inferred), and Heat Wave and the Mulcharmy empty-field conditions conflict with the rest of the list. Legality is Illegal (three cards over their OCG copy limits, and Bystial Magnamhut at 2 copies against a limit of 1), so the score is capped at 30 and is structural-only. Popularity and archetype usage stats were not used to raise the score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 3-copy starter in 5-card hand) = 0.253; archetype core 20 copies, P(open >=1) = 0.907; 14 searcher-text cards P = 0.785 (Inferred)
D2 Opening-Hand Quality & Brick Management 40 13 hand traps and 13 tech cards compete for slots; Heat Wave and Mulcharmy empty-field requirements produce dead or conflicting draws; P(hand-trap >=1 going second) = 0.819 (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling is a text-only read of Synchro/Link finishers with Sangen and ritual support (Inferred)
D4 Combo Floor & Median Output 35 No recorded combos, so floor and median are not measurable; the deck's breadth of unrelated sub-archetypes suggests a low typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent routes: searchers, hand traps, Fadra/Mulcharmy recursion and two synchro routes; no recorded interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draws, Pot of Sloth and Fadra recursion regenerate cards; spend-side load is unmeasured (Inferred)
D7 End-Board & Interaction Quality 66 Ash Blossom, Droll & Lock Bird, D.D. Crow, Artifact Lancea, Nibiru, Kuriboh and Dominus Impulse give layered interaction; text-only read, and two of the interruptors are over the copy limit (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second split not available; hand traps and negation text support challenging a board, with Black Chaos and TY-PHON as board breakers (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck ATK tops out at 3000 (Sangenpai Transcendent Dragion, Black Chaos) with direct and battle-must-attack text; no closing-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 35 55 main cards, 27 distinct, 9 archetype sub-groups; low coherence and high off-archetype count (64 of 70 archetype-related copies) (Verified structure, Inferred read)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards: 7 Link, 7 Synchro, 1 Xyz; flexible but spread across several engines (Verified composition, Inferred read)
D12 Side Deck Adaptability 5 Side count is 0; no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated metagame sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-branch sequencing across several archetypes and conflicting effects gives a high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Combo secondary (informational only; the Toolbox profile is used for the arithmetic). Structural ≈ 48.7, Going First ≈ 46, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-7); engine_conflicts (-5). Final formula: No reliable metagame: 0.80*48.7 + 0.20*35 = 46.0; modifiers -12 gives 34; capped at 30 because the list is Illegal

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 13 hand traps and about 6 negation-text cards
  • Multiple searchers (14 searcher-text cards) support consistency
  • Varied Extra Deck with Synchro and Link finishers at 2900-3000 ATK

Weaknesses

  • Illegal list: three cards over copy limits and Bystial Magnamhut at 2 against a limit of 1
  • Weak archetype coherence: 8.6% exact Tenpai Dragon purity across 9 sub-archetypes
  • No side deck, so no post-side adaptability
  • Heat Wave and the Mulcharmy empty-field conditions conflict with the rest of the list

Critical choke points

  • Tenpai Dragon Sangen search and Sangen Summoning/Kaimen, all single-copy Limited cards
  • Summons blocked by Heat Wave and by the deck's own Effect Monster requirements
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring, 1 Dominus Impulse, 1 Bystial Magnamhut Not specified; the freed slots must be filled with cards legal at the copy limit Makes the list legal under OCG copy limits; the rest of this evaluation is structural-only until that is fixed
2 Off-archetype sub-engines with no shared engine (Greed, Kuriboh, Artifact, D.D. Crow copies where redundant) Additional Tenpai Dragon and Sangen support, or a single-engine core Raises archetype coherence and engine-line consistency (D1, D10)
3 Heat Wave A card that does not stop this deck's own Effect Monster summons Removes a self-conflicting engine piece

Evidence & confidence

  • Verified: Legality: Illegal, three cards over copy limits, Bystial Magnamhut at 2 against a limit of 1; Main 55 and Extra 15 are within the OCG size rules; Side is 0; Exact Tenpai Dragon purity 8.6% (6 of 70 archetype copies); Hypergeometric probabilities from the evidence pack (0.2529 for a 3-copy card in a 5-card hand; 0.907 for the archetype core group); Card text for hand traps, searchers and recursion as quoted in the evidence
  • Inferred: Engine consistency and brick-risk estimates from the probabilities; Going-first and going-second read from hand-trap and negation density; Toolbox strategy classification from role counts and composition; Interaction quality from role tags and card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13), with no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick/starter rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Side count is 0, so D12 and any post-side plan cannot be evaluated

More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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