Blackwings Deck #768984 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Blackwing - Simoon the Poison Wind x3, Blackwing - Sudri the Phantom Glimmer x3, D.D. Crow x3. Created Oct 20, 2026 by YGO Mod.

Deck Blackwings OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 50
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro summon a Blackwing end-board (Black-Winged Assault Dragon 3200 ATK, Blackwing Full Armor Master, Blackwing Armor Master, Silverwind) and protect it with hand traps and Synchro-zone removal; Black-Winged Dragon recursion through Blackwing Synchro engine and Blackwing Tamer / Assault Blackwing Kusanagi attacks
  • Turn 1 (going first): Open a Blackwing Tuner or D.D. Crow / Blackwing Armor Master-bridging starter, search a Blackwing via Black Whirlwind or Sudri, then Synchro into a 2-3 threat board while keeping Ash / Infinite Impermanence up
  • Turn 2 (going second): Play through the opponent's board with 15 hand traps (Ash, Ghost Belle, Infinite Impermanence, D.D. Crow, Nibiru), then Synchro once a Blackwing Tuner is live
  • Recovery: Blackwing GY effects (Vayu, Zephyros, Sharnga) and Black-Winged Dragon recursion rebuild the Synchro engine from the Graveyard
  • After siding: Not evaluable: side_count is 0, so there is no side deck and no post-side plan

Why it scores here

The score reflects the deck as a system, not an average of its cards. The Blackwing core (Sudri, Vata, Simoon, Black Whirlwind, 3 copies each) and the archetype-core group give a high chance of having a Blackwing in the opening hand (about 0.84 for a 5-card hand, Inferred), and the deck converts that into Synchro threats. Its strongest asset is interruption: 15 hand traps and about 14 negation-text cards let it keep a Synchro line alive through the opponent's turn, which keeps interaction and resilience scores high. It is held back by a construction problem that caps it: Ash Blossom is run at 3 copies against a legal limit of 2, which makes the list Illegal, so no normal Final score is awarded and the number above is a structural, theoretical read only. Popularity did not earn points: the archetype usage stats confirm the list is real, but Silverwind (70.8% inclusion) and Nothung (50%) are absent from the Extra Deck, and there is no side deck, no recorded boards, no guides and no tournament link.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Archetype-core group: 17 copies, P(at least one core card in a 5-card opener) ~0.84; a single 3-copy starter gives ~0.24 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-5 brick proxy ~0.16; 21 tech cards and 10 Spell/Trap non-engine cards add dead-draw risk; no conflicting Normal Summon data (Inferred)
D3 Combo Conversion & Ceiling 60 No recorded boards; ceiling inferred from Boreastorm, Silverwind, Full Armor Master, and Assault Blackwing text across 14 Synchro extras (Inferred semantic)
D4 Combo Floor & Median Output 50 combos_evidence is empty, so median and floor are text-only; expected line is a 2-3 threat Synchro stall (Inferred)
D5 Interruption Resilience & Route Redundancy 70 GY recursion (Vayu, Zephyros, Sharnga, Black-Winged Dragon) and 15 hand traps give several independent outs after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 12 searcher-text cards and GY-revival effects regenerate resources; no netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text cards, 24 removal-text cards, Full Armor Master and Armor Master give layered interaction (Inferred semantic; flags verified from card text)
D8 Going-Second & Board-Breaking Power 55 15 hand traps give ~0.86 chance of at least one going second in a 6-card hand; Nibiru and Lightning Storm add board breaking (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing via Black-Winged Assault Dragon 3200, Silverwind 2800 and 3000 ATK Synchros; no battle-damage or direct-attack statistics (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 main cards with 29 distinct; 21 tech cards and 15 hand traps dilute engine density; Ash Blossom over copy limit (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck 15 of 15: 14 Synchro and 1 Link; core Silverwind and Nothung are missing; limited flex (Verified count, Inferred use)
D12 Side Deck Adaptability 20 No side deck (side_count 0); no post-side plan and no performance data (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; only archetype usage stats available, with 77.8% of core cards present (Provisional)
D14 Pilotability & Error Tolerance 45 Many timing-sensitive hand-trap and Synchro-sequencing decisions with 15 hand traps raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary; no evidence strong enough to blend a second profile (Stun noted only as a secondary label). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_copy_limit_exposure (-8); no_side_deck (-4). Final formula: Structural 55 and TR 50 give 0.80*55 + 0.20*50 = 54, plus modifiers -12 = 42, then capped at 30 because the deck is Illegal (theoretical/structural-only, no normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.84 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interruption package: 15 hand traps plus 14 negation-text cards keep a Synchro line alive (Inferred)
  • High archetype-core access (~0.84 for a 5-card opener) with 3-copy Blackwing starters (Inferred)
  • Recursion from the Graveyard (Vayu, Zephyros, Sharnga, Black-Winged Dragon) gives resilience after a board wipe (Inferred)

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring runs 3 copies against a legal limit of 2 (Verified)
  • No side deck, so no post-side plan (Verified)
  • Core Extra Deck cards Silverwind (70.8% inclusion) and Nothung (50%) are absent (Verified via usage stats)
  • 21 tech cards and 10 non-engine Spell/Trap cards add dead-draw risk (Inferred)

Critical choke points

  • Ash Blossom over copy limit: fix the list before any competitive read (Verified)
  • Synchro summons depend on a live Blackwing Tuner in hand or GY (Inferred)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 legal non-Ash hand trap or a Blackwing core card Restores legality; the deck cannot receive a normal Final score while Illegal
2 1 Harpie's Feather Duster or 1 Icarus Attack 1 Blackwing Silverwind the Ascendant (Extra Deck) Silverwind is the top core Extra card (70.8% inclusion) and is missing
3 1 Dark Ruler No More 1 Blackwing Nothung the Starlight (Extra Deck) or a Blackwing Tuner Nothung is a core Extra card (50% inclusion) and the current 21 tech cards are a dead-draw risk

Evidence & confidence

  • Verified: Main deck 57, Extra 15, Side 0; main and extra sizes are legal under OCG rules; Ash Blossom & Joyous Spring: 3 copies run, legal limit 2 (Illegal); Archetype core usage: Silverwind 70.8%, Sudri 58.3%, Vata 58.3%, Black Whirlwind 50%; Card text for all 29 main and 12 extra distinct cards from evidence
  • Inferred: Archetype-core hand-5 access ~0.84 and starter hand-5 ~0.24 per 3-copy card (hypergeometric); Interruption resilience from hand-trap and recursion text; Going-second hand-6 hand-trap chance ~0.86; Structural score 55 from the Midrange weight profile
  • Provisional: Meta Power (no dated metagame sample); Tournament reliability and matchup fit (no tournament link, no win-rate telemetry)
  • Data gaps: Deck is Illegal (Ash Blossom over copy limit), so the score is theoretical/structural only No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No side deck: post-side plan cannot be evaluated No win-rate telemetry exists in YGOVN, so brick, going-first/second and matchup rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Blackwings

Blackwings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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