Red-Eyes Deck #768980 — Yu-Gi-Oh! OCG
57 Main, 13 Extra, incl. Alligator's Dragon Knight x3, Black Metal Dragon x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Alligator's Dragon Knight x3
- Black Metal Dragon x3
- Droll & Lock Bird x2
- Jinzo - Energy Shocker x1
- Metal Illusionist x1
- Metalflame Swordsman x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Darkness Metal Dragon x1
- Red-Eyes Metal Claws Dragon x1
- Swiftwind Panther Warrior x2
- Zoa the Fiendish Beast x1
- Lord of the Red x1
- Ash Blossom & Joyous Spring x3
- Dark Ruler No More x3
- Dark Time Wizard x3
- Forbidden Droplet x3
- Graceful & Skull Dice x2
- Harpie's Feather Duster x1
- Incoming Machine! x3
- Lightning Storm x2
- Red-Eyes Transmigration x1
- Sleepy Scapegoats x3
- Triple Tactics Thrust x1
- Evenly Matched x3
- Flame Coating Metalmorph x1
- Foolish Graverobber x2
- Max Metalmorph x2
- Reversal Box x1
- Time Engine x1
Extra Deck (13)
- First of the Dragonlords x1
- Primite Dragon Nether Berzelius x1
- Red-Eyes Black Dragon Exceed x1
- Cyberse Contract Witch x1
- Hieratic Seal of the Heavenly Spheres x1
- I:P Masquerena x1
- Link Spider x1
- Proxy F Magician x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 42 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 58 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Red-Eyes Extra Deck boss monsters (Red-Eyes Black Fullmetal Dragon, Red-Eyes Darkness Metal Dragon, Red-Eyes Flare Metal Dragon, Red-Eyes Black Dragon Exceed) after a Metalmorph/Red-Eyes board is established; Link and Fusion boss monsters (Underworld Goddess, First of the Dragonlords) as board-breaking or resilient closers
- Turn 1 (going first): Search or Special Summon a Red-Eyes/Dark Time Wizard starter, then use Dark Time Wizard and Graverobber-style search to reach a Max Metalmorph or Red-Eyes Black Metal Dragon boss; the brick risk is high because the list runs 61 off-archetype copies
- Turn 2 (going second): Open with hand traps (Ash Blossom, Droll & Lock Bird, Evenly Matched) to slow the opponent, then convert into a Red-Eyes boss through Max Metalmorph or Lord of the Red
- Recovery: Metalmorph Traps, Time Engine and Mulcharmy/Dark Time Wizard searches recycle resources, but only if the core Red-Eyes monsters survive
- After siding: No side deck is registered, so no post-side plan can be evaluated
Why it scores here
The list is structurally a Midrange shell with Red-Eyes and Dark Time Wizard bosses, Metalmorph enablers, and a large interaction package of eight hand traps and about 11 negation effects. Starter access is moderate: each three-copy card has about 0.24 probability of appearing in a going-first opening hand, and 15 searcher-text cards lift the chance of at least one search to about 0.79. Conversion is hard to verify because no recorded boards exist, so the ceiling and median are text-only inferences. Only 10 of 58 main-deck copies carry the exact Red-Eyes name (14.1% purity), so the list is a loose toolbox rather than a coherent engine, and that dilutes both consistency and brick resistance. The score rests on the system's interaction and multi-route structure, not on Red-Eyes popularity or an average of card scores. It is capped low because the deck is illegal at the copy limit (Ash Blossom x3 and Droll & Lock Bird x2), which the rubric treats as structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(>=1 three-copy starter in 5 cards) = 0.24; 15 searcher-text cards give P(>=1 search) = 0.79; core Red-Eyes presence is thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 61 of 71 non-core copies are off-archetype and 17 tech plus 8 hand traps compete for slots, so many hands are interaction-only (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable recorded boards; ceiling reads from card text only, e.g. Max Metalmorph into Red-Eyes Black Fullmetal Dragon (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No combos evidence available, so the median is unknown and set low on text-only reasoning (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple negation and hand-trap routes and several searchers give redundant lines against one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers (Dark Time Wizard, Incoming Machine, Mulcharmy) and Metalmorph Traps recycle resources, but there is no recursion engine beyond the GY (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Eight hand traps, 11 negation-text cards and Harpie's Feather Duster, Lightning Storm and Dark Ruler No More give layered interaction (Inferred, from text, plus the legality flag) |
| D8 | Going-Second & Board-Breaking Power | 58 | Going-second hand-trap density (0.61 chance of at least one hand trap in a six-card hand) and removal text support challenging an established board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 52 | Four Red-Eyes boss monsters at ATK 2800 to 3400 provide closing power, but the Extra Deck route to them is not guaranteed (Inferred, stats verified) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 58 main-deck cards with 32 distinct names, 61 off-archetype copies and 16 singletons, so the main deck is not compact (Verified structure, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 13 Extra Deck slots with 9 Links, 3 Fusions and 1 Xyz, plus several Link enablers and two Red-Eyes Extra bosses; flexibility is reasonable (Verified structure) |
| D12 | Side Deck Adaptability | 20 | No side deck is registered (side_count 0), so post-side adaptability is unknown and scored low (Provisional) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament link or dated meta sample, so matchup and format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Metalmorph chains and Dark Time Wizard searches demand timing knowledge, but the core route is not overly long (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); illegal_cap (-6). Final formula: No reliable metagame: 0.80*Structural(46) + 0.20*TournamentReliability(35) = 43.8; modifiers -8 (banlist exposure) and -6 (illegal cap per rubric Step 2) = 29.8, rounded to 30 (structural-only, not a normal Final score)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: eight hand traps, 11 negation-text cards and several floodgate-style removals
- Four Red-Eyes boss monsters at ATK 2800 to 3400, with Max Metalmorph as a recognized route
- Multiple searchers (15 searcher-text cards) lift the chance of finding a starter
Weaknesses
- Illegal under the OCG copy limit for Ash Blossom and Droll & Lock Bird
- Low exact-archetype purity (14.1%); 61 off-archetype copies dilute the engine
- No side deck, so no post-side adaptability
- No recorded combos or tournament data; the consistency read is inferred
Critical choke points
- Max Metalmorph / Red-Eyes Black Fullmetal Dragon route: one Max Metalmorph or its Extra boss is needed to convert
- Only 10 exact Red-Eyes cards, so the engine can stall without the core monsters
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | A non-Limited card (or 0 copies) | Brings the deck within the Semi-Limited copy limit of 2, making it legal |
| 2 | 1 copy of Droll & Lock Bird | A non-Limited card | Brings Droll & Lock Bird within its Limited copy limit of 1 |
| 3 | Off-archetype tech cards with weak link to the Red-Eyes engine | Exact Red-Eyes or Metalmorph support | Raises exact-archetype purity and reduces brick risk |
Evidence & confidence
- Verified: Illegal status: Ash Blossom x3 (legal 2) and Droll & Lock Bird x2 (legal 1); Main 58 / Extra 13 / Side 0 inside OCG size rules; Hypergeometric draw odds from the Main Deck; Exact-name purity 14.1% from archetype_spread
- Observed: Usage stats show Ash Blossom at 50% inclusion; S:P Little Knight and I:P Masquerena are absent from this list despite high inclusion
- Inferred: Starter consistency (d1) and brick risk (d2) from draw odds and composition; Interaction density and going-second value from card text; Closing power from boss ATK and text
- Provisional: Meta Power (null); Matchup and format fit (d13); Side deck adaptability (d12)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent One passcode (74677422) in CardIDList could not be resolved and was counted as main No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side plans cannot be assessed Deck title is null
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