Red-Eyes Deck #768980 — Yu-Gi-Oh! OCG

57 Main, 13 Extra, incl. Alligator's Dragon Knight x3, Black Metal Dragon x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Red-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 46
Reliability 35
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 58 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Red-Eyes Extra Deck boss monsters (Red-Eyes Black Fullmetal Dragon, Red-Eyes Darkness Metal Dragon, Red-Eyes Flare Metal Dragon, Red-Eyes Black Dragon Exceed) after a Metalmorph/Red-Eyes board is established; Link and Fusion boss monsters (Underworld Goddess, First of the Dragonlords) as board-breaking or resilient closers
  • Turn 1 (going first): Search or Special Summon a Red-Eyes/Dark Time Wizard starter, then use Dark Time Wizard and Graverobber-style search to reach a Max Metalmorph or Red-Eyes Black Metal Dragon boss; the brick risk is high because the list runs 61 off-archetype copies
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Droll & Lock Bird, Evenly Matched) to slow the opponent, then convert into a Red-Eyes boss through Max Metalmorph or Lord of the Red
  • Recovery: Metalmorph Traps, Time Engine and Mulcharmy/Dark Time Wizard searches recycle resources, but only if the core Red-Eyes monsters survive
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The list is structurally a Midrange shell with Red-Eyes and Dark Time Wizard bosses, Metalmorph enablers, and a large interaction package of eight hand traps and about 11 negation effects. Starter access is moderate: each three-copy card has about 0.24 probability of appearing in a going-first opening hand, and 15 searcher-text cards lift the chance of at least one search to about 0.79. Conversion is hard to verify because no recorded boards exist, so the ceiling and median are text-only inferences. Only 10 of 58 main-deck copies carry the exact Red-Eyes name (14.1% purity), so the list is a loose toolbox rather than a coherent engine, and that dilutes both consistency and brick resistance. The score rests on the system's interaction and multi-route structure, not on Red-Eyes popularity or an average of card scores. It is capped low because the deck is illegal at the copy limit (Ash Blossom x3 and Droll & Lock Bird x2), which the rubric treats as structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 three-copy starter in 5 cards) = 0.24; 15 searcher-text cards give P(>=1 search) = 0.79; core Red-Eyes presence is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 45 61 of 71 non-core copies are off-archetype and 17 tech plus 8 hand traps compete for slots, so many hands are interaction-only (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards; ceiling reads from card text only, e.g. Max Metalmorph into Red-Eyes Black Fullmetal Dragon (Inferred)
D4 Combo Floor & Median Output 35 No combos evidence available, so the median is unknown and set low on text-only reasoning (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple negation and hand-trap routes and several searchers give redundant lines against one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers (Dark Time Wizard, Incoming Machine, Mulcharmy) and Metalmorph Traps recycle resources, but there is no recursion engine beyond the GY (Inferred)
D7 End-Board & Interaction Quality 62 Eight hand traps, 11 negation-text cards and Harpie's Feather Duster, Lightning Storm and Dark Ruler No More give layered interaction (Inferred, from text, plus the legality flag)
D8 Going-Second & Board-Breaking Power 58 Going-second hand-trap density (0.61 chance of at least one hand trap in a six-card hand) and removal text support challenging an established board (Inferred)
D9 Offensive Pressure & Closing Power 52 Four Red-Eyes boss monsters at ATK 2800 to 3400 provide closing power, but the Extra Deck route to them is not guaranteed (Inferred, stats verified)
D10 Main Deck Efficiency & Flexibility 35 58 main-deck cards with 32 distinct names, 61 off-archetype copies and 16 singletons, so the main deck is not compact (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 50 13 Extra Deck slots with 9 Links, 3 Fusions and 1 Xyz, plus several Link enablers and two Red-Eyes Extra bosses; flexibility is reasonable (Verified structure)
D12 Side Deck Adaptability 20 No side deck is registered (side_count 0), so post-side adaptability is unknown and scored low (Provisional)
D13 Matchup Coverage & Format Fit 20 No tournament link or dated meta sample, so matchup and format fit cannot be verified (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Metalmorph chains and Dark Time Wizard searches demand timing knowledge, but the core route is not overly long (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist_exposure (-8); illegal_cap (-6). Final formula: No reliable metagame: 0.80*Structural(46) + 0.20*TournamentReliability(35) = 43.8; modifiers -8 (banlist exposure) and -6 (illegal cap per rubric Step 2) = 29.8, rounded to 30 (structural-only, not a normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: eight hand traps, 11 negation-text cards and several floodgate-style removals
  • Four Red-Eyes boss monsters at ATK 2800 to 3400, with Max Metalmorph as a recognized route
  • Multiple searchers (15 searcher-text cards) lift the chance of finding a starter

Weaknesses

  • Illegal under the OCG copy limit for Ash Blossom and Droll & Lock Bird
  • Low exact-archetype purity (14.1%); 61 off-archetype copies dilute the engine
  • No side deck, so no post-side adaptability
  • No recorded combos or tournament data; the consistency read is inferred

Critical choke points

  • Max Metalmorph / Red-Eyes Black Fullmetal Dragon route: one Max Metalmorph or its Extra boss is needed to convert
  • Only 10 exact Red-Eyes cards, so the engine can stall without the core monsters
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A non-Limited card (or 0 copies) Brings the deck within the Semi-Limited copy limit of 2, making it legal
2 1 copy of Droll & Lock Bird A non-Limited card Brings Droll & Lock Bird within its Limited copy limit of 1
3 Off-archetype tech cards with weak link to the Red-Eyes engine Exact Red-Eyes or Metalmorph support Raises exact-archetype purity and reduces brick risk

Evidence & confidence

  • Verified: Illegal status: Ash Blossom x3 (legal 2) and Droll & Lock Bird x2 (legal 1); Main 58 / Extra 13 / Side 0 inside OCG size rules; Hypergeometric draw odds from the Main Deck; Exact-name purity 14.1% from archetype_spread
  • Observed: Usage stats show Ash Blossom at 50% inclusion; S:P Little Knight and I:P Masquerena are absent from this list despite high inclusion
  • Inferred: Starter consistency (d1) and brick risk (d2) from draw odds and composition; Interaction density and going-second value from card text; Closing power from boss ATK and text
  • Provisional: Meta Power (null); Matchup and format fit (d13); Side deck adaptability (d12)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent One passcode (74677422) in CardIDList could not be resolved and was counted as main No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered, so post-side plans cannot be assessed Deck title is null

More OCG Info

Red-Eyes

Red-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top