Jinzo Deck #768979 — Yu-Gi-Oh! OCG
57 Main, 13 Extra, incl. Alligator's Dragon Knight x3, Black Metal Dragon x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Alligator's Dragon Knight x3
- Black Metal Dragon x3
- Droll & Lock Bird x2
- Jinzo - Energy Shocker x1
- Metal Illusionist x1
- Metalflame Swordsman x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x1
- Red-Eyes Black Fullmetal Dragon x1
- Red-Eyes Darkness Metal Dragon x1
- Red-Eyes Metal Claws Dragon x1
- Swiftwind Panther Warrior x2
- Zoa the Fiendish Beast x1
- Lord of the Red x1
- Ash Blossom & Joyous Spring x3
- Dark Ruler No More x3
- Dark Time Wizard x3
- Forbidden Droplet x3
- Graceful & Skull Dice x2
- Harpie's Feather Duster x1
- Incoming Machine! x3
- Lightning Storm x2
- Red-Eyes Transmigration x1
- Sleepy Scapegoats x3
- Triple Tactics Thrust x1
- Evenly Matched x3
- Flame Coating Metalmorph x1
- Foolish Graverobber x2
- Max Metalmorph x2
- Reversal Box x1
- Time Engine x1
Extra Deck (13)
- First of the Dragonlords x1
- Primite Dragon Nether Berzelius x1
- Red-Eyes Black Dragon Exceed x1
- Cyberse Contract Witch x1
- Hieratic Seal of the Heavenly Spheres x1
- I:P Masquerena x1
- Link Spider x1
- Proxy F Magician x1
- S:P Little Knight x1
- Spirit with Eyes of Blue x1
- Underworld Goddess of the Closed World x1
- W:P Fancy Ball x1
- Red-Eyes Flare Metal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 50 |
| Going First | 50 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 58 / Extra 13 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Extra-Deck boss pressure from Red-Eyes Black Fullmetal Dragon, Red-Eyes Flare Metal Dragon, First of the Dragonlords and Red-Eyes Black Dragon Exceed, reached through Max Metalmorph and Dark Time Wizard-linked searches (Inferred from card text; no recorded boards); Link-based board building (Underworld Goddess, Proxy F Magician, I:P Masquerena) to reach those bosses
- Turn 1 (going first): Open a searcher (Dark Time Wizard, Alligator's Dragon Knight, Metal Illusionist, Incoming Machine!) and build toward a Red-Eyes or Metalmorph boss; hand traps are held for the opponent's turn
- Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird and Evenly Matched to break the opponent's first combo, then continue with a Dark Time Wizard searcher line
- Recovery: Rebuild from the graveyard with Foolish Graverobber, Red-Eyes Black Dragon's GY search and Black Metal Dragon's GY search (Inferred from text)
- After siding: Not evaluable: the deck has no side deck, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its cards. Searcher access is the strongest part: P(at least one of 15 searcher-text cards in a 5-card opening hand) is about 0.79, and the archetype core group is about 0.96 (Inferred). Interaction is dense, with 8 hand traps, 11 negation-text cards and 23 removal-text cards, so the deck can answer a first combo on either turn. Its ceiling is high on paper because it has several 3400 to 3700 ATK bosses, but there are no recorded boards, so the conversion and median scores are text-only estimates. The main weaknesses are structural: the 71 off-archetype copies spread across Dark Time Wizard, Red-Eyes, Metalmorph and Mulcharmy with no exact-name core, many 1-of cards that compete for the same slots, and no side deck. Popularity did not earn points: the archetype's usage statistics only confirm that this list is real and accessible. Because the list is Illegal (Ash Blossom 3 vs 2 copies, Droll & Lock Bird 2 vs 1), the Final score is capped at 25 and the evaluation is theoretical and structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one searcher in 5-card hand) ≈ 0.79; archetype core group ≈ 0.96; no engine has a verified starter-to-board line (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 16 singletons, 10 three-ofs, 22 Spells, and several conflicting Normal Summon requirements; full-brick rate not measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; the ceiling is inferred from Red-Eyes Black Dragon Exceed and Max Metalmorph text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo data, so median and floor output cannot be measured; scored conservatively (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple hand traps and negation-text cards give redundant answers, but the lines depend on a few 1-of cards (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and GY recursion (Foolish Graverobber, Red-Eyes search effects) exist, but no resource data is available (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Ash Blossom, Droll & Lock Bird, Evenly Matched, Forbidden Droplet, Dark Ruler No More and Harpie's Feather Duster give broad interaction (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second hand traps (8 hand traps; P at least one in 6-card hand ≈ 0.61) are strong, but there are no going-second win-rate data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss pool includes 3400, 3700 and 2800 ATK Extra Deck monsters with piercing and direct-damage text (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 58 Main Deck cards across 32 distinct names; only 0 exact-name Jinzo cards and 71 off-archetype copies, so the list is not compact (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 13 Extra Deck cards, 9 Link monsters, 3 Fusion and 1 Xyz, with several sub-archetypes, so access is mixed and not focused (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; format fit is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Several multi-step lines with Max Metalmorph, Red-Eyes and Dark Time Wizard timing decisions; error tolerance is low (Inferred) |
How the score was computed
Strategy profile: Toolbox primary, Midrange secondary (approximately 80/20). Structural ≈ 50, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflicts (-3). Final formula: Illegal list: computed 0.80*Structural(50) + 0.20*TournamentReliability(45) + modifiers(-9) ≈ 40, capped to 25 under the illegal-deck rule; Meta Power provisional (null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher access (15 searcher-text cards; P≈0.79 of at least one in opening 5)
- Broad interaction: 8 hand traps, 11 negation-text cards and 23 removal-text cards
- Strong Extra Deck boss pool (3400, 3700 and 2800 ATK monsters)
Weaknesses
- Illegal list: two copy-limit violations
- No side deck (0 cards)
- Off-archetype spread with no exact-name core (0% purity); 1-of cards dilute consistency
- No recorded combos, so the ceiling and median are unverified
Critical choke points
- Max Metalmorph and Red-Eyes Black Dragon Exceed summon conditions
- The searcher chain through Dark Time Wizard and Alligator's Dragon Knight, which the list depends on for most lines
- A single unresolved passcode (74677422) counted as Main Deck but not identified
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Droll & Lock Bird | Legal-copy replacements: one hand trap or one searcher within the deck's existing archetype | Removes the two copy-limit violations so the list can be played legally; the deck cannot be scored as legal until this is fixed |
| 2 | Unresolved passcode 74677422 | Confirm the intended card or remove it | Its text and role cannot be checked, so it is counted as Main Deck with no evidence |
| 3 | Off-archetype 1-of tech cards that do not continue an engine line | Extra copies of the core Dark Time Wizard or Red-Eyes engine cards | Improves consistency (D1, D10) by reducing dead draws |
Evidence & confidence
- Verified: Main 58, Extra 13, Side 0; both copy-limit violations (Ash Blossom 3 vs 2, Droll & Lock Bird 2 vs 1); Card text and stats for all resolved cards; Archetype composition: 0 exact-name Jinzo copies, 71 off-archetype copies; Usage statistics: 12 of 19 core cards present (63.2%)
- Inferred: Searcher access probabilities (P≈0.79 searcher in 5-card hand; core group ≈0.96); Hand-trap probability (P≈0.61 in a 6-card hand); Interaction quality from text (Ash, Droll, Evenly Matched, Forbidden Droplet, Dark Ruler No More); Ceiling and median estimates from card text, since no combos were recorded
- Provisional: Meta power (no dated metagame sample); Format fit and matchup coverage (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent One passcode (74677422) in CardIDList could not be resolved and is counted as Main Deck No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no side deck and no title
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