Clown Crew Deck #768924 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Clown Crew Biancaviso x3, Fiendsmith Engraver x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Clown Crew OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 54
Reliability 40
Going First 55
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Clown Crew Extra Deck Tribute and Ritual summons (Biancaviso, Flair, Cappello) into Fusion/Link/Synchro boss monsters, with Fiendsmith Lacrima and Desirae as alternate pressure; Fiendsmith Engraver / Tract / Desirae line for Fiendsmith boss pressure (partly unsupported by the list: Lacrima and Desirae run 1 copy each)
  • Turn 1 (going first): Open Clown Crew Rehearsal, Flair, Malabarisme or Matinee Operatics to search and summon the Biancaviso/Flair engine, then convert into Extra Deck bosses; hold Ash Blossom or Infinite Impermanence for the first interruption
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Nibiru, Evenly Matched, Infinite Impermanence) to break the opponent's first combo, then rebuild the Clown Crew board from the GY with Finale and New Face
  • Recovery: Recursion from the GY through Clown Crew New Face (shuffle 3 Clown Crew to draw) and Soiree Operations, plus Fiendsmith Lacrima GY revival; the deck can rebuild a board after one interruption because multiple Clown Crew starters exist (Inferred)
  • After siding: Not evaluable: no side deck is registered (0 cards in the Side zone), so there is no post-side plan

Why it scores here

This is an Illegal list (three cards over their OCG copy limits), so it does not receive a normal Final Contextual score; the 30 is a capped theoretical read of the structure only. The engine is the strongest part: 20 Clown Crew core copies give about 0.91 probability of at least one core card in a 5-card opening hand (Inferred), and the Biancaviso/Flair/Cappello starters plus recursion through New Face and Soiree Operations give it a plausible route to Extra Deck bosses. Interaction is dense (12 hand traps, 12 negation-text cards, Solemn, Lightning Storm, Feather Duster, Different Dimension Ground), which supports resilience and going-second play. The score is not driven by Clown Crew being a popular archetype or by any average of card scores: it reflects the system, with the lack of a side deck, the 37% exact-archetype purity (44 off-archetype copies), missing recorded combos, and no tournament or matchup data pulling it down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Core group of 20 Clown Crew copies gives P(at least one open in hand of 5) = 0.907; 2-card bootstrap plausible but not verified by combo boards (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Brick proxy of 0.093 with no core card in hand of 5; 29 distinct main cards with 26 Clown Crew copies and 44 off-archetype copies raise the non-functional share (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from text only: Biancaviso Tribute Summon with draw/negate plus Extra Deck bosses, but Diabolo and Meteor are present only as Extra Deck items with no combo evidence (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output is unknown; 37% exact-archetype purity suggests the median line depends on partial Fiendsmith/Harpie/Cyclone support (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Hand traps and negations (Ash Blossom, Ghost Belle, Droll, Nibiru, Infinite Impermanence, Evenly Matched) and recursion via New Face/Soiree give two or more independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Clown Crew recursion (New Face shuffles 3 from GY, Flair and Matinee add cards) offsets Fiendsmith and Clown Crew costs; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 58 Interaction breadth: Solemn Judgment, Lightning Storm, Harpie's Feather Duster, Different Dimension Ground, Vanity's Ruler, Slifer lock; no floodgate-only tags (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Hand-trap density (0.790 probability of at least one hand trap in a 6-card going-second hand) supports challenging a board, though board-breaking depends on Extra Deck summons (Inferred)
D9 Offensive Pressure & Closing Power 52 Biancaviso 2500, Desirae 2800, Lacrima 2400 and Vanity's Ruler 2500 give closing ATK; piercing from Diabolo is text-only (Verified stat, Inferred closing read)
D10 Main Deck Efficiency & Flexibility 40 55 main cards inside the 40-60 OCG range but 29 distinct cards with only 37% exact-archetype purity and 3 copies of several non-engine cards (Verified counts, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards split into 6 Fusion, 5 Link, 2 Synchro, 2 Xyz, covering Clown Crew and Fiendsmith bosses with mixed flex slots (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 10 Side zone is empty (0 cards, OCG allows up to 15); no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 tournament data unavailable; no dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Tribute and Ritual sequences with several shared-name starters; decision points are numerous but the list is coherent (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal_copy_limit (-12); no Side Deck (-2). Final formula: Structural 54 (Combo profile). Unconstrained 0.80*54 + 0.20*40 = 51.2, minus 12 for Illegal status, gives 39.2; capped to 30 because the list is Illegal (theoretical/structural only). Meta Power provisional/null.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large Clown Crew core (20 copies) gives high hand-level engine access
  • Dense interaction: 12 hand traps and 12 negation-text cards cover both turns
  • Multiple Extra Deck boss routes (Biancaviso, Flair, Desirae, Lacrima) with recursion

Weaknesses

  • Illegal as submitted: three cards exceed their copy limits
  • No side deck registered
  • Low exact-archetype purity (37%) with 44 off-archetype copies, including Fiendsmith, Mulcharmy, Cyclone, Harpie and Solemn
  • No recorded combos or tournament data to validate the line

Critical choke points

  • Biancaviso / Flair Tribute and Ritual summon chain is the main engine; losing it to one interruption leaves few alternate starters
  • Fiendsmith cards (Engraver, Tract, Lacrima, Requiem) are partly unsupported at 1 copy each, so their lines are fragile
Priority Remove Add Reason
1 1 Fiendsmith Engraver, 1 Ash Blossom & Joyous Spring, 1 Super Polymerization none (fix legality by cutting copies) Brings the list to legal OCG copy limits; the rubric cannot assign a normal score to an Illegal list
2 none Up to 15 side deck cards (for example extra Ash/Droll-style hand traps or matchup-specific negations) Adds post-side adaptability (D12 is 10 with an empty side zone)
3 1-2 off-archetype staples (for example Harpie's Feather Duster or Solemn Judgment) if the list is meant to be pure Clown Crew Clown Crew support (for example a second Malabarisme, Finale or Soiree Operations) Raises exact-archetype purity from 37% and reduces dead off-archetype draws

Evidence & confidence

  • Verified: Illegal status: three copy-limit violations (Ash Blossom, Super Polymerization, Fiendsmith Engraver); Main 55 and Extra 15 are within OCG size rules; Side is 0 (no side deck); Core group of 20 Clown Crew copies; exact-name purity 37.1%; Limited cards (Droll, Lacrima, Tract, Feather Duster, Linkuriboh, Solemn) each run at legal 1 copy
  • Observed: Usage stats: Clown Crew Flair, Soiree Operations, Matinee Operatics, Finale and Rehearsal are high-inclusion core cards in this archetype; 11 of 19 core cards present
  • Inferred: P(at least one core card in 5-card opening hand) = 0.907 (hypergeometric, proxy for starter access); Hand-trap access: P(at least one in 6-card going-second hand) = 0.790; Structural read of the Biancaviso/Flair engine and recursion routes from card text; Interaction quality ranking from card text
  • Provisional: Meta Power and matchup fit (no dated metagame sample; archetype share unavailable)
  • Data gaps: No recorded combos: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot records absent No win-rate telemetry for going-first/second, matchup or brick rate Side deck empty: post-side plan cannot be evaluated Meta Power provisional without a dated metagame sample

More OCG Info

Clown Crew

Clown Crew Breakdown

 
 

 

 

 

 

 

 
 

 

 
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