DoomZ Deck #768842 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. DoomZ VII Seven - Elara x3, DoomZ XII Zero - Drastea x3, Lava Golem x3. Created Oct 20, 2026 by YGO Mod.

Deck DoomZ OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 55
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Xyz pressure from DoomZ and Power Patron Xyz monsters (Jupiter the Power Patron of Destruction 3500 ATK, Gustav Rocket 5000 ATK, DoomZ XII End - Drastrius 2700 ATK) built off searcher-driven starters.; Vidolium the Unstable Power Patron of Unity (5000 ATK Pendulum) and Mulcharmy draw pressure to grind out the late game.
  • Turn 1 (going first): Open a DoomZ starter (Jupredo, DoomZ Raiders, DoomZ Change, Dark Ruler No More or Mulcharmy) and search or Special Summon a Level 4 monster for Drastrius or Diactorus; no board breaker in the Main Deck, so it relies on Xyz follow-through.
  • Turn 2 (going second): Use Ash Blossom, Droll & Lock Bird, Solemn Warning and Solemn Judgment to slow the opponent's first summon, then rebuild through DoomZ searchers and Xyz summons.
  • Recovery: Recover through DoomZ Change and DoomZ Raiders searches, Mulcharmy draw effects when the field is empty, and GY-based recursion from Medius the Pure and Jupredo.
  • After siding: Not available: the deck runs no side deck (side count 0), so there is no documented post-side adjustment.

Why it scores here

This list is Illegal in OCG because Ash Blossom & Joyous Spring and Super Polymerization are each run three times against a two-copy limit, so it receives a capped structural-only score of 35 rather than a normal contextual score. The structural read on the system gives about 58: the 17-card archetype core and 17 searcher-text cards give roughly an 86% chance of at least one core card in a five-card opening hand, and the engine's Xyz and Pendulum line reaches 3500 to 5000 ATK boards, but there are no recorded boards to measure a real floor or median output. Popularity did not earn points, and the card scores were not averaged; the deck was scored on its engine cohesion, interaction, and conversion as a system. Points were withheld for the empty side deck, the 46 off-archetype copies, and the Mulcharmy engine that conflicts with the field-based DoomZ plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one core card in a 5-card opening hand) ~0.86 across 17 core copies; per-copy starter odds ~0.25 at 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 52 17 searchers offset some dead draws, but 9 Mulcharmy and 14 tech/generic cards fail in many hands (Inferred)
D3 Combo Conversion & Ceiling 66 Ceiling read from card text: Jupiter 3500 ATK, Gustav Rocket 5000 ATK and Xyz chains from searchers; no recorded boards (Inferred)
D4 Combo Floor & Median Output 48 No parseable recorded boards, so the median cannot be measured; held near neutral (Inferred, data gap)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent starters, 4 hand traps and recursion from Medius and Jupredo give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion via Mulcharmy and GY-based effects plus searchers; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 66 4 hand traps, Solemn Warning and Solemn Judgment, Droll & Lock Bird, Dark Ruler No More, and removal text across 23 cards (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Four hand traps give ~0.38 odds of at least one going second, with no going-second board split recorded (Inferred)
D9 Offensive Pressure & Closing Power 66 Xyz and Pendulum threats at 3500 to 5000 ATK, with direct damage in Gustav Max (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 46 28 distinct main-deck cards with 13 singletons and 46 off-archetype copies, so the deck is loose for its archetype (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots with 12 Xyz and 3 Fusion; Gustav Max and Gustav Rocket depend on Train and Gustav Max needs a Level 10 material set (Verified composition)
D12 Side Deck Adaptability 20 No side deck is run (side count 0), so there is no post-side plan to score (Verified, data gap)
D13 Matchup Coverage & Format Fit 50 No dated meta sample and no tournament link; archetype share was not supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Xyz chains, Pendulum choices and copy-limit mistakes make the list harder to pilot consistently (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 58, Going First ≈ 60, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist_exposure_copy_limit (-8); engine conflict (-3). Final formula: Illegal cap applied: 0.80*Structural(58) + 0.20*TournamentReliability(50) + Modifiers(-11) = ~45, capped to 35 for illegal copy-limit violations (Meta provisional, structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (17 searcher-text cards) gives redundant starter access.
  • Layered interaction: 4 hand traps plus Solemn and Droll effects.
  • High-ceiling Xyz and Pendulum threats (Jupiter 3500, Gustav Rocket 5000, Vidolium 5000).

Weaknesses

  • Illegal copy-limit violations on Ash Blossom and Super Polymerization.
  • Low archetype purity (34.3% exact name) with 46 off-archetype copies.
  • No side deck, so no post-side adaptation.
  • No recorded boards, so the combo floor and median are unknown.

Critical choke points

  • Legality: the list must drop one Ash Blossom and one Super Polymerization before it can be scored as a normal deck.
  • Starter access: each 3-copy starter has only ~25% odds in an opening hand, so the engine depends on searchers.
Priority Remove Add Reason
1 1 Super Polymerization 1 DoomZ card or a Power Patron searcher Brings the deck to the 2-copy OCG limit and removes an off-archetype fusion dependency.
2 1 Ash Blossom & Joyous Spring 1 DoomZ starter Clears the copy-limit violation and adds a live archetype starter.
3 2 Mulcharmy cards Side deck slots (up to 15) Removes the field-conflicting draw engine and gives post-side options.

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 are within OCG size limits.; Ash Blossom & Joyous Spring 3 copies vs 2 legal.; Super Polymerization 3 copies vs 2 legal.; Archetype purity 34.3% exact name; 46 off-archetype copies.
  • Inferred: Starter access: 0.86 for the core set in a 5-card hand; 0.25 per 3-copy starter.; Ceiling from card text: Jupiter 3500 ATK and Gustav Rocket 5000 ATK.; Interaction density from 4 hand traps and removal text.
  • Provisional: Meta position and format fit (no dated sample or tournament link).
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or unknown Meta Power is Provisional unless a dated metagame sample is supplied no side deck: post-side performance cannot be assessed deck title is null

More OCG Info

DoomZ

DoomZ Breakdown

 
 

 

 

 

 

 

 
 

 

 
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