Performapal Deck #768834 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 20, 2026 by YGO Mod.

Deck Performapal OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
56± 7/ 100
Power Score
Structural 60
Reliability 55
Going First 64
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 64
Going Second 66
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum-based Odd-Eyes and Performapal board, then Extra Deck finishers (Starving Venom Wing Dragon 3300, Chaos Angel 3500, Odd-Eyes Vortex Dragon 2500, Supreme King Dragon Dark Rebellion 2500) for pressure; Link/Synchro/Xyz beaters from the Extra Deck (Borreload Dragon, Clear Wing Synchro Dragon, Dark Rebellion Xyz Dragon)
  • Turn 1 (going first): Normal Summon Performapal Skullcrobat Joker or Odd-Eyes Revolution Dragon, search Odd-Eyes/Performapal material with Spiral Flame Strike or Odd-Eyes Seer, Pendulum Summon through Odd-Eyes Arc Pendulum Dragon and Supreme King Dragon Darkwurm, then Extra Deck summon into a Pendulum-scale board
  • Turn 2 (going second): Use the 8 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler) to answer the opponent's first played monster or spell, then rebuild via Pendulum Summon and Mulcharmy draw effects
  • Recovery: Search through Performapal Gentrude, Performapal Odd-Eyes Seer and Horoscope Sorcerer to restock Pendulum Zone scales, recycle the GY with Monster Reborn or Materialization, and keep 2 to 3 monsters for the next line
  • After siding: None. The deck runs 0 side cards, so there is no defined post-side plan

Why it scores here

The deck reliably opens a functional Pendulum start: the archetype core group has about a 77 percent chance of at least one copy in a 5-card hand, and 28 searcher-text cards make a search very likely by turn 2. Its engine converts into strong Extra Deck boards (Starving Venom Wing Dragon, Chaos Angel, Odd-Eyes Vortex Dragon, Supreme King Dragon Dark Rebellion) and it runs many negates and hand traps, which earns credit for interaction density and going-second answers. Score is held back by a sprawling main deck with only 5.6 percent exact-archetype purity across roughly eight sub-archetypes, the absence of a side deck, and the lack of any recorded combo boards, so the floor and median are not measured. Popularity did not earn points: usage statistics confirm the list is real and accessible but not that it is strong, and no meta or tournament data was supplied. The score is built on the system (consistency, interaction, closing power, Extra Deck coverage) and was not derived by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 P(at least one archetype core card in a 5-card hand) = 0.77; 28 searcher-text cards give P >= 0.97 for at least one searcher in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 58 8 hand traps and several dead-in-hand cards such as Heavy Slump and Triple Tactics Thrust; 68 off-archetype copies create conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 56 No parseable boards in combos_evidence; ceiling is a text-only read from the Extra Deck finishers and Pendulum chains (Inferred)
D4 Combo Floor & Median Output 48 No combo median is available; floor is a text-only estimate with heavy reliance on searchers and Pendulum Summons (Inferred)
D5 Interruption Resilience & Route Redundancy 62 8 hand traps and multiple Pendulum recursion routes give some redundancy, but few independent full lines are confirmed (Inferred)
D6 Resource Economy, Recovery & Grind 66 Mulcharmy Fuwalos and Mulcharmy Purulia (5 copies) draw cards, and Performapal Ladyange and Heavy Slump add draws; recursion via Monster Reborn and Materialization (Inferred)
D7 End-Board & Interaction Quality 72 Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Odd-Eyes Vortex, Odd-Eyes Override, Clear Wing Synchro and Shade the Obscure provide dense negation and removal (Inferred semantic read from text)
D8 Going-Second & Board-Breaking Power 66 P(at least one hand trap in 6 cards on the draw) = 0.61; Supreme King Dragon Clear Wing destroys all opposing monsters on Synchro Summon (Inferred)
D9 Offensive Pressure & Closing Power 74 Extra Deck finishers at 2500 to 3500 ATK (Chaos Angel 3500, Starving Venom Wing Dragon 3300, Borreload Dragon 3000 link) provide strong closing power (Verified card text and stats)
D10 Main Deck Efficiency & Flexibility 42 57 main-deck cards with 32 distinct names and 68 off-archetype copies make the main deck sprawling and less compact (Verified composition)
D11 Extra Deck Efficiency & Coverage 72 Extra Deck is exactly 15 cards across Fusion 4, Link 6, Synchro 3 and Xyz 2, with the Pendulum-linked extras used efficiently (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty (0 of 15 allowed), so no post-side adaptation exists (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta-share is absent, so the score is provisional and excluded from the meta-neutral structural score (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Pendulum scale decisions, Extra Deck material choices and up to 3 chained effects per turn raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 64, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: engine conflicts / sub-archetype sprawl (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers. Structural is meta-neutral: D13 dropped and the Midrange weights renormalised over the remaining 95 points. 0.80*60 + 0.20*55 = 59, then -3 context modifier = 56.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.77 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and Pendulum-scale engine: about 97 percent chance of at least one searcher in hand
  • Strong Extra Deck coverage across Fusion, Link, Synchro and Xyz with high-ATK finishers
  • Eight hand traps and several negates make it resilient on the draw
  • Mulcharmy and Ladyange draw effects help recover card count

Weaknesses

  • No side deck, so no post-side adaptation
  • Sprawling main deck with low exact-archetype purity (5.6 percent) and 68 off-archetype copies
  • Heavy reliance on Pendulum Summon sequencing with no recorded combo boards to validate the floor
  • Several dead-in-hand cards (Heavy Slump, Triple Tactics Thrust, Soul Exchange) that depend on specific board states

Critical choke points

  • Pendulum Zone scale setup on turn 1 (Skullcrobat Joker, Odd-Eyes Revolution Dragon, Ladyange and Valet)
  • Opponent's first Special Summon or Spell, which the 8 hand traps must answer
Priority Remove Add Reason
1 0 cards Build a 15-card side deck covering the main threats the deck expects to face The deck has no side deck, so D12 stays at 20; any side plan is the largest single structural gain available
2 1x Spell Card Soul Exchange 1x additional Odd-Eyes or Performapal core card (e.g. Odd-Eyes Pendulum Dragon of the Four Heavenly Dragons, already in the deck at 2 copies) Soul Exchange needs a monster to Tribute and is a weak fit for a Pendulum-scale deck; a core card improves D1 and D10 consistency
3 1x Heavy Slump 1x Performapal Odd-Eyes Seer (already in deck at 2) or a second copy of a searcher Heavy Slump only triggers at 8+ cards in hand and rarely matters on T1 or T2; a searcher improves D1 and D2 reliability

Evidence & confidence

  • Verified: Legality: 57 main, 15 extra, 0 side; main and extra within OCG size rules; 2 Ash Blossom and 1 each of Bystial Druiswurm and Bystial Magnamhut within banlist limits; Composition: main copy histogram sums to 57; Extra Deck breakdown Fusion 4, Link 6, Synchro 3, Xyz 2 sums to 15; Card text and stats taken from the evidence excerpts for the hand traps, Extra Deck finishers and searchers
  • Inferred: P(at least one archetype core card in hand of 5) = 0.77 from the archetype_core_group estimate; Hand-trap P(>=1 in 6) = 0.61 on the draw; Interaction density and going-second answers from the negate and hand-trap text; Consistency and brick-rate estimates from the copy histogram and searcher count
  • Provisional: Meta Power (null) and D13 matchup/format fit (50), dropped from the structural score; Tournament reliability inputs, since no tournament link exists
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry exists in YGOVN (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck: post-side performance cannot be assessed Data inconsistency: usage_statistics marks Odd-Eyes Vortex Dragon, Exceed the Pendulum, Beyond the Pendulum and Odd-Eyes Override Dragon as not in this deck, but the cards array lists them in the Extra Deck. Recounted core presence from the cards array is 10 of 15 (66.7 percent), not 6 of 15 (40 percent). Scoring uses the recount. Data artifact: Shade the Obscure archetype field reads '| supports_archetypes Power Patron' (a parsing artifact); no score impact assumed

More OCG Info

Performapal

Performapal Breakdown

 
 

 

 

 

 

 

 
 

 

 
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