Odd-Eyes Deck #768833 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Odd-Eyes Revolution Dragon x3, Performapal Skullcrobat Joker x3. Created Oct 20, 2026 by YGO Mod.

Deck Odd-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
59± 8/ 100
Power Score
Structural 65
Reliability 56
Going First 62
Going Second 70

Deck — Deck Power Evaluation

Final Contextual Deck Power: 59/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 64.9
Going First 62
Going Second 70
Meta Power provisional
Tournament Reliability 56
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Pendulum Summon into Extra Deck bosses (Starving Venom Fusion Dragon, Starving Venom Wing Dragon, Chaos Angel, Supreme King Dragon Clear Wing, Odd-Eyes Vortex Dragon), with Odd-Eyes Pendulum monsters providing field presence; Hand-trap-protected Synchro and Link boards that clear or negate the opponent's monsters (Clear Wing Synchro Dragon, Odd-Eyes Override Dragon)
  • Turn 1 (going first): Search a Pendulum monster with the searcher-text cards, set Pendulum scales, Pendulum Summon an Odd-Eyes or Magician monster, then Link or Synchro into a boss. Hand traps are held because most are dead on going first.
  • Turn 2 (going second): Hold Ash Blossom and Joyous Spring, Ghost Ogre and Snow Rabbit, Ghost Belle and Haunted Mansion, or Effect Veiler for the opponent's activations, then Pendulum Summon and go to the Extra Deck for pressure.
  • Recovery: Rebuild from the GY and deck with searchers and recursion: Performapal Odd-Eyes Seer adds from the GY, Odd-Eyes Arc Pendulum Dragon Special Summons an Odd-Eyes monster from the GY, and Mulcharmy Fuwalos and Purulia draw on the opponent's summons.
  • After siding: None. The list has no Side Deck (side_count 0), so there is no post-side adaptation.

Why it scores here

The deck reliably opens a Pendulum or searcher-based starter: about 97% chance of at least one searcher-text card in a 5-card opening hand, and about 74% chance of at least one Odd-Eyes core card across its 13 copies. Its strongest system properties are interaction and resilience: eight hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler) plus Extra-Deck negation give layered answers, and GY recursion lets a disrupted line keep going. The conversion ceiling is high because the Extra Deck holds several 2500 to 3500 ATK bosses, but there are no recorded boards, so median output is an inference and is scored below the ceiling. Points are held back by the 57-card main with 16.7% exact-name Odd-Eyes purity and no side deck. Popularity and the usage-statistics rows did not earn points, and no card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one searcher-text card in opening 5) ≈ 0.97; P(at least one Odd-Eyes core card in opening 5) ≈ 0.74 across 13 copies; five overlapping sub-engines (Odd-Eyes, Magician, Performapal, Supreme King, Mulcharmy) dilute reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 62 8 hand traps are dead in hand when going first, 10 Spells and 11 singletons make hands uneven, and no full-brick rate is computed (Inferred)
D3 Combo Conversion & Ceiling 70 No recorded boards (combos_evidence total 0); ceiling read from card text: Clear Wing Synchro mass destruction, Starving Venom Fusion and Wing Dragon, Chaos Angel banish, Odd-Eyes Vortex Dragon negate and bounce (Inferred semantic)
D4 Combo Floor & Median Output 58 No median or floor data; a typical hand needs a Pendulum pair plus an Extra-Deck boss route, so median output sits below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 72 Four hand-trap names at 8 copies plus Pendulum and GY recursion give several independent continuation lines after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 28 searcher-text cards and GY-based Pendulum and draw recursion support rebuilding; net card advantage is not measured (Inferred)
D7 End-Board & Interaction Quality 80 19 negation-text and 28 removal-text cards, layered across hand traps and Extra-Deck negation (Inferred semantic on verified card text)
D8 Going-Second & Board-Breaking Power 70 Going-second P(at least one hand trap in 6 cards) ≈ 0.61; Clear Wing Synchro and Chaos Angel are board-breakers, but there is no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 76 Extra-Deck bosses at 2500 to 3500 ATK (Starving Venom Wing Dragon 3300, Chaos Angel 3500, Borreload Dragon 3000) with several closing routes (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 42 57-card main (legal, max 60) with 32 distinct main cards; exact-name purity 16.7% with 60 off-archetype copies; low compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 68 15 of 15 Extra slots used across 14 distinct cards (4 Fusion, 6 Link, 3 Synchro, 2 Xyz); good coverage, no measured redundancy (Verified composition)
D12 Side Deck Adaptability 20 No Side Deck (side_count 0), so no post-side adaptation is available in this list (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame; archetype share is unavailable, so the score is neutral and excluded from the structural total (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-engine Pendulum and Extra-Deck build with 8 hand traps and many decision points; combo step count is not measured (Inferred)

How the score was computed

Strategy profile: Midrange (pure, no blend). Structural ≈ 64.9, Going First ≈ 62, Going Second ≈ 70, Meta = provisional, Tournament Reliability ≈ 56. Modifiers: Engine conflicts (-3); Banlist exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (no reliable metagame; Meta provisional; D13 dropped and weights renormalized)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 8 hand traps plus Extra-Deck negation and removal text
  • Multiple searchers (28 searcher-text cards) keep the starter reliable
  • Strong Extra-Deck boss package at 2500 to 3500 ATK with several Extra-Deck routes
  • GY recursion gives continuation after disruption

Weaknesses

  • 57-card main is at the top of the legal range and has low compactness
  • Low exact-archetype purity (16.7%) across several sub-engines
  • No Side Deck, so no post-side plan
  • Hand traps are dead on going first

Critical choke points

  • Pendulum Zone scale setup for the first Pendulum Summon
  • Single-copy Extra-Deck bosses (most Extra cards are 1 copy)
  • Hand-trap dependence on the Odd-Eyes or Magician engine being online
Priority Remove Add Reason
1 Two or three low-impact main-deck singletons (e.g. Heavy Slump, Spell Card Soul Exchange) A 15-card Side Deck Adds a post-side plan and reduces the main-deck count toward 40 to 45 for consistency; both are unverified tuning suggestions

Evidence & confidence

  • Verified: Legality: 57 main, 15 Extra, 0 Side; Bystial Druiswurm and Bystial Magnamhut at 1 copy (Limited); Ash Blossom at 2 copies (Semi-Limited); Card text and stats from the resolved card list; Hypergeometric draw probabilities (recomputed and matched); Extra-Deck breakdown and archetype purity
  • Observed: Usage-statistics inclusion percentages (per-archetype, not for this list)
  • Inferred: Starter consistency and hand-trap timing; Combo ceiling and median from text only (no recorded boards); Interaction density and going-second board-breaking from card text; Pilotability from decision-point count
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13, excluded from the structural total)
  • Data gaps: No combos supplied (total_combos 0): combo floor, median, and ceiling are text-only inference usage_statistics flags conflict with the card list: Odd-Eyes Vortex Dragon, Odd-Eyes Override Dragon, Beyond the Pendulum, and Exceed the Pendulum are in this Extra Deck but flagged in_this_deck false with 0 copies. missing_core and core_present_pct (31.6%) are therefore unreliable and were not used for scoring No Side Deck, so post-side performance and side-plan quality cannot be assessed No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick, starter, or OTK rates) Meta Power is Provisional without a dated metagame sample archetype_spread contains a data artifact entry ('| supports_archetypes Power Patron') and the deck has no title (title null)

More OCG Info

Odd-Eyes

Odd-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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