Traptrix Deck #768806 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Parallel eXceed x3, Traptrix Arachnocampa x3, Traptrix Mantis x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Lava Golem x1
- Nibiru, the Primal Being x2
- Parallel eXceed x3
- Traptrix Arachnocampa x3
- Traptrix Dionaea x1
- Traptrix Mantis x3
- Traptrix Myrmeleo x3
- Traptrix Pudica x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x2
- Ghost Belle & Haunted Mansion x2
- Ghost Mourner & Moonlit Chill x3
- Dark Ruler No More x3
- Double or Nothing! x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Raigeki x2
- Traptrip Garden x1
- Bottomless Trap Hole x1
- Chain Hole x1
- Destructive Daruma Karma Cannon x2
- Evenly Matched x2
- Floodgate Trap Hole x1
- Gravedigger's Trap Hole x1
- Infinite Impermanence x3
- Solemn Judgment x1
- Terrifying Trap Hole Nightmare x1
- Traptrix Holeutea x3
- Traptrix Trap Hole Nightmare x1
- Unending Nightmare x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55.4 |
| Going First | 56 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Traptrix board pressure: Traptrix Allomerus, Pinguicula, Atypus and Rafflesia convert a Traptrix board into attacks or removal (Inferred from card text); Utopia / Divine Arsenal / Underworld Goddess end-boards, backed by Lava Golem and Nibiru as high-ATK finishers (Inferred from card text)
- Turn 1 (going first): Normal Summon a searcher (Traptrix Mantis or Myrmeleo), search a Traptrix or Hole Normal Trap, and protect the starter with Infinite Impermanence and Ash Blossom (Inferred)
- Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Ghost Mourner, Infinite Impermanence, Nibiru) to answer the opponent's first summon, then rebuild through Traptrix recursion (Inferred)
- Recovery: Recur Traptrix monsters from the GY and reuse Normal Trap recursion through Traptrix Dionaea and Holeutea (Inferred from card text; no recorded boards)
- After siding: Not evaluable: the deck has no side deck (0 cards)
Why it scores here
The score comes from the system: the deck reliably opens a Traptrix searcher line (about 0.71 chance of at least one archetype core card in a 5-card opening hand, Inferred), protects it with a dense layer of hand traps and negations (14 hand-trap cards, about 0.83 chance of at least one in a 6-card going-second hand), and has recursion and Hole-trap follow-ups to keep going after a disruption. It is not built to win through combo conversion, since no recorded boards exist and the combo floor and median are text-only inferences. The deck has no side deck, so its post-side adaptability is scored at the floor. Popularity did not earn points: Traptrix is a common archetype, and its usage statistics only confirm that this is a real list. Card scores were not averaged into the result. The deck is Illegal (Ash Blossom & Joyous Spring is run 3 times against a 2-copy limit), so the final score is capped at 35 and the evaluation is structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 archetype core card in opening 5) ≈ 0.71; P(>=1 Traptrix searcher in opening 5) ≈ 0.59; starter density is adequate for a 57-card main (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 14 hand traps and 9 searchers compete for hand slots, and several non-monster traps and Hole cards are dead without targets; hand-6 hand-trap coverage ≈ 0.83 (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No parseable recorded boards; ceiling is a text-only read of Traptrix Allomerus, Utopia and Divine Arsenal chains (Inferred, low confidence) |
| D4 | Combo Floor & Median Output | 45 | No recorded combos or power distribution; median output cannot be measured and is estimated from card text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple independent negate and protection lines (Ash, Ghost Belle, Effect Veiler, Ghost Mourner, Traptrix Pudica and Arachnocampa); redundancy is good (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Traptrix and Hole recursion (Dionaea, Holeutea, Pudica) gives some grind; Extra Deck Link and Xyz material supports value (Inferred from text) |
| D7 | End-Board & Interaction Quality | 72 | 21 negation-text and 26 removal-text cards, plus Solemn Judgment, Lightning Storm and Trap Hole variants; layered and durable interaction (Inferred semantic, structural flags) |
| D8 | Going-Second & Board-Breaking Power | 66 | Strong going-second interaction through hand traps and Trap Holes; Raigeki and Lightning Storm add board breaking, but no going-second win-rate data exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Closing relies on Utopia, Divine Arsenal, Underworld Goddess and Lava Golem, and Raigeki is a single-card finisher; ATK density is strong on paper (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 48 | Only 32% exact-name Traptrix purity (23 of 72 archetype-tagged copies); 49 off-archetype copies including Holes and Solemn; 3-copy staples fill slots (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck of 15 with 10 distinct cards covers Link and Xyz access (Sera, Rafflesia, Atypus, Allomerus, Utopia, ZEUS); several are single-copy and fragile (Verified composition) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (0 cards), so there is no post-side plan; this is the lowest-scoring dimension (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype meta-share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 52 | Requires frequent hand-trap timing decisions and a multi-step Traptrix / Hole chain; moderate complexity with no recorded repetition data (Inferred) |
How the score was computed
Strategy profile: Midrange only; Stun noted as secondary, weights not blended. Structural ≈ 55.4, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6); empty_side_deck (-3). Final formula: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55.4 + 0.20*50 - 9 = 45.3, then capped at 35 because the deck is Illegal (copy-limit violation). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation layer (14 hand traps, 21 negation-text cards) with multiple independent answers
- Accessible Traptrix searcher and core package (archetype core P(>=1 in hand 5) ≈ 0.71)
- Layered end-board interaction: Solemn Judgment, Lightning Storm, Trap Holes, Raigeki
- Extra Deck covers Link and Xyz access without a single point of failure
Weaknesses
- Illegal copy count: Ash Blossom & Joyous Spring run 3 vs a limit of 2
- No side deck; no post-side plan
- Low archetype purity (32%): many off-archetype Holes and staples dilute the engine
- No recorded combo boards, guides, or tournament data; ceiling and median are unmeasured
Critical choke points
- Ash Blossom copy limit must be fixed before the deck is legal
- Traptrix searchers (9 copies) are the only route to the core engine; Traptrix Mantis and Myrmeleo are single points for the opening line
- Hole/Traptrix recursion depends on Normal Traps being in the GY
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | None (or a legal non-copy filler) | Brings the deck to a legal copy count (56 main cards) and removes the Illegal cap |
| 2 | Off-archetype copies with low Traptrix synergy (e.g., Trap Hole variants used as one-of tech) | Side deck of 10–15 cards (e.g., negates or extra Hole traps for common matchups) | Adds a post-side plan; the deck currently has none |
| 3 | One Infinite Impermanence or a one-of tech | A second Traptrix searcher or Traptrix Dionaea | Increases engine redundancy and opening-hand consistency; Inferred from the copy histogram |
Evidence & confidence
- Verified: Main 57, Extra 15, Side 0; Main and Extra sizes are legal for OCG; Ash Blossom & Joyous Spring copy limit violation (3 vs 2 Semi-Limited); Harpie's Feather Duster and Solemn Judgment are Limited and run 1 copy each (legal); Archetype purity 31.9% (23 of 72 archetype-tagged copies)
- Inferred: Core P(>=1 in hand 5) ≈ 0.71 and hand-trap P(>=1 in hand 6) ≈ 0.83 from hypergeometric estimates; Traptrix searcher lines are the main engine; Interaction density is high based on negation and removal text; Going-second plan leans on hand traps
- Provisional: Meta power and matchup fit (no dated metagame sample); Tournament reliability (no win-rate telemetry)
- Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick, starter, or OTK rates) No side deck: post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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