Traptrix Deck #768806 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Parallel eXceed x3, Traptrix Arachnocampa x3, Traptrix Mantis x3. Created Oct 20, 2026 by YGO Mod.

Deck Traptrix OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 55
Reliability 50
Going First 56
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55.4
Going First 56
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Traptrix board pressure: Traptrix Allomerus, Pinguicula, Atypus and Rafflesia convert a Traptrix board into attacks or removal (Inferred from card text); Utopia / Divine Arsenal / Underworld Goddess end-boards, backed by Lava Golem and Nibiru as high-ATK finishers (Inferred from card text)
  • Turn 1 (going first): Normal Summon a searcher (Traptrix Mantis or Myrmeleo), search a Traptrix or Hole Normal Trap, and protect the starter with Infinite Impermanence and Ash Blossom (Inferred)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Ghost Mourner, Infinite Impermanence, Nibiru) to answer the opponent's first summon, then rebuild through Traptrix recursion (Inferred)
  • Recovery: Recur Traptrix monsters from the GY and reuse Normal Trap recursion through Traptrix Dionaea and Holeutea (Inferred from card text; no recorded boards)
  • After siding: Not evaluable: the deck has no side deck (0 cards)

Why it scores here

The score comes from the system: the deck reliably opens a Traptrix searcher line (about 0.71 chance of at least one archetype core card in a 5-card opening hand, Inferred), protects it with a dense layer of hand traps and negations (14 hand-trap cards, about 0.83 chance of at least one in a 6-card going-second hand), and has recursion and Hole-trap follow-ups to keep going after a disruption. It is not built to win through combo conversion, since no recorded boards exist and the combo floor and median are text-only inferences. The deck has no side deck, so its post-side adaptability is scored at the floor. Popularity did not earn points: Traptrix is a common archetype, and its usage statistics only confirm that this is a real list. Card scores were not averaged into the result. The deck is Illegal (Ash Blossom & Joyous Spring is run 3 times against a 2-copy limit), so the final score is capped at 35 and the evaluation is structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 archetype core card in opening 5) ≈ 0.71; P(>=1 Traptrix searcher in opening 5) ≈ 0.59; starter density is adequate for a 57-card main (Inferred)
D2 Opening-Hand Quality & Brick Management 52 14 hand traps and 9 searchers compete for hand slots, and several non-monster traps and Hole cards are dead without targets; hand-6 hand-trap coverage ≈ 0.83 (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable recorded boards; ceiling is a text-only read of Traptrix Allomerus, Utopia and Divine Arsenal chains (Inferred, low confidence)
D4 Combo Floor & Median Output 45 No recorded combos or power distribution; median output cannot be measured and is estimated from card text only (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent negate and protection lines (Ash, Ghost Belle, Effect Veiler, Ghost Mourner, Traptrix Pudica and Arachnocampa); redundancy is good (Inferred)
D6 Resource Economy, Recovery & Grind 60 Traptrix and Hole recursion (Dionaea, Holeutea, Pudica) gives some grind; Extra Deck Link and Xyz material supports value (Inferred from text)
D7 End-Board & Interaction Quality 72 21 negation-text and 26 removal-text cards, plus Solemn Judgment, Lightning Storm and Trap Hole variants; layered and durable interaction (Inferred semantic, structural flags)
D8 Going-Second & Board-Breaking Power 66 Strong going-second interaction through hand traps and Trap Holes; Raigeki and Lightning Storm add board breaking, but no going-second win-rate data exists (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing relies on Utopia, Divine Arsenal, Underworld Goddess and Lava Golem, and Raigeki is a single-card finisher; ATK density is strong on paper (Inferred)
D10 Main Deck Efficiency & Flexibility 48 Only 32% exact-name Traptrix purity (23 of 72 archetype-tagged copies); 49 off-archetype copies including Holes and Solemn; 3-copy staples fill slots (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 Extra Deck of 15 with 10 distinct cards covers Link and Xyz access (Sera, Rafflesia, Atypus, Allomerus, Utopia, ZEUS); several are single-copy and fragile (Verified composition)
D12 Side Deck Adaptability 10 Side deck is empty (0 cards), so there is no post-side plan; this is the lowest-scoring dimension (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 52 Requires frequent hand-trap timing decisions and a multi-step Traptrix / Hole chain; moderate complexity with no recorded repetition data (Inferred)

How the score was computed

Strategy profile: Midrange only; Stun noted as secondary, weights not blended. Structural ≈ 55.4, Going First ≈ 56, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-6); empty_side_deck (-3). Final formula: Final = 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*55.4 + 0.20*50 - 9 = 45.3, then capped at 35 because the deck is Illegal (copy-limit violation). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.71 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation layer (14 hand traps, 21 negation-text cards) with multiple independent answers
  • Accessible Traptrix searcher and core package (archetype core P(>=1 in hand 5) ≈ 0.71)
  • Layered end-board interaction: Solemn Judgment, Lightning Storm, Trap Holes, Raigeki
  • Extra Deck covers Link and Xyz access without a single point of failure

Weaknesses

  • Illegal copy count: Ash Blossom & Joyous Spring run 3 vs a limit of 2
  • No side deck; no post-side plan
  • Low archetype purity (32%): many off-archetype Holes and staples dilute the engine
  • No recorded combo boards, guides, or tournament data; ceiling and median are unmeasured

Critical choke points

  • Ash Blossom copy limit must be fixed before the deck is legal
  • Traptrix searchers (9 copies) are the only route to the core engine; Traptrix Mantis and Myrmeleo are single points for the opening line
  • Hole/Traptrix recursion depends on Normal Traps being in the GY
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None (or a legal non-copy filler) Brings the deck to a legal copy count (56 main cards) and removes the Illegal cap
2 Off-archetype copies with low Traptrix synergy (e.g., Trap Hole variants used as one-of tech) Side deck of 10–15 cards (e.g., negates or extra Hole traps for common matchups) Adds a post-side plan; the deck currently has none
3 One Infinite Impermanence or a one-of tech A second Traptrix searcher or Traptrix Dionaea Increases engine redundancy and opening-hand consistency; Inferred from the copy histogram

Evidence & confidence

  • Verified: Main 57, Extra 15, Side 0; Main and Extra sizes are legal for OCG; Ash Blossom & Joyous Spring copy limit violation (3 vs 2 Semi-Limited); Harpie's Feather Duster and Solemn Judgment are Limited and run 1 copy each (legal); Archetype purity 31.9% (23 of 72 archetype-tagged copies)
  • Inferred: Core P(>=1 in hand 5) ≈ 0.71 and hand-trap P(>=1 in hand 6) ≈ 0.83 from hypergeometric estimates; Traptrix searcher lines are the main engine; Interaction density is high based on negation and removal text; Going-second plan leans on hand traps
  • Provisional: Meta power and matchup fit (no dated metagame sample); Tournament reliability (no win-rate telemetry)
  • Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick, starter, or OTK rates) No side deck: post-side performance cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Traptrix

Traptrix Breakdown

 
 

 

 

 

 

 

 
 

 

 
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