Familiar-Possessed Deck #768782 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. Fantastical Dragon Phantazmay x3, Fire King Avatar Garunix x3, Fire King Courtier Ulcanix x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Droll & Lock Bird x1
- Fantastical Dragon Phantazmay x3
- Fire King Avatar Arvata x1
- Fire King Avatar Garunix x3
- Fire King Avatar Kirin x1
- Fire King Avatar Rangbali x1
- Fire King Avatar Yaksha x1
- Fire King Courtier Ulcanix x3
- Fire King High Avatar Garunix x3
- Fire King High Avatar Kirin x3
- Legendary Fire King Ponix x3
- Nibiru, the Primal Being x3
- Sacred Fire King Garunix x3
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Circle of the Fire Kings x2
- Fire King Island x2
- Fire King Sanctuary x2
- Fire King Sky Burn x2
- Firestorms Over Atlantis x2
- Lightning Storm x2
- One for One x1
- Onslaught of the Fire Kings x2
- Raigeki x2
- Echelon of the Fire Kings x1
- Infinite Impermanence x3
Extra Deck (15)
- Amphibious Swarmship Amblowhale x1
- Duelittle Chimera x1
- Hiita the Fire Charmer, Ablaze x3
- Promethean Princess, Bestower of Flames x1
- Salamangreat Almiraj x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Garunix Eternity, Hyang of the Fire Kings x3
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Super Starslayer TY-PHON - Sky Crisis x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 55 |
| Going Second | 68 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fire King board-clearing and recursion (Garunix / Garunix Eternity, 3000 ATK boss) after the opponent's board is removed (Inferred from card text); Link and XYZ closers (Salamangreat Raging Phoenix, Number 38, Super Starslayer TY-PHON) once material is in place (Inferred from card text)
- Turn 1 (going first): Open a FIRE starter (Fire King Avatar Kirin, Courtier Ulcanix, Legendary Fire King Ponix) and search or summon into a Fire King Island / Sanctuary line; Raigeki and Lightning Storm handle a board (Inferred)
- Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Droll & Lock Bird, Nibiru) to answer the opponent's first summon, then recover a Fire King monster from GY or hand (Inferred)
- Recovery: Fire King monsters special summon from GY or hand when a FIRE monster is destroyed (Avatar Garunix, Avatar Yaksha, Sacred Fire King Garunix), so the deck rebuilds from the GY (Inferred from card text)
- After siding: Not evaluable: the deck runs 0 side-deck cards, so there is no post-side plan
Why it scores here
This score was not built from the average of the card scores or from the deck's popularity. The deck opens FIRE starters with a 3-copy engine, but each 3-copy starter has only about a 25% chance of appearing in a 5-card opening hand, so consistency is moderate. Its strength is the system: 13 hand traps and 17 negation-text cards give it strong interaction and going-second answers, and Fire King recursion lets it rebuild after a board is destroyed. There are no recorded boards, no tournament link, no win-rate data and no side deck, so median output, matchup fit and post-side play are scored as Inferred or Provisional and kept near neutral. The list is Illegal because Ash Blossom & Joyous Spring is run 3 times against a limit of 2, so the theoretical structural score of about 58 is capped to 30.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 3-copy FIRE starter in 5-card hand) ≈ 0.25 per card; many starter options so a live starter is more likely than any single card (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 13 hand traps and 17 negation cards compete for hand space and some hands are dead without a FIRE starter; conflicting Normal Summons are limited (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No parseable boards; ceiling read from text only, Garunix/Eternity board-clearing into a 3000 ATK boss (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median output cannot be measured; kept near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 65 | Multiple recursion routes (Avatar Garunix, Avatar Yaksha, Sacred Fire King Garunix) and 13 hand traps give several independent lines after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and GY recursion (8 searcher-text cards) regenerate resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | 33 removal-text and 17 negation-text cards, plus Garunix Eternity and Number 38 layering; semantic read from text (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 70 | 13 hand traps give strong going-second answers to a first summon; Raigeki and Lightning Storm are strong board breakers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | 3000 ATK boss monsters (Garunix Eternity, Divine Arsenal, Number 38) close games once the board is clear (Verified stats, Inferred plan) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 56 main deck cards over 26 distinct cards; 3-copy engine density is high, with 7 singletons (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards over 11 distinct cards with Link and XYZ spread; limited flexibility to adapt (Verified composition) |
| D12 | Side Deck Adaptability | 15 | 0 side deck cards, so no side plan exists for best-of-3 (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample; archetype share unavailable, so neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many Quick Effect and choice-based responses (hand-trap timing, which FIRE monster to destroy) raise the decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6); no_side_deck (-4). Final formula: No reliable metagame: 0.80*Structural(58) + 0.20*TournamentReliability(48) = 56, plus modifiers (-10) = 46; Illegal cap applied, so score = 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation package (13 hand traps, 17 negation-text cards) gives strong going-second answers
- Fire King recursion (Avatar Garunix, Avatar Yaksha, Sacred Fire King Garunix) rebuilds the board after disruption
- Board-clearing options (Raigeki, Lightning Storm, Garunix Eternity) and 3000 ATK closers
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring is run 3 copies against a limit of 2
- Only a 25% chance per 3-copy starter in a 5-card hand, with a 3-card-or-less starter pool for going first
- No side deck, so no post-side adaptation
- Archetype is labelled Familiar-Possessed but 0 exact-name copies; the engine is Fire King with Charmer and Salamangreat splashes
Critical choke points
- A FIRE starter in the opening hand (about 25% per 3-copy card)
- Ash Blossom & Joyous Spring copy limit: the deck is illegal until one copy is removed
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | 1x Fire King card or a FIRE starter already in the Main Deck | Brings the list within the OCG Semi-Limited limit of 2; the cap comes off and the structural score is restored |
| 2 | 0 cards (no side deck) | A 6-15 card side deck with hand traps or floodgate answers for the common opposing engines | Adds post-side adaptation for best-of-3; currently a clear gap in d12 |
Evidence & confidence
- Verified: Main 56 / Extra 15 / Side 0 size within OCG limits; Ash Blossom & Joyous Spring: 3 copies vs legal 2 (violation); Droll & Lock Bird and One for One: 1 copy each, within Limited; Composition and card text as listed
- Observed: Usage stats: Ash Blossom and Droll & Lock Bird are core cards in this archetype (77.8%)
- Inferred: Starter consistency from hypergeometric odds; Combo plans and recovery lines from card text; Interaction and going-second strength from hand-trap and negation text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (dimension 13)
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no side deck: post-side plan not evaluable Meta Power is Provisional unless a dated metagame sample is supplied
Couldn't load the combos





