Familiar-Possessed Deck #768782 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Fantastical Dragon Phantazmay x3, Fire King Avatar Garunix x3, Fire King Courtier Ulcanix x3. Created Oct 20, 2026 by YGO Mod.

Deck Familiar-Possessed OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 48
Going First 55
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 55
Going Second 68
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fire King board-clearing and recursion (Garunix / Garunix Eternity, 3000 ATK boss) after the opponent's board is removed (Inferred from card text); Link and XYZ closers (Salamangreat Raging Phoenix, Number 38, Super Starslayer TY-PHON) once material is in place (Inferred from card text)
  • Turn 1 (going first): Open a FIRE starter (Fire King Avatar Kirin, Courtier Ulcanix, Legendary Fire King Ponix) and search or summon into a Fire King Island / Sanctuary line; Raigeki and Lightning Storm handle a board (Inferred)
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Droll & Lock Bird, Nibiru) to answer the opponent's first summon, then recover a Fire King monster from GY or hand (Inferred)
  • Recovery: Fire King monsters special summon from GY or hand when a FIRE monster is destroyed (Avatar Garunix, Avatar Yaksha, Sacred Fire King Garunix), so the deck rebuilds from the GY (Inferred from card text)
  • After siding: Not evaluable: the deck runs 0 side-deck cards, so there is no post-side plan

Why it scores here

This score was not built from the average of the card scores or from the deck's popularity. The deck opens FIRE starters with a 3-copy engine, but each 3-copy starter has only about a 25% chance of appearing in a 5-card opening hand, so consistency is moderate. Its strength is the system: 13 hand traps and 17 negation-text cards give it strong interaction and going-second answers, and Fire King recursion lets it rebuild after a board is destroyed. There are no recorded boards, no tournament link, no win-rate data and no side deck, so median output, matchup fit and post-side play are scored as Inferred or Provisional and kept near neutral. The list is Illegal because Ash Blossom & Joyous Spring is run 3 times against a limit of 2, so the theoretical structural score of about 58 is capped to 30.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 3-copy FIRE starter in 5-card hand) ≈ 0.25 per card; many starter options so a live starter is more likely than any single card (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and 17 negation cards compete for hand space and some hands are dead without a FIRE starter; conflicting Normal Summons are limited (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from text only, Garunix/Eternity board-clearing into a 3000 ATK boss (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; kept near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Multiple recursion routes (Avatar Garunix, Avatar Yaksha, Sacred Fire King Garunix) and 13 hand traps give several independent lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY recursion (8 searcher-text cards) regenerate resources across turns (Inferred)
D7 End-Board & Interaction Quality 75 33 removal-text and 17 negation-text cards, plus Garunix Eternity and Number 38 layering; semantic read from text (Inferred)
D8 Going-Second & Board-Breaking Power 70 13 hand traps give strong going-second answers to a first summon; Raigeki and Lightning Storm are strong board breakers (Inferred)
D9 Offensive Pressure & Closing Power 60 3000 ATK boss monsters (Garunix Eternity, Divine Arsenal, Number 38) close games once the board is clear (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 55 56 main deck cards over 26 distinct cards; 3-copy engine density is high, with 7 singletons (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards over 11 distinct cards with Link and XYZ spread; limited flexibility to adapt (Verified composition)
D12 Side Deck Adaptability 15 0 side deck cards, so no side plan exists for best-of-3 (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable, so neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Many Quick Effect and choice-based responses (hand-trap timing, which FIRE monster to destroy) raise the decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist_exposure (-6); no_side_deck (-4). Final formula: No reliable metagame: 0.80*Structural(58) + 0.20*TournamentReliability(48) = 56, plus modifiers (-10) = 46; Illegal cap applied, so score = 30 (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation package (13 hand traps, 17 negation-text cards) gives strong going-second answers
  • Fire King recursion (Avatar Garunix, Avatar Yaksha, Sacred Fire King Garunix) rebuilds the board after disruption
  • Board-clearing options (Raigeki, Lightning Storm, Garunix Eternity) and 3000 ATK closers

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring is run 3 copies against a limit of 2
  • Only a 25% chance per 3-copy starter in a 5-card hand, with a 3-card-or-less starter pool for going first
  • No side deck, so no post-side adaptation
  • Archetype is labelled Familiar-Possessed but 0 exact-name copies; the engine is Fire King with Charmer and Salamangreat splashes

Critical choke points

  • A FIRE starter in the opening hand (about 25% per 3-copy card)
  • Ash Blossom & Joyous Spring copy limit: the deck is illegal until one copy is removed
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 1x Fire King card or a FIRE starter already in the Main Deck Brings the list within the OCG Semi-Limited limit of 2; the cap comes off and the structural score is restored
2 0 cards (no side deck) A 6-15 card side deck with hand traps or floodgate answers for the common opposing engines Adds post-side adaptation for best-of-3; currently a clear gap in d12

Evidence & confidence

  • Verified: Main 56 / Extra 15 / Side 0 size within OCG limits; Ash Blossom & Joyous Spring: 3 copies vs legal 2 (violation); Droll & Lock Bird and One for One: 1 copy each, within Limited; Composition and card text as listed
  • Observed: Usage stats: Ash Blossom and Droll & Lock Bird are core cards in this archetype (77.8%)
  • Inferred: Starter consistency from hypergeometric odds; Combo plans and recovery lines from card text; Interaction and going-second strength from hand-trap and negation text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (dimension 13)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) no side deck: post-side plan not evaluable Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Familiar-Possessed

Familiar-Possessed Breakdown

 
 

 

 

 

 

 

 
 

 

 
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