Morganite Deck #768758 — Yu-Gi-Oh! OCG

53 Main, 18 Extra, incl. Hecahands Jauzah x5, Nightmare Apprentice x3, Guilt-Gripping Morganite x3. Created Oct 20, 2026 by YGO Mod.

Deck Morganite OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 10/ 100
Power Score
Structural 51
Reliability 40
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox, FTK/Alternate-Win
  • Format: ocg

Legality

Main 53 / Extra 18 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion/Link/Xyz boards from Hecahands, Morganite and Dominus engines, closed by Hecahands Xeno, Chaos Angel and Underworld Goddess (Inferred from card text; no combos recorded); Hecahands Jauzah and Garura board-breaking attacks with doubled battle damage (Inferred)
  • Turn 1 (going first): Open a Morganite or Hecahands searcher, use Succumbing-Song or Guilt-Gripping Morganite to set up Fusion/Link material, and protect with Solemn and Dominus interaction (Inferred)
  • Turn 2 (going second): Hold Solemn Strike/Warning/Judgment and Dominus Spark/Impulse against the opponent's first Extra Deck play, then rebuild through Hecahands searchers (Inferred)
  • Recovery: Hecahands Yadel/Ibtel and Morganite spells recur or search the engine after interaction is used; Foolish Burial Goods and Triple Tactics Thrust refill the hand (Inferred)
  • After siding: No Side Deck is registered, so no post-side plan can be evaluated; the deck is theoretical only

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its archetype core (12 Morganite/Hecahands/Dominus-linked copies) is live in an opening 5-card hand about 74% of the time (Inferred, hypergeometric), and 14 searcher-text cards give it a reasonable route to the engine. Interaction is the strongest part of the list: 15 negation-text cards and 26 removal-text cards cover most of the opponent's summon and activation windows, which is why the going-second and closing scores stay moderate instead of low. The Extra Deck is overfilled (18 cards against a 15-card limit) and three cards run past their copy limits, so the list is illegal and the normal Final Contextual score is capped. Combo floor, median and ceiling cannot be measured because no boards were recorded; the deck has no side plan and no tournament or win-rate data, so its meta fit is provisional. Archetype popularity and usage stats confirm the list is real, not that it is strong.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype-core card in opening 5) ≈ 0.74; P(>=1 searcher-text card) ≈ 0.80; 2-card bootstrap (Inferred)
D2 Opening-Hand Quality & Brick Management 50 37 non-engine spell/trap slots and 11 singleton copies raise brick risk; 3 hand traps support the hand (Inferred)
D3 Combo Conversion & Ceiling 45 No recorded boards; ceiling is read from Hecahands Xeno, Chaos Angel and Underworld Goddess text only (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence is empty, so the median is unmeasured and set on structure alone (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple negations and recursion (Hecahands Yadel, Morganite GY effects) give some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 14 searcher-text cards and recursion from the GY support grind; no resource data (Inferred)
D7 End-Board & Interaction Quality 70 15 negation-text and 26 removal-text cards, with Solemn and Dominus layering (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 55 3 hand traps and set-based Solemn/Dominus interaction apply pressure to a going-second board; no split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Several 3000+ ATK Extra Deck closers and doubled-damage effects, but no board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 53 main cards are within the 40-60 size rule, but 28 distinct cards and 3 copies of several spells reduce flexibility (Verified)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck holds 18 cards against a 15-card limit, with 5 Hecahands Jauzah and 2 Garura copies (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered, so adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share and match records are absent (Provisional)
D14 Pilotability & Error Tolerance 40 Many multi-step fusion, link and trap timing decisions with many opponent-response windows (Inferred)

How the score was computed

Strategy profile: Midrange profile; Control dimensions discussed in narrative only. Structural ≈ 51, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-4); extra_deck_overflow (-4); engine_conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(51) + 0.20*TournamentReliability(40) + modifiers(-12) = 37; capped to 25 because legality is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Interaction density: 15 negation-text and 26 removal-text cards
  • Archetype core is live in about 74% of opening 5-card hands (Inferred)
  • Searcher density: 14 searcher-text cards
  • Extra Deck closers at 3000+ ATK (Hecahands Xeno, Chaos Angel, Underworld Goddess)

Weaknesses

  • Illegal as built: Extra Deck 18/15, three over-limit copies
  • No Side Deck, so no post-side plan
  • Mixed engines across Morganite, Hecahands, Dominus, Solemn and Code Talker
  • No recorded combos, so ceiling and median are unmeasured
  • Missing usage-core cards (Mudragon of the Swamp, Garura at 50%)

Critical choke points

  • Only 3 hand traps: a single opponent's floodgate or hand-disruption line stops early interaction
  • Core-card brick risk: about 26% of opening 5-card hands have none of the archetype core (Inferred)
Priority Remove Add Reason
1 2 Hecahands Jauzah, 1 Garura, Wings of Resonant Life Nothing; reduce the Extra Deck to 15 and fix the Jauzah copy limit Legality: Jauzah runs 5 copies against a limit of 3, and the Extra Deck has 18 cards against a 15-card limit
2 1 Dominus Impulse, 1 Super Polymerization Nothing, or a 2-copy-compatible tech card Both Semi-Limited cards run 3 copies against a limit of 2
3 None A Side Deck of 15 cards A zero-card Side Deck prevents any post-side evaluation and any matchup adaptation

Evidence & confidence

  • Verified: Legality: 53 Main, 18 Extra, 0 Side; Extra over the 15-card limit; Over-limit copies: Dominus Impulse, Super Polymerization, Hecahands Jauzah; Card text and archetype spread from the card list; Archetype core share (Succumbing-Song, Time-Tearing, Songs, Change of Heart, Super Polymerization, Solemn Judgment) is 100% in usage stats
  • Inferred: Opening-hand consistency (hypergeometric); Engine and interaction readings from card text; Going-first and going-second split reads; Closing-power read from Extra Deck stats
  • Provisional: Meta fit and matchup coverage (no dated metagame); Tournament reliability
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and match records are absent no win-rate telemetry for OCG Morganite/Hecahands/Dominus matchups no Side Deck: post-side adaptability cannot be scored Mudragon of the Swamp (100% core usage) and Garura (50%) are not fully represented in the list Meta Power stays Provisional without a dated metagame sample

More OCG Info

Morganite

Morganite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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