Blackwings Deck #768717 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Blackwing - Simoon the Poison Wind x3, Blackwing - Sudri the Phantom Glimmer x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Blackwing - Bora the Spear x1
- Blackwing - Chinook the Snow Blast x1
- Blackwing - Harmattan the Dust x1
- Blackwing - Simoon the Poison Wind x3
- Blackwing - Sudri the Phantom Glimmer x3
- Blackwing - Zephyros the Elite x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Nibiru, the Primal Being x3
- Radian, the Multidimensional Kaiju x1
- Ash Blossom & Joyous Spring x3
- Blackwing - Gale the Whirlwind x1
- Blackwing - Oroshi the Squall x1
- Blackwing - Shamal the Sandstorm x2
- Blackwing - Sharnga the Waning Moon x1
- Blackwing - Vata the Emblem of Wandering x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x3
- Black Feather Whirlwind x2
- Black Whirlwind x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x2
- Small World x3
- Black Shadow Squall x1
- Blackwing - Twin Shadow x1
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (15)
- Assault Blackwing - Kusanagi the Gathering Storm x1
- Assault Blackwing - Raikiri the Rain Shower x1
- Black-Winged Assault Dragon x2
- Black-Winged Dragon x2
- Blackwing - Nothung the Starlight x1
- Blackwing - Silverwind the Ascendant x1
- Blackwing Full Armor Master x1
- Blackwing Tamer - Obsidian Hawk Joe x1
- Bystial Dis Pater x1
- Hot Red Dragon Archfiend Abyss x1
- Storm-Bane Dragon Destorbim x1
- Blackwing - Boreastorm the Wicked Wind x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 45 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Synchro Summon a Blackwing or Black-Winged Dragon Extra Deck monster (Assault Blackwing Raikiri, Blackwing Full Armor Master, Black-Winged Assault Dragon) and convert the board with its ATK; Hot Red Dragon Archfiend Abyss and Bystial Dis Pater as alternate boss monsters once a Dragon or Bystial Synchro line is online
- Turn 1 (going first): Opening-hand Blackwing starter (Sudri, Vata, Simoon, Gale or Oroshi) into a Synchro through Black Whirlwind / Black Feather Whirlwind searches; hand traps are generally dead on T1 without a starter
- Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Nibiru or Droll & Lock Bird to stop the opponent's engine, then rebuild with a Blackwing Synchro
- Recovery: Recursion from the GY through Blackwing monsters that Special Summon themselves (Vata, Gale, Oroshi, Harmattan, Zephyros) and Black Feather Whirlwind returning Blackwings
- After siding: Not assessable: the export contains no side deck (Side Deck size 0)
Why it scores here
This deck is illegal as submitted: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so every score below is a theoretical structural read, not a normal final score, and the final is capped at 35. Structurally it is a Blackwing Synchro engine with 15 Synchro Extra Deck slots, 12 searcher-text cards and 23 removal-text cards, which gives it a credible going-second interaction plan from 18 hand traps and a real Dragon-boss ceiling (Black-Winged Assault Dragon, Blackwing Full Armor Master, Bystial Dis Pater). The main weaknesses are on the system level: only 19 copies of the core Blackwing package are present, 70 of 55 main-deck copies are off-archetype or generic, and the 18 hand traps make the going-first opening hand brick-prone, so the score comes from consistency and interaction on the whole build and not from the average of its card scores. Popularity did not earn points: the archetype usage stats show Blackwing - Silverwind the Ascendant (65.6%) and Blackwing - Nothung the Starlight (50%) are missing, which lowers the consistency read but is not scored as a meta signal. No combos, guides, tournament link or side deck were supplied, so median output, matchup fit and post-side play are scored only as inference or provisional (Inferred / Provisional).
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Core-group P(at least one archetype card in opening 5) = 0.89; 3-copy starters P = 0.25 each, so the bootstrap is reliable but single-copy Synchro material is thin (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 18 hand traps and 14 spells in 55 main; proxy full-brick chance about 0.11 from the core group, but many hand traps are dead on going-first with no starter (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No parseable combo boards; ceiling read from card text: Black-Winged Assault Dragon, Full Armor Master and Dis Pater give strong Synchro conversion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so median and floor cannot be measured; text-based estimate sits near the middle with brick risk (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple GY-recursion routes (Vata, Gale, Oroshi, Harmattan, Zephyros) and redundant starter lines give more than one independent continuation after disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | 12 searcher-text cards and recursion from GY support regeneration, but 15 Extra Deck slots depend on consumed Blackwing material (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 23 removal-text and 13 negation-text cards, including Ash Blossom, Ghost Ogre and Ghost Belle; layering is broad but several are one-shot (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second plan rests on 18 hand traps and Synchro boss monsters with destruction and ATK-loss text; no going-second win-rate split exists (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss ATK in the Extra Deck runs 2600 to 3500 (Dis Pater 3500, Assault Dragon 3200); piercing and direct text is limited (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | Only 29 distinct main cards, 55 slots: 11 cards at 3 copies, 14 at 1 copy, 22 level-0 Spell/Trap cards; 70 copies are off-archetype or generic, and Ash Blossom is over the limit (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | 15 Synchro Extra Deck cards with a mix of levels 6 to 11; Black-Winged Dragon x2 and Blackwing Boreastorm x2 give coverage, but the core Silverwind and Nothung are absent (Verified composition / usage) |
| D12 | Side Deck Adaptability | 20 | No side deck in the export (Side Deck size 0); post-side adaptability cannot be measured and is scored at the floor (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype meta-share and tournament data are absent; no dated metagame sample is supplied (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Synchro chains with Tuner-plus-non-Tuner selections, GY recursion and hand-trap timing give many decision points and high error exposure (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 56, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (Ash Blossom & Joyous Spring x3, Semi-Limited max 2) (-12). Final formula: Illegal deck: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 54, plus banlist/copy-limit modifier -12 = 42, then capped to 35 for illegality; theoretical/structural only; Meta Power null (Provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Coherent Blackwing Synchro core with 19 copies and good GY recursion
- Broad interaction: 18 hand traps plus 23 removal-text cards
- Extra Deck has multiple 3000+ ATK bosses and several Dragon/Bystial options
Weaknesses
- Illegal as submitted: Ash Blossom over the copy limit
- No side deck: post-side adaptability cannot be assessed
- Core package incomplete: Silverwind and Nothung absent despite high usage
- Hand-trap density (18) weakens going-first starter plan
Critical choke points
- Blackwing monster that starts the Synchro line on T1 (only 3 copies per starter, P about 0.25)
- Ash Blossom and Ghost Ogre as the only negation for the opponent's first engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one copy of Ash Blossom & Joyous Spring | a legal card that keeps the hand-trap count | Restores legality; the deck cannot be played as submitted |
| 2 | one off-archetype Synchro (Hot Red Dragon Archfiend Abyss) | Blackwing - Silverwind the Ascendant | Adds the highest-usage missing core card (65.6% inclusion) and keeps Extra Deck at 15 |
| 3 | one off-archetype hand trap | a Blackwing starter or searcher | Improves going-first starter density without losing going-second interaction |
Evidence & confidence
- Verified: Main 55, Extra 15, Side 0 counts and size rules; Ash Blossom copy-limit violation (3 run, 2 legal); Usage stats: Silverwind 65.6%, Nothung 50%; Card text and banlist status for all listed cards
- Observed: Core archetype copies: 19 in deck; 9 of 11 usage-core cards present
- Inferred: Hypergeometric consistency: 3-copy starter P about 0.25 in hand of 5; core P about 0.89; Going-first brick and hand-trap dead-draw estimates; Ceiling and interaction reads from card text
- Provisional: Meta Power and matchup fit: no dated metagame sample; Post-side plan: no side deck
- Data gaps: No combos supplied; median, floor and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No side deck in the export Meta Power is Provisional unless a dated metagame sample is supplied
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