Blackwings Deck #768717 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Blackwing - Simoon the Poison Wind x3, Blackwing - Sudri the Phantom Glimmer x3, Nibiru, the Primal Being x3. Created Oct 20, 2026 by YGO Mod.

Deck Blackwings OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 56
Reliability 45
Going First 45
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 45
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Midrange
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon a Blackwing or Black-Winged Dragon Extra Deck monster (Assault Blackwing Raikiri, Blackwing Full Armor Master, Black-Winged Assault Dragon) and convert the board with its ATK; Hot Red Dragon Archfiend Abyss and Bystial Dis Pater as alternate boss monsters once a Dragon or Bystial Synchro line is online
  • Turn 1 (going first): Opening-hand Blackwing starter (Sudri, Vata, Simoon, Gale or Oroshi) into a Synchro through Black Whirlwind / Black Feather Whirlwind searches; hand traps are generally dead on T1 without a starter
  • Turn 2 (going second): Hold Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Nibiru or Droll & Lock Bird to stop the opponent's engine, then rebuild with a Blackwing Synchro
  • Recovery: Recursion from the GY through Blackwing monsters that Special Summon themselves (Vata, Gale, Oroshi, Harmattan, Zephyros) and Black Feather Whirlwind returning Blackwings
  • After siding: Not assessable: the export contains no side deck (Side Deck size 0)

Why it scores here

This deck is illegal as submitted: Ash Blossom & Joyous Spring is run three times against a Semi-Limited limit of two, so every score below is a theoretical structural read, not a normal final score, and the final is capped at 35. Structurally it is a Blackwing Synchro engine with 15 Synchro Extra Deck slots, 12 searcher-text cards and 23 removal-text cards, which gives it a credible going-second interaction plan from 18 hand traps and a real Dragon-boss ceiling (Black-Winged Assault Dragon, Blackwing Full Armor Master, Bystial Dis Pater). The main weaknesses are on the system level: only 19 copies of the core Blackwing package are present, 70 of 55 main-deck copies are off-archetype or generic, and the 18 hand traps make the going-first opening hand brick-prone, so the score comes from consistency and interaction on the whole build and not from the average of its card scores. Popularity did not earn points: the archetype usage stats show Blackwing - Silverwind the Ascendant (65.6%) and Blackwing - Nothung the Starlight (50%) are missing, which lowers the consistency read but is not scored as a meta signal. No combos, guides, tournament link or side deck were supplied, so median output, matchup fit and post-side play are scored only as inference or provisional (Inferred / Provisional).

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 Core-group P(at least one archetype card in opening 5) = 0.89; 3-copy starters P = 0.25 each, so the bootstrap is reliable but single-copy Synchro material is thin (Inferred)
D2 Opening-Hand Quality & Brick Management 50 18 hand traps and 14 spells in 55 main; proxy full-brick chance about 0.11 from the core group, but many hand traps are dead on going-first with no starter (Inferred)
D3 Combo Conversion & Ceiling 62 No parseable combo boards; ceiling read from card text: Black-Winged Assault Dragon, Full Armor Master and Dis Pater give strong Synchro conversion (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median and floor cannot be measured; text-based estimate sits near the middle with brick risk (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple GY-recursion routes (Vata, Gale, Oroshi, Harmattan, Zephyros) and redundant starter lines give more than one independent continuation after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 12 searcher-text cards and recursion from GY support regeneration, but 15 Extra Deck slots depend on consumed Blackwing material (Inferred)
D7 End-Board & Interaction Quality 62 23 removal-text and 13 negation-text cards, including Ash Blossom, Ghost Ogre and Ghost Belle; layering is broad but several are one-shot (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second plan rests on 18 hand traps and Synchro boss monsters with destruction and ATK-loss text; no going-second win-rate split exists (Inferred)
D9 Offensive Pressure & Closing Power 62 Boss ATK in the Extra Deck runs 2600 to 3500 (Dis Pater 3500, Assault Dragon 3200); piercing and direct text is limited (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 Only 29 distinct main cards, 55 slots: 11 cards at 3 copies, 14 at 1 copy, 22 level-0 Spell/Trap cards; 70 copies are off-archetype or generic, and Ash Blossom is over the limit (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Synchro Extra Deck cards with a mix of levels 6 to 11; Black-Winged Dragon x2 and Blackwing Boreastorm x2 give coverage, but the core Silverwind and Nothung are absent (Verified composition / usage)
D12 Side Deck Adaptability 20 No side deck in the export (Side Deck size 0); post-side adaptability cannot be measured and is scored at the floor (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype meta-share and tournament data are absent; no dated metagame sample is supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Synchro chains with Tuner-plus-non-Tuner selections, GY recursion and hand-trap timing give many decision points and high error exposure (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 45, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (Ash Blossom & Joyous Spring x3, Semi-Limited max 2) (-12). Final formula: Illegal deck: 0.80*Structural(56) + 0.20*TournamentReliability(45) = 54, plus banlist/copy-limit modifier -12 = 42, then capped to 35 for illegality; theoretical/structural only; Meta Power null (Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ 0.11 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Coherent Blackwing Synchro core with 19 copies and good GY recursion
  • Broad interaction: 18 hand traps plus 23 removal-text cards
  • Extra Deck has multiple 3000+ ATK bosses and several Dragon/Bystial options

Weaknesses

  • Illegal as submitted: Ash Blossom over the copy limit
  • No side deck: post-side adaptability cannot be assessed
  • Core package incomplete: Silverwind and Nothung absent despite high usage
  • Hand-trap density (18) weakens going-first starter plan

Critical choke points

  • Blackwing monster that starts the Synchro line on T1 (only 3 copies per starter, P about 0.25)
  • Ash Blossom and Ghost Ogre as the only negation for the opponent's first engine
Priority Remove Add Reason
1 one copy of Ash Blossom & Joyous Spring a legal card that keeps the hand-trap count Restores legality; the deck cannot be played as submitted
2 one off-archetype Synchro (Hot Red Dragon Archfiend Abyss) Blackwing - Silverwind the Ascendant Adds the highest-usage missing core card (65.6% inclusion) and keeps Extra Deck at 15
3 one off-archetype hand trap a Blackwing starter or searcher Improves going-first starter density without losing going-second interaction

Evidence & confidence

  • Verified: Main 55, Extra 15, Side 0 counts and size rules; Ash Blossom copy-limit violation (3 run, 2 legal); Usage stats: Silverwind 65.6%, Nothung 50%; Card text and banlist status for all listed cards
  • Observed: Core archetype copies: 19 in deck; 9 of 11 usage-core cards present
  • Inferred: Hypergeometric consistency: 3-copy starter P about 0.25 in hand of 5; core P about 0.89; Going-first brick and hand-trap dead-draw estimates; Ceiling and interaction reads from card text
  • Provisional: Meta Power and matchup fit: no dated metagame sample; Post-side plan: no side deck
  • Data gaps: No combos supplied; median, floor and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) No side deck in the export Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Blackwings

Blackwings Breakdown

 
 

 

 

 

 

 

 
 

 

 
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