Invoked Deck #768711 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Aiwass, Divine Spirit of the Law x3, Aleister the Reminiscent x3, D.D. Crow x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Aiwass, Divine Spirit of the Law x3
- Aleister the Reminiscent x3
- Crowley, the Gifted Magistus x1
- D.D. Crow x3
- Droll & Lock Bird x1
- Kurikara Divincarnate x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Virakam, the Divine Spirit of Artifice x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x3
- Harpie's Feather Duster x1
- Invocation x2
- Invocation - "Grail" x3
- Invocation - "Sword" x2
- Lightning Storm x2
- Magical Meltdown x3
- Sacred Spirit Sword Aiwass x3
- Super Polymerization x3
- Terraforming x1
- The Book of the Law x1
- Triple Tactics Thrust x3
- Alpha Summon x1
- Evenly Matched x1
- Gamma Summon x1
- Grisaille Prison x1
- Omega Summon x1
- Solemn Accusation x1
Extra Deck (15)
- Hyperinvoked Aeon x2
- Invoked Augoeides x1
- Invoked Baybarron x1
- Invoked De Anima x1
- Invoked Elysium x1
- Invoked Mechaba x1
- Invoked Oceanus x1
- Invoked Raidjin x1
- Invoked Sorath x1
- Magistus Chorozo x1
- Mixousia the Confounder x1
- Aleister the Invoker of Madness x1
- Artemis, the Magistus Moon Maiden x1
- Endymion, the Crescent Magistus x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Control
- Format: ocg
Legality
Main 58 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).
Identity & game plan
- Win condition: Fusion Summon Invoked boss monsters (Hyperinvoked Aeon, Invoked Elysium, Invoked Oceanus, Invoked De Anima) from the Extra Deck, enabled by Aleister starters and Invocation spells; Link and Magistus follow-ups (Endymion, Artemis, Aleister the Invoker of Madness) and Mulcharmy card-draw value
- Turn 1 (going first): Open Aleister the Reminiscent or Mulcharmy Fuwalos or Purulia plus a Fusion spell, then Invocation or Super Polymerization into a boss while holding Ash Blossom or Ghost Belle as interaction
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, D.D. Crow, Droll and Lock Bird) to slow the opponent's starter, then rebuild the Aleister and Fusion line from the GY and banishment
- Recovery: Invocation and Triple Tactics Thrust search Aleister or Field Spells back to hand; Aleister and Aiwass recur monsters from the GY, and Invocation or Sword in the GY can be re-activated
- After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan
Why it scores here
This deck is scored as a structural system only, because it is Illegal in OCG: Ash Blossom and Super Polymerization are each run three times against a limit of two, which caps the final score low. Its engine is reasonably accessible, since the archetype core is present in about 97 percent of opening hands and Aleister, Invocation and the Fusion spells form a coherent loop. Interaction is dense, with 11 hand traps, 12 negation-text cards and 24 removal-text cards, which supports resilience but also lowers pilotability. The median and floor are not measured: no boards were supplied, so combo output is text-only and Inferred. Popularity of the Invoked archetype and the archetype usage statistics were not used to raise any dimension, and no card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 72 | P(at least one of the 3-copy starters in a 5-card opening hand) is about 0.24 per card and the archetype core group is about 0.97 in hand; 2-card bootstrap plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Copy histogram is 13 singles, 3 doubles and 13 triples with 11 hand traps and 17 searchers; about 3 percent of hands lack any archetype core card; 6 Extra Deck Fusion monsters add dead-hand risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Best recorded line is unavailable because no boards were supplied; the text-only read shows Fusion boss monsters that can banish or negate, with a plausible multi-step conversion (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output cannot be measured with zero recorded boards; the Invoked core's frequent use and the dense searcher text suggest a middling floor (Inferred, Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Two independent starter families (Aleister and Mulcharmy) and several hand traps give alternative routes after one disruption, but the Fusion line is single-threaded (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and GY recursion (Aleister, Aiwass, Invocation, Sword) regenerate resources, but the Extra Deck cost is high and card advantage is not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Interaction density is high: 12 negation-text cards, Droll and Lock Bird, Evenly Matched, Harpie's Feather Duster and Lightning Storm; durability is limited to monster-based negation (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 55 | Going-second board breaking relies on Fusion bosses and hand traps; the going-second combo split is unavailable, so the score is held near the middle (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss monsters reach 2800 to 3800 ATK and Elysium and Aeon have pierce or direct-attack text; no closing data exists (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 62 | 58 Main Deck cards with 29 distinct cards, 13 singles and 13 triples; the list has high redundancy but also many off-archetype slots (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck of 15 with 12 Fusion and 3 Link monsters, most of which are Invoked; access is proven by the Fusion spells but several bosses are not core-supported (Inferred) |
| D12 | Side Deck Adaptability | 35 | No Side Deck is run (0 of 0-15), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament or meta-share data is linked; Invoked presence is confirmed by usage stats but fit against the field is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion chains, Aleister timing and several hand-trap windows raise decision points and error risk (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (Illegal status) (-18); No Side Deck (-4); Banlist exposure (Limited and Semi-Limited) (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then Illegal cap: 0.80*58 + 0.20*45 = 55.4, minus 25 of modifiers, rounded to 30
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.24 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core present in about 97 percent of opening hands
- Dense interaction: 11 hand traps and 12 negation-text cards
- Multiple Fusion boss options (Aeon, Elysium, Oceanus, De Anima) from the Extra Deck
- Two independent starter families (Aleister and Mulcharmy)
Weaknesses
- Illegal in OCG because two cards exceed the copy limit
- No Side Deck for best-of-3
- Fusion-dependent conversion with a high Extra Deck cost and single-line failure modes
- Combo floor and median cannot be measured without recorded boards
Critical choke points
- Aleister must be live for most Fusion lines; the Invocation and Fusion-spell path collapses without it
- Ash Blossom and Super Polymerization are over the copy limit; the list must be cut to legal before any ranking is meaningful
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy each of Ash Blossom & Joyous Spring and Super Polymerization | Legal-count replacements or a Side Deck of 15 cards | Restores legality, which is the cap on this evaluation; the score cannot move above the Illegal cap until fixed |
| 2 | One unresolved passcode 86120751 in the Main Deck | Verify the passcode and replace it with a resolvable card | An unresolved card cannot be checked for legality or role, which weakens every consistency read |
| 3 | Empty Side Deck slot count | A Side Deck of 3 to 5 targeted answers to the field's main threats | Enables a post-side plan and lifts the D12 dimension |
Evidence & confidence
- Verified: Main Deck size 58 and Extra Deck size 15 are within OCG limits; Ash Blossom & Joyous Spring and Super Polymerization are each run 3 times against a limit of 2; Side Deck is empty; Droll and Lock Bird, Harpie's Feather Duster and Terraforming are Limited with 1 copy run; Archetype core inclusion statistics and the Invoked card set
- Inferred: Hypergeometric starter and core-group probabilities; Interaction density and hand-trap value from card text; Consistency and brick risk from copy histogram and Fusion requirements
- Provisional: Meta Power and tournament reliability, since no dated meta sample or tournament link was supplied
- Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and pilot records are absent One passcode (86120751) could not be resolved to a card No win-rate telemetry exists for this deck Meta Power is provisional without a dated metagame sample
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