Resonator Deck #768710 — Yu-Gi-Oh! OCG

46 Main, 13 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Ash Blossom & Joyous Spring x3. Created Oct 20, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 35
Going First 52
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 52
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Toolbox
  • Secondary strategies: Combo, Midrange
  • Format: ocg

Legality

Main 46 / Extra 13 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion, Synchro and Ritual boss monsters (Chaos Angel, Black Chaos, Black Luster Soldier, Mirrorjade, The Dragon that Devours the Dogma) reached through Mulcharmy draw engines and Light and Darkness Ritual, Dogmatika and Albaz Dragon lines; Synchro and Fusion extra-deck pressure via Ecclesia and Despia support
  • Turn 1 (going first): Open on searchers (Ragged Records, Mind Shuffle, Dogmatika Ecclesia) and the Mulcharmy draw engine, then convert into one Fusion or Synchro boss; the Resonator core is largely absent, so this is off-archetype
  • Turn 2 (going second): Hand traps (Ash Blossom, Fydraulis Harmonia, Mulcharmy draw-on-summon) to interrupt the opponent's first summon, then rebuild through the Ritual and Fallen of Albaz lines
  • Recovery: Recursion through Light and Darkness Ritual, Skull Archfiend of Chaos and Fallen of the White Dragon in the GY, and Mulcharmy draws to refill the hand
  • After siding: Not applicable: the deck runs no side deck, so there is no post-side plan (Limited/Semi-Limited copy issues must be fixed before a side plan is possible)

Why it scores here

The deck can reliably open on its searchers (P(at least one searcher in a 5-card hand) is about 0.93) and its Mulcharmy draw engine gives it card flow, so the consistency and grind dimensions are its strongest reads. Its Extra Deck supplies several high-ATK closers (Chaos Angel, Mirrorjade, The Dragon that Devours the Dogma), and roughly 15 removal-text cards and 3 hand traps give it an acceptable interaction layer. The engine is weak as a system: only 1.7% of cards match the Resonator archetype name, the Resonator core is almost absent, and the main deck blends Ritual, Branded, Dogmatika, Albaz and Mulcharmy lines that do not clearly share one engine. No combo boards were recorded, so conversion and median output rest on text-only inference. The list is also Illegal in OCG (three copies each of Ash Blossom and The Fallen & The Virtuous against a limit of two), which caps the score and makes this a theoretical, structural-only read. Popularity was not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one starter in 5) is about 0.93 for searchers and 0.63 for the Resonator core group of 8 copies; the core is largely missing (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Copy histogram is 16 singletons, 6 doubles and 6 triples; many singletons and off-archetype cards raise brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards exist, so conversion is inferred from card text only; best-line ceiling is unknown (Inferred)
D4 Combo Floor & Median Output 40 No recorded median output; floor is inferred from searcher density and Mulcharmy draw text (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Three hand traps and recursion through Ritual and Fallen GY effects give some independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy draw-on-summon effects plus 18 searcher-text cards give strong card flow (Inferred)
D7 End-Board & Interaction Quality 65 Fifteen removal-text cards and 5 negation-text cards plus 3 hand traps give broad interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Three hand traps and Mulcharmy draws on opponent summons support going-second play; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 65 Extra Deck ATK ceiling (3000-3500 boss monsters) is high but no end-board data exists (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 46 main cards with 58 off-archetype copies and 1.7% exact-archetype purity show low coherence despite a legal size (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 13 Extra cards (8 Fusion, 5 Synchro) with several multi-archetype closers; 1-copy rules are satisfied (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 10 No side deck is present, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multiple multi-step lines across three engines and several decision points per turn make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 50, Going First ≈ 52, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: No reliable metagame: 0.80*Structural(50) + 0.20*TournamentReliability(35) = 47, plus modifiers (-12) = 35; Illegal deck capped to 30 as a theoretical, structural-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density gives near-certain access to a starter in opening hands
  • Mulcharmy draw engine provides card flow on the opponent's summons
  • Broad removal and negation text plus 3 hand traps
  • High-ATK Extra Deck closers

Weaknesses

  • Illegal in OCG: copy limits exceeded for two Semi-Limited cards
  • Very low archetype purity; the Resonator core is almost absent
  • Three engines (Ritual, Albaz/Branded, Dogmatika/Ecclesia) compete for the same slots
  • No side deck

Critical choke points

  • Light and Darkness Ritual and Mulcharmy draws both rely on specific single-copy or double-copy cards
  • Ash Blossom and the hand traps are the only early interaction; losing them to a starter-level hand trap removes most going-second resilience
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring A legal non-limited card, or cut to 2 copies Restores OCG copy-limit legality (2 copies allowed)
2 1 copy of The Fallen & The Virtuous A legal non-limited card, or cut to 2 copies Restores OCG copy-limit legality (2 copies allowed)
3 Off-archetype singleton support cards that do not feed a chosen engine Core cards of a single engine (Ritual or Albaz/Branded) or Resonator core cards Raises archetype purity and engine coherence (D1, D10)
4 No side deck exists A 15-card side deck with targeted answers to the deck's main interaction-heavy opponents Provides a post-side plan (D12); side deck is currently empty

Evidence & confidence

  • Verified: Main 46 / Extra 13 / Side 0 are within OCG size rules; Ash Blossom & Joyous Spring and The Fallen & The Virtuous are each run 3 times against a legal limit of 2; Branded Fusion, Branded in High Spirits and Bystial Magnamhut are each run once, within their Limited limit of 1; Archetype exact-name purity is 1.7% (1 of 59 archetype-tagged copies)
  • Inferred: Starter access about 0.93 (searchers) and Resonator core about 0.63 (hypergeometric); Consistency, brick and interaction scores from card text and copy histogram; Engine coherence judged from the archetype spread
  • Provisional: Matchup and format fit (no dated meta sample or tournament link); Tournament reliability (no win-rate telemetry)
  • Data gaps: no combos supplied - combo floor, median and ceiling are text-only inference no tournament link - archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter/OTK rates) Meta Power is provisional unless a dated metagame sample is supplied no side deck present, so post-side adaptability cannot be assessed guides_evidence contains 0 guides for the archetype

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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