Firewall Deck #768705 — Yu-Gi-Oh! OCG
56 Main, 14 Extra, incl. Firewall Defenser x3, Lady Debug x3, Micro Coder x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Backup Secretary x1
- Code Exporter x1
- Code Generator x2
- Code of Soul x1
- Code Radiator x1
- Dotscaper x1
- Droll & Lock Bird x1
- Firewall Defenser x3
- Firewall Guardian x1
- Lady Debug x3
- Micro Coder x3
- Nibiru, the Primal Being x3
- Parallel eXceed x2
- SIMM Tablir x1
- Wizard @Ignister x1
- Cyberse Code Magician x1
- Cyberse Sage x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Effect Veiler x3
- Cynet Codec x1
- Cynet Mining x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Triple Tactics Thrust x3
- Cynet Conflict x1
- Destructive Daruma Karma Cannon x1
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (14)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Code Talker x1
- Code Talker Inverted x1
- Cyberse Contract Witch x1
- Decode Talker Heatsoul x1
- Decode Talker Integration x1
- Excode Talker x1
- Firewall Dragon x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- Linguriboh x1
- Linkuriboh x1
- Transcode Talker x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 49 |
| Going First | 48 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link-summon Link-3 to Link-5 Cyberse monsters (Code Talker, Firewall, @Ignister shells) into 2300-3000 ATK boards such as Firewall Dragon Darkfluid - Neo Tempest Terahertz and Decode Talker Integration (Inferred from card text); Stun the opponent's board with hand traps and negations (Ash Blossom, Infinite Impermanence, Effect Veiler, Evenly Matched) and win on the resulting unanswered Link board (Inferred)
- Turn 1 (going first): Opening hand with a searcher (Lady Debug, Backup @Ignister, Cynet Mining) to reach a 2-card Link bootstrap, keeping Ash Blossom or Infinite Impermanence for the opponent's first interaction (Inferred)
- Turn 2 (going second): Six-card hand with a hand trap (P at least one hand trap in hand 6 is about 0.88) to negate the opponent's first board-setting effect, then rebuild through Code Talker and Firewall searchers (Inferred)
- Recovery: Firewall Defenser and Firewall Guardian send-to-GY effects re-Special Summon Firewall monsters from the Deck; Code Generator and Cynet Codec re-search Cyberse monsters (Inferred from card text)
- After siding: Not supported by the list: the deck has 0 side cards, so no post-side plan can be evaluated
Why it scores here
The deck reliably opens a searcher: the probability of at least one searcher-text card in a 5-card opening hand is about 0.90, and at least one archetype-core card is about 0.78 (Inferred from the hypergeometric table). Its engine is split across Firewall, Code Talker, @Ignister and generic Cyberse cards, so the link-into-board conversion is plausible but not dependably coherent; the archetype purity is only 5.7% exact-name. Interaction is the strongest part of the list, with 16 hand-trap or negation cards and roughly 88% odds of one in a going-second hand. No combo boards or tournament results exist, so the floor and median are inferred from text only and kept low, and the score does not come from averaging card scores or from the Firewall archetype's popularity. The list is illegal because it runs 3 Ash Blossom & Joyous Spring against a limit of 2, and it has no side deck, so it is capped and scored as a structural-only evaluation.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher-text card in opening 5) = 0.90; archetype core 0.78 in hand 5, but the engine spans four sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 42 | Hand-trap and tech-heavy list (16 hand traps, 21 tech) with two engine families risks conflicting or dead hands; no brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Link-3 to Link-5 boards reach 2300-3000 ATK by text, but no recorded combo boards exist, so the ceiling is text-only (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so the median output is unmeasured; the low score reflects the missing evidence rather than a known floor (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Multiple negation routes and Firewall/Code Talker recursion give independent answers after one disruption (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and send-to-GY recursion (Cynet Codec, Firewall Defenser) support grind; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | 16 hand-trap or negation cards plus removal text (Ash Blossom, Infinite Impermanence, Evenly Matched, Effect Veiler) give layered interaction; Ash is over the copy limit (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 60 | P(at least one hand trap in going-second hand 6) = 0.88; board-breaking via Lightning Storm and Harpie's Feather Duster is Inferred |
| D9 | Offensive Pressure & Closing Power | 55 | Link boards reach 2300-3000 ATK (Firewall Dragon Darkfluid 3000, Allied Code Talker @Ignister 2300); no closing data (Verified stat, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main cards with 21 tech and 0 floodgate; 5.7% exact archetype purity, with about 34 generic and 16 Code Talker copies (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Extra Deck cards (13 Link, 1 Fusion) cover Link-1 to Link-5 requirements with broad coverage (Verified composition) |
| D12 | Side Deck Adaptability | 5 | Zero side deck cards, so no post-side adaptability exists for best-of-3 play (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or meta-share data; format fit is Provisional until a dated sample exists (Provisional) |
| D14 | Pilotability & Error Tolerance | 50 | Multi-step Link chains with several branching hand-trap timings are demanding but learnable; no pilot data (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist / copy-limit exposure (-8); No post-side plan (-4); Illegal cap (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49 + 0.20*42 - 12 = 35.6, then capped to 30 because the list is Illegal (copy limit exceeded)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (20 searcher-text cards) gives about a 0.90 chance of a searcher in the opening hand
- Layered interaction with 16 hand-trap or negation cards and about 0.88 odds of a hand trap in a going-second hand
- Extra Deck of 14 covers the Link-1 to Link-5 range with 2300-3000 ATK boards
Weaknesses
- Illegal as built: 3 copies of Ash Blossom & Joyous Spring against an OCG limit of 2
- Low archetype purity (5.7% exact name); the engine is split across Code Talker, Firewall, @Ignister and generic Cyberse cards
- No side deck, so no post-side plan and no best-of-3 adaptability
- No combo, tournament or win-rate evidence, so the floor and median are unmeasured
Critical choke points
- The Link-3 to Link-5 bootstrap depends on a small set of 2-card starters; a single hand disruption can leave no Link route (Inferred)
- Going-first hands without a searcher or a Link starter have no functional plan (Inferred)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | nothing; or a legal non-copy-limited card | Brings the list within the OCG copy limit so it can be scored as a legal deck |
| 2 | 1 generic tech card | a 1-3 card side deck | Adds a post-side plan for best-of-3 play |
| 3 | 1-2 generic (non-Cyberse) cards | archetype-core Firewall or Code Talker cards | Raises exact archetype purity and engine coherence |
Evidence & confidence
- Verified: Legality: 56 main, 14 extra, 0 side; Ash Blossom & Joyous Spring 3 copies against a Semi-Limited limit of 2 (Illegal); Composition: 16 hand traps, 21 tech, 0 floodgate, 13 Link and 1 Fusion Extra cards, archetype purity 5.7%; Usage statistics: 8 of 25 core cards present (32%)
- Inferred: Opening-hand probabilities for searchers (0.90), archetype core (0.78) and hand traps going second (0.88); Engine and Link-route reads from card text; Interaction density (Ash, Infinite Impermanence, Evenly Matched, Effect Veiler) and recursion routes
- Provisional: Meta Power and format fit (no dated metagame sample; no tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and no side deck
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