Firewall Deck #768705 — Yu-Gi-Oh! OCG

56 Main, 14 Extra, incl. Firewall Defenser x3, Lady Debug x3, Micro Coder x3. Created Oct 20, 2026 by YGO Mod.

Deck Firewall OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 49
Reliability 42
Going First 48
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 48
Going Second 54
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-summon Link-3 to Link-5 Cyberse monsters (Code Talker, Firewall, @Ignister shells) into 2300-3000 ATK boards such as Firewall Dragon Darkfluid - Neo Tempest Terahertz and Decode Talker Integration (Inferred from card text); Stun the opponent's board with hand traps and negations (Ash Blossom, Infinite Impermanence, Effect Veiler, Evenly Matched) and win on the resulting unanswered Link board (Inferred)
  • Turn 1 (going first): Opening hand with a searcher (Lady Debug, Backup @Ignister, Cynet Mining) to reach a 2-card Link bootstrap, keeping Ash Blossom or Infinite Impermanence for the opponent's first interaction (Inferred)
  • Turn 2 (going second): Six-card hand with a hand trap (P at least one hand trap in hand 6 is about 0.88) to negate the opponent's first board-setting effect, then rebuild through Code Talker and Firewall searchers (Inferred)
  • Recovery: Firewall Defenser and Firewall Guardian send-to-GY effects re-Special Summon Firewall monsters from the Deck; Code Generator and Cynet Codec re-search Cyberse monsters (Inferred from card text)
  • After siding: Not supported by the list: the deck has 0 side cards, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens a searcher: the probability of at least one searcher-text card in a 5-card opening hand is about 0.90, and at least one archetype-core card is about 0.78 (Inferred from the hypergeometric table). Its engine is split across Firewall, Code Talker, @Ignister and generic Cyberse cards, so the link-into-board conversion is plausible but not dependably coherent; the archetype purity is only 5.7% exact-name. Interaction is the strongest part of the list, with 16 hand-trap or negation cards and roughly 88% odds of one in a going-second hand. No combo boards or tournament results exist, so the floor and median are inferred from text only and kept low, and the score does not come from averaging card scores or from the Firewall archetype's popularity. The list is illegal because it runs 3 Ash Blossom & Joyous Spring against a limit of 2, and it has no side deck, so it is capped and scored as a structural-only evaluation.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher-text card in opening 5) = 0.90; archetype core 0.78 in hand 5, but the engine spans four sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 42 Hand-trap and tech-heavy list (16 hand traps, 21 tech) with two engine families risks conflicting or dead hands; no brick data (Inferred)
D3 Combo Conversion & Ceiling 45 Link-3 to Link-5 boards reach 2300-3000 ATK by text, but no recorded combo boards exist, so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so the median output is unmeasured; the low score reflects the missing evidence rather than a known floor (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple negation routes and Firewall/Code Talker recursion give independent answers after one disruption (Inferred from card text)
D6 Resource Economy, Recovery & Grind 50 Searchers and send-to-GY recursion (Cynet Codec, Firewall Defenser) support grind; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 62 16 hand-trap or negation cards plus removal text (Ash Blossom, Infinite Impermanence, Evenly Matched, Effect Veiler) give layered interaction; Ash is over the copy limit (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 P(at least one hand trap in going-second hand 6) = 0.88; board-breaking via Lightning Storm and Harpie's Feather Duster is Inferred
D9 Offensive Pressure & Closing Power 55 Link boards reach 2300-3000 ATK (Firewall Dragon Darkfluid 3000, Allied Code Talker @Ignister 2300); no closing data (Verified stat, Inferred use)
D10 Main Deck Efficiency & Flexibility 45 56 main cards with 21 tech and 0 floodgate; 5.7% exact archetype purity, with about 34 generic and 16 Code Talker copies (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck cards (13 Link, 1 Fusion) cover Link-1 to Link-5 requirements with broad coverage (Verified composition)
D12 Side Deck Adaptability 5 Zero side deck cards, so no post-side adaptability exists for best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share data; format fit is Provisional until a dated sample exists (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Link chains with several branching hand-trap timings are demanding but learnable; no pilot data (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 48, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist / copy-limit exposure (-8); No post-side plan (-4); Illegal cap (-6). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49 + 0.20*42 - 12 = 35.6, then capped to 30 because the list is Illegal (copy limit exceeded)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (20 searcher-text cards) gives about a 0.90 chance of a searcher in the opening hand
  • Layered interaction with 16 hand-trap or negation cards and about 0.88 odds of a hand trap in a going-second hand
  • Extra Deck of 14 covers the Link-1 to Link-5 range with 2300-3000 ATK boards

Weaknesses

  • Illegal as built: 3 copies of Ash Blossom & Joyous Spring against an OCG limit of 2
  • Low archetype purity (5.7% exact name); the engine is split across Code Talker, Firewall, @Ignister and generic Cyberse cards
  • No side deck, so no post-side plan and no best-of-3 adaptability
  • No combo, tournament or win-rate evidence, so the floor and median are unmeasured

Critical choke points

  • The Link-3 to Link-5 bootstrap depends on a small set of 2-card starters; a single hand disruption can leave no Link route (Inferred)
  • Going-first hands without a searcher or a Link starter have no functional plan (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring nothing; or a legal non-copy-limited card Brings the list within the OCG copy limit so it can be scored as a legal deck
2 1 generic tech card a 1-3 card side deck Adds a post-side plan for best-of-3 play
3 1-2 generic (non-Cyberse) cards archetype-core Firewall or Code Talker cards Raises exact archetype purity and engine coherence

Evidence & confidence

  • Verified: Legality: 56 main, 14 extra, 0 side; Ash Blossom & Joyous Spring 3 copies against a Semi-Limited limit of 2 (Illegal); Composition: 16 hand traps, 21 tech, 0 floodgate, 13 Link and 1 Fusion Extra cards, archetype purity 5.7%; Usage statistics: 8 of 25 core cards present (32%)
  • Inferred: Opening-hand probabilities for searchers (0.90), archetype core (0.78) and hand traps going second (0.88); Engine and Link-route reads from card text; Interaction density (Ash, Infinite Impermanence, Evenly Matched, Effect Veiler) and recursion routes
  • Provisional: Meta Power and format fit (no dated metagame sample; no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck has no title and no side deck

More OCG Info

Firewall

Firewall Breakdown

 
 

 

 

 

 

 

 
 

 

 
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