Code Talker Deck #768703 — Yu-Gi-Oh! OCG
56 Main, 14 Extra, incl. Firewall Defenser x3, Lady Debug x3, Micro Coder x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Backup Secretary x1
- Code Exporter x1
- Code Generator x2
- Code of Soul x1
- Code Radiator x1
- Dotscaper x1
- Droll & Lock Bird x1
- Firewall Defenser x3
- Firewall Guardian x1
- Lady Debug x3
- Micro Coder x3
- Nibiru, the Primal Being x3
- Parallel eXceed x2
- SIMM Tablir x1
- Wizard @Ignister x1
- Cyberse Code Magician x1
- Cyberse Sage x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x3
- Effect Veiler x3
- Cynet Codec x1
- Cynet Mining x3
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- Lightning Storm x1
- Triple Tactics Thrust x3
- Cynet Conflict x1
- Destructive Daruma Karma Cannon x1
- Evenly Matched x3
- Infinite Impermanence x3
Extra Deck (14)
- Cyberse Desavewurm x1
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Code Talker x1
- Code Talker Inverted x1
- Cyberse Contract Witch x1
- Decode Talker Heatsoul x1
- Decode Talker Integration x1
- Excode Talker x1
- Firewall Dragon x1
- Firewall Dragon Darkfluid - Neo Tempest Terahertz x1
- Linguriboh x1
- Linkuriboh x1
- Transcode Talker x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Stun, Midrange
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link Summon Code Talker / Cyberse Link-4 and Link-5 monsters (Firewall Dragon Darkfluid, Accesscode Talker, Decode Talker Integration) for 2300 to 3000 ATK boards; Stun-style disruption with 16 hand-trap and negation cards, then convert the resulting free turn into a Link board
- Turn 1 (going first): Open a searcher (Lady Debug, Backup @Ignister, Cynet Mining, Code Generator) to find a Level 3 or lower Cyberse starter, go to the Link Summon with Code Talker Inverted or Code Talker, and keep Ash Blossom or Infinite Impermanence up as protection (Inferred from text)
- Turn 2 (going second): Use the six-card hand to hold Ash Blossom, Effect Veiler, Droll & Lock Bird or Evenly Matched against the opponent's first board, then rebuild a Link board from Code Talker and Cyber engine searches (Inferred)
- Recovery: Rebuild from the Graveyard through Code Talker Inverted, Code Talker and Backup Secretary recursion effects and Link Monsters that revive from the GY (Inferred from text)
- After siding: No Side Deck is registered, so there is no post-side plan; the deck cannot adapt between games in its current list
Why it scores here
The deck reliably finds a searcher (about 90 percent chance of at least one searcher-text card in a five-card hand, Inferred from the hypergeometric table) and runs 16 hand-trap or negation cards, which gives it real interaction density and makes it strong against a board it did not build. Its conversion ceiling depends on Code Talker and Cyber Link lines that the evidence can only read from card text, because no recorded combo boards exist, so the ceiling and the median are both inferred and the median is scored lower for that reason. The score is built from consistency, interaction and going-second power on the system, not from averaging card scores and not from archetype popularity, which the usage data only confirms as a real list. The list is illegal (three copies of Ash Blossom & Joyous Spring against a limit of two), so it does not receive a normal Final score and is capped at 30 as a theoretical, structural-only read.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one searcher-text card in a 5-card opening hand) ≈ 0.90; archetype core group P(open ≥1) ≈ 0.72; 12 copies of the core group (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 16 hand-trap cards give P(≥1 hand trap in a 6-card going-second hand) ≈ 0.88, but many hands hold only interaction with no engine; 21 tech cards add dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable recorded boards (total_combos 0); ceiling read from Link-5 and Link-4 text and Code Talker ATK gains only (Inferred from text) |
| D4 | Combo Floor & Median Output | 40 | No recorded combos, so no median or floor is measurable; scored conservatively (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Several independent starters (Micro Coder x3, Cynet Mining x3, Lady Debug x3, Backup @Ignister x3) and redundant recursion via Code Talker Inverted and Backup Secretary (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Resource signature and net card advantage are not measurable without combo boards; recursion from the Graveyard is present in text only (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 16 negation-text cards and 12 removal-text cards, with Firewall Dragon Darkfluid and Allied Code Talker negating in the Battle Phase (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps and Blind-Second-style negation are dense; no going-second win-rate telemetry exists (Inferred from text) |
| D9 | Offensive Pressure & Closing Power | 60 | Link ATK reaches 2300 to 3000 with Code Talker ATK gains; no recorded end-board data (Inferred from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main cards with 30 distinct main-deck cards and a copy histogram of 16 singles, 2 doubles and 12 triples; a 3-of over the Semi-Limited limit; only 22.9 percent exact Code Talker purity (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Extra Deck cards: 13 Link monsters and 1 Fusion; Link-2 to Link-5 coverage spans the engine well (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty (side_count 0), so no post-side adaptability exists in this list (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated metagame sample; archetype meta share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Link chains, several Code Talker restrictions and a 56-card main with many interaction timings are hard to pilot (Inferred) |
How the score was computed
Strategy profile: Combo profile (primary), no secondary blend applied to the weight vector. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-5); Side deck absence (-3). Final formula: Pre-cap: 0.80*Structural(54) + 0.20*TournamentReliability(45) + Modifiers(-8) ≈ 44 (Meta provisional, no dated sample). Illegal list: capped at 30 as theoretical/structural-only per the legality guardrail.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 16 hand traps and negation-text cards plus 12 removal-text cards
- Searcher density: 20 searcher-text cards give a high chance of a starter in hand
- Link-heavy Extra Deck of 13 Link monsters with Link-5 threats up to 3000 ATK
- Redundant starters across Micro Coder, Cynet Mining, Lady Debug and Backup @Ignister
Weaknesses
- Illegal as built: three copies of Ash Blossom & Joyous Spring against a limit of two
- No Side Deck registered, so no post-side adaptation
- Low exact archetype purity at 22.9 percent, with 21 tech cards diluting engine density
- No recorded combo boards, so the ceiling and median cannot be verified
Critical choke points
- Ash Blossom & Joyous Spring copy limit: the list cannot be played legally until one copy is removed
- Single Code Talker Link-3 and Link-4 starters must be reached through Link material, so a failed searcher turn stalls the Link line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-copy-limited hand trap or a second Cyber searcher | Restores legality; the deck is otherwise structurally playable, and the cut takes the deck to 2 copies of a Semi-Limited card |
| 2 | One of the 1-of Harpie's Feather Duster or Lightning Storm tech cards | A Side Deck of 15 cards targeting the most common board styles | A side deck adds post-side adaptability, which the current list entirely lacks |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring run 3, legal copies 2; Main 56 and Extra 14 are within the OCG size rules; Side is 0; Limited cards Droll & Lock Bird, Harpie's Feather Duster and Linkuriboh are each run 1 copy and are legal; Extra Deck composition: 13 Link monsters and 1 Fusion; Exact archetype purity 22.9 percent
- Observed: Usage statistics: 36 stat rows, 24 percent of core cards present
- Inferred: Hypergeometric starter, hand-trap and archetype-core probabilities; Interaction density from card text (16 negation, 12 removal); Link-chain pilotability and engine conflicts from text
- Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link
- Data gaps: No parseable combos (total_combos 0): floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot records are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Deck title is null in the export No Side Deck in the list, so post-side plans cannot be evaluated Meta Power is Provisional without a dated metagame sample
Couldn't load the combos





