Machina Deck #768701 — Yu-Gi-Oh! OCG

45 Main, 14 Extra, incl. Infinitrack Harvester x3, Mulcharmy Fuwalos x3, Night Train Blue Traveler x3. Created Oct 20, 2026 by YGO Mod.

Deck Machina OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 55
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 55
Going Second 48
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 45 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck Xyz/Link boards (Superdreadnought Rail Cannon, Machina Citadel) and Train/Infinitrack recursion pressure; Machina Citadel / Machina Fortress board-breaking via Machine-tribe support
  • Turn 1 (going first): Search 1 Train or Machina starter (Exceptional Schedule, Heavy Forward, Machina Redeployment) and bring a Level 10 Machine (Night Train Blue Traveler) for Xyz or Link follow-up; the line depends on the 3x Night Train and is not guaranteed.
  • Turn 2 (going second): Hold Ash Blossom and Dominus Purge to stop the opponent's search or summon, then recover with Night Train or Mulcharmy Fuwalos draw effects.
  • Recovery: Night Train and Heavy Freight Train Derricrane recycle Level 10 EARTH Machines from the GY; Clockwork Night and Ruffian Railcar recover searches.
  • After siding: No side deck is registered, so no post-side plan exists (Inferred from the 0-card side count).

Why it scores here

The deck is scored as a system, not as an average of its cards, and it is illegal as submitted, so the Final score is capped and the result is structural only. Its searcher density (25 searcher-text cards; P(at least one searcher in a 5-card hand) about 0.99) makes it reliably open a functional hand, but the engine is split across Train (19), Infinitrack (13), Machina (6) and Mulcharmy (3) cards, with only 6 exact Machina names (10.2% purity), so the starters rarely form one line. Night Train Blue Traveler, the key Level 10 starter, is in the opening hand only about 30% of the time on the first draw. Closing power is strong because the Extra Deck carries several 3000+ ATK Superdreadnought bosses and Machina Citadel. The deck has no recorded boards, no archetype win-rate data, no tournament link and no side deck, so the combo floor and ceiling and the post-side read remain unknown. Popularity was not credited and the three-copy Ash Blossom, which is over the OCG limit, is the largest single deduction.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in 5 cards) is about 0.99 for searchers, but only about 0.30 for the 3-copy Night Train core; the engine is split across three sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Archetype-core proxy brick probability about 0.08; 9 triple-copy slots and conflicting Level 10 and Level 4 requirements raise redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards (combos_evidence total 0); conversion ceiling is a text-only read of Superdreadnought and Night Train lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured; the sub-archetype split suggests a low floor (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple recursion routes (Night Train, Heavy Freight Train Derricrane, Clockwork Night) but a single Level 10 engine chain limits independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 58 Recursion from GY and search effects (Ruffian Railcar, Clockwork Night, Night Train) give a good grind profile (Inferred)
D7 End-Board & Interaction Quality 62 17 removal-text and 10 negation-text cards; Ash Blossom and Dominus Purge are present but Ash is over the copy limit (Inferred semantic)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-6 hand-trap probability about 0.36; Machina Citadel and Super Dora cover boards, but there is no recorded board data (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck holds Gustav Rocket (ATK 5000), Juggernaut Liebe (4000), Gustav Max, Super Dora and Flying Launcher (3800) (Verified card text and stats)
D10 Main Deck Efficiency & Flexibility 55 45 main cards with 26 distinct entries and 9 triple-copy slots; the size is legal but the spread is wide (Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Extra cards across Link and Xyz with a few flexible Xyz; several Level 10 bosses need the same material pool (Inferred)
D12 Side Deck Adaptability 15 No side deck (side count 0); no post-side plan is possible (Verified from legality)
D13 Matchup Coverage & Format Fit 45 No tournament share or matchup record exists in the export; OCG banlist exposure lowers the fit read (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-archetype decision tree with several conditional searches and Extra Deck summon restrictions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 55, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure_over_limit (-9); no_side_deck (-3). Final formula: Illegal cap applied: Final = 0.80*Structural(53) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = 40, then capped to 30 because the deck is Illegal (theoretical/structural only; Meta Power provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (25 cards) gives high opening-hand access to a starter
  • Extra Deck carries several 3000+ ATK bosses with recursion routes
  • Several GY recursion effects support grind after a disruption

Weaknesses

  • Illegal as listed: Ash Blossom & Joyous Spring over the OCG copy limit
  • Low exact archetype purity (10.2%); the engine is split across Train, Infinitrack, Machina and Mulcharmy
  • No side deck, so no best-of-3 adaptation

Critical choke points

  • Night Train Blue Traveler (3 copies) is the main Level 10 starter; it appears in the opening hand only about 30% of the time on the first draw
  • Dependence on Level 10 EARTH Machine monsters for both Extra Deck summons and recovery
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring None; the deck must run 2 copies to be legal Restores legality under the OCG Semi-Limited limit so a normal Final score can be assigned
2 A low-impact tech slot A second copy of a Level 10 EARTH Machine starter or a side deck of 15 cards Adds a side plan and reduces dependence on a single Level 10 starter

Evidence & confidence

  • Verified: Main 45, Extra 14, Side 0 against OCG size rules; Ash Blossom & Joyous Spring: 3 copies vs OCG limit 2 (Semi-Limited); Superdreadnought Rail Cannon Gustav Max is Limited with 1 copy run (legal); Extra Deck card stats and text for listed bosses
  • Inferred: Searcher access probability about 0.99 for a 5-card opening hand; Night Train first-draw probability about 0.30; Interaction density (17 removal-text and 10 negation-text cards); Going-first and going-second splits
  • Provisional: Meta Power (no dated metagame sample); Tournament reliability (no win-rate or brick telemetry); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first, going-second, matchup, brick and starter rates) no side deck registered, so the post-side plan is unknown Meta Power is provisional without a dated metagame sample

More OCG Info

Machina

Machina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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