Dinomorphia Deck #768696 — Yu-Gi-Oh! OCG

47 Main, 23 Extra, incl. Dinomorphia Therizia x3, Nadir Servant x3, Dinomorphia Frenzy x3. Created Oct 20, 2026 by YGO Mod.

Deck Dinomorphia OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
34± 8/ 100
Power Score
Structural 48
Reliability 40
Going First 46
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 46
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Stun
  • Format: ocg

Legality

Main 47 / Extra 23 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Dinomorphia Kentregina, Rexterm or Z-ARC from the Extra Deck and attack or use the large ATK to close the game; Synchro and Fusion boss monsters from the Extra Deck supported by Branded and Albaz fusion lines
  • Turn 1 (going first): Open with Dinomorphia Therizia or Fallen of Albaz, add or set the Dinomorphia traps, then Fusion Summon a boss from the Extra Deck (theoretical, not verified by boards)
  • Turn 2 (going second): Use the six-card hand hand traps (Ash Blossom, Maxx C, Droll and Lock Bird, Infinite Impermanence) to stop the opponent, then rebuild the board with a Fusion or Synchro boss
  • Recovery: Recycle Dinomorphia traps from the GY via Therizia and Frenzy effects; rebuild with searchers such as Ecclesia and Blazing Cartesia
  • After siding: No side deck is registered, so there is no post-side plan; this is a structural-only read

Why it scores here

The deck is scored as a system, not as an average of its cards. Its archetype core (12 Dinomorphia-core copies, P(at least one in the opening 5) of about 0.79) gives it a reasonable chance of a live starter, but 22 Trap cards and 29 level-0 spells and traps make many opening hands dead or redundant, so consistency is only moderate. Interaction is the strongest area: 12 negation-text cards, 24 removal-text cards and 6 hand traps give layered interruption and a good chance of stopping the opponent's first play when going second. The offensive ceiling is real because Kentregina, Rexterm and Z-ARC can end a game, but there are no recorded boards, so the combo ceiling and median are inferred from text only. The score is capped down because the list is illegal: three Forbidden cards are present, the Extra Deck holds 23 cards against a limit of 15, and there is no side deck. Popularity and archetype usage did not earn points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core card in opening 5) about 0.79; the starter line depends on Therizia and Fallen of Albaz, so about 55 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 22 Traps and 29 level-0 non-monsters in 47 Main Deck cards suggest a high brick rate; about 45 (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from Kentregina, Rexterm and Z-ARC card text only; about 45 (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence has no boards, so floor and median cannot be measured; about 40 (Inferred, text-only)
D5 Interruption Resilience & Route Redundancy 50 Six hand traps and Trap-based recursion give some continuation after disruption, but the single Fusion and Synchro chain is fragile; about 50 (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery depends on GY Dinomorphia Traps and searchers; no resource data; about 45 (Inferred)
D7 End-Board & Interaction Quality 65 12 negation-text, 24 removal-text and 6 hand-trap cards give layered interaction; about 65 (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Hand-trap coverage when going second is about 0.58 in the six-card hand; Trap-based board breaking is partial; about 60 (Inferred)
D9 Offensive Pressure & Closing Power 60 Kentregina at 4000 ATK, Z-ARC at 4000 ATK and Rexterm at 3000 ATK provide closing power; no attack-stat evidence from boards; about 60 (Inferred)
D10 Main Deck Efficiency & Flexibility 40 47 Main Deck cards within the 40-60 range, but the copy-limit violations and a high non-monster share lower efficiency; about 40 (Inferred)
D11 Extra Deck Efficiency & Coverage 25 23 Extra Deck cards exceed the OCG limit of 15, so the Extra slot is over-allocated; about 25 (Verified illegal)
D12 Side Deck Adaptability 10 No Side Deck is present; there is no post-side plan to score; about 10 (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype share is not available; about 40 (Provisional)
D14 Pilotability & Error Tolerance 35 Several multi-step Fusion lines and Trap timing decisions; error tolerance is low; about 35 (Inferred)

How the score was computed

Strategy profile: Combo 85 / Midrange 15 (disclosed as a blend). Structural ≈ 48, Going First ≈ 46, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); then banlist-exposure modifier applied; illegal list capped low and structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.79 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 12 negation-text, 24 removal-text and 6 hand-trap cards
  • Good archetype-core density for a starter (about 0.79 in the opening 5)
  • High-ATK closing bosses (Kentregina, Rexterm, Z-ARC)

Weaknesses

  • Illegal list: three Forbidden cards and a 23-card Extra Deck
  • No side deck, so no post-side plan
  • Brick-prone: 22 Traps and 29 level-0 non-monsters
  • Mixed sub-archetypes lower engine coherence (exact-name purity 15.7%)

Critical choke points

  • Fallen of Albaz is the common link to most Fusion routes; its loss breaks several lines
  • Forbidden Albion and Baronne are unplayable, so their slots' replacements decide the Extra Deck shape
Priority Remove Add Reason
1 Self-Destruct Button x3 and Baronne de Fleur x1 (Forbidden) Legal Dinomorphia or Fallen of Albaz support cards These cards are Forbidden in OCG, so the list cannot be played as built.
2 Albion the Branded Dragon x2 (Forbidden) A legal Fusion boss from the Branded or Albaz lines Albion is Forbidden, and removing it also brings the Extra Deck to a legal size.
3 Extra Deck cards above 15 (about 8 cards) None; trim the Extra Deck to 15 The OCG Extra Deck limit is 15, and the list has 23.
4 Two or three level-0 traps A Side Deck of 15 cards A Side Deck is needed for a post-side plan and to cover the matchup gaps.

Evidence & confidence

  • Verified: Illegal: three Forbidden cards present (Self-Destruct Button x3, Albion x2, Baronne x1); Extra Deck has 23 cards, above the OCG limit of 15; No Side Deck is registered; Archetype core group P(at least one in opening 5) about 0.79
  • Inferred: Consistency and brick rates from hypergeometric estimates and composition; Interaction density from card text (negation and removal counts); Ceiling and offensive power from card text and stats; Going-first and going-second estimates from hand-trap probability
  • Provisional: Meta power and matchup fit: no dated meta sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick, starter or OTK rates) No Side Deck registered Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Dinomorphia

Dinomorphia Breakdown

 
 

 

 

 

 

 

 
 

 

 
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