Shaddoll Deck #768673 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Mekk-Knight Purple Nightfall x3, Performage Trick Clown x3, Naelshaddoll Ariel x3. Created Oct 20, 2026 by YGO Mod.

Deck Shaddoll OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 58
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 59 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion Summon large Shaddoll and Invoked monsters (El Shaddoll Winda, Anoyatyllis, Shekhinaga, Invoked Elysium) from the Extra Deck and attack or bounce/destroy opposing threats; Flip-monster recursion and Link/Fusion bootstrap through Shaddoll Construct, Aleister and Mekk-Knight extenders
  • Turn 1 (going first): Open a Shaddoll starter or searcher (Hedgehog, Core, Fusion), flip a monster to search or Special Summon a second Shaddoll, then Fusion Summon an El Shaddoll boss
  • Turn 2 (going second): Use Squamata, Dragon and Winda interaction to clear the board, then Fusion Summon through the remaining Shaddoll monsters in the GY and Extra Deck
  • Recovery: Recur Shaddoll monsters from the GY with Resh Shaddoll Incarnation, Naelshaddoll Ariel and Qadshaddoll Keios, then rebuild the Fusion engine from the banished pool
  • After siding: Not evaluable: the deck runs no side deck (0 of up to 15 slots), so no post-side plan exists in this list

Why it scores here

The list is Illegal as submitted because it runs 3 copies of Allure of Darkness against an OCG limit of 1, so the score is capped and labelled structural-only. Structurally the system opens a live Shaddoll starter reasonably often (P(at least one archetype core card in a 5-card hand) about 0.73; searcher text about 0.81), and its flip-monster recursion and Fusion/Link bootstrap give it real redundancy after disruption. Interaction density is high from removal-text monsters and spells, while the 59-card main deck carries roughly 46% off-archetype copies (Invoked, Mekk-Knight, Performage, Greed) and 5 unresolved passcodes, which cost brick management and median output. The deck has no side deck and no matchup or meta data, so post-side and matchup dimensions rest on provisional reads. Popularity of the Shaddoll archetype and the individual card scores were not used; the score comes from the system's consistency, interaction and resilience on the list as built.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one of 13 archetype-core copies in opening hand) about 0.73; P(at least one searcher text card) about 0.81 (Inferred)
D2 Opening-Hand Quality & Brick Management 48 5 unresolved passcodes plus off-archetype Performage and Greed cards create dead or conflicting hands; no brick estimate beyond hypergeometric proxy (Inferred)
D3 Combo Conversion & Ceiling 58 Two-card Fusion bootstrap to El Shaddoll bosses is clear, but no recorded boards exist to confirm the ceiling (Inferred from text)
D4 Combo Floor & Median Output 45 No recorded combos; median output is inferred from typical Fusion lines and falls below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Flip recursion (Ariel, Resh, Keios, Falco) and GY Fusion-substitute lines give independent routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Draw and search effects (Pot of Avarice, Shaddoll Beast, Hedgehog, Magical Meltdown) regenerate resources; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 66 21 removal-text and 5 negation-text effects across Squamata, Dragon, Apkallone and Grysta; only one limited hand trap (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Going-second board breaking relies on Winda floodgate, Dragon bounce and Shaddoll Fusion recovery; no going-second win data (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra-Deck bosses reach 2500 to 3200 ATK (Elysium 3200) and some piercing or direct text exists (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 46 59 main-deck slots include 34 off-archetype copies and 5 unresolved cards, so compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Full 15-card Extra Deck with 12 Fusion and 3 Link monsters; several Fusion bosses need specific materials (Verified composition)
D12 Side Deck Adaptability 15 No side deck at all in the export despite 15 side slots allowed, so no post-side adaptability (Verified legality)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample; archetype share unavailable, so placed at neutral provisional value (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion lines with flip-trigger timing and many card-specific choices raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Combo secondary (structural weights applied without blending). Structural ≈ 55, Going First ≈ 58, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional): 0.80*55 + 0.20*45 = 53; banlist-exposure modifier -12 gives 41; Illegal status caps the reported score at 35 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ 0.27 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Shaddoll recursion and flip-monster search give multiple routes to a live board
  • Extra Deck holds several boss-level Fusion monsters with strong ATK and removal or negation text
  • Interaction density is high for a midrange list

Weaknesses

  • Illegal copy-limit violation on Allure of Darkness
  • 46% of main-deck copies are off-archetype or generic, lowering consistency
  • No side deck, so best-of-3 adaptation is absent
  • Five passcodes in the main deck do not resolve to cards

Critical choke points

  • Shaddoll Fusion and El Shaddoll Fusion as the only Fusion Spells for most boss lines
  • Single limited hand trap (PSY-Framegear Gamma) as the only hand-trap answer
Priority Remove Add Reason
1 Allure of Darkness (2 of 3 copies) Shaddoll Schism or a second Shaddoll searcher Brings the list within the OCG copy limit of 1 and replaces the over-limit copies with an on-archetype card
2 Unresolved passcodes 86120751 and 20366274 Verified Shaddoll cards from the archetype core Resolves the unknown cards and reduces off-archetype and brick risk
3 Performage Trick Clown or Damage Juggler Shaddoll Core or Squamata copy Reduces off-archetype copies and raises Shaddoll-engine density
4 None (side is empty) A 3 to 6 card side deck with Shaddoll Schism and anti-Fusion or anti-floodgate tech Adds post-side adaptability, which this list currently lacks entirely

Evidence & confidence

  • Verified: Deck is Illegal: Allure of Darkness 3 copies vs OCG limit 1; Main 59, Extra 15, Side 0 (all within size rules); Archetype purity 54.1% exact; 34 off-archetype copies; 5 unresolved passcodes counted as main
  • Inferred: P(at least one archetype-core card in hand5) about 0.73; P(at least one searcher text card) about 0.81; Engine and resilience reads from card text and flip/recursion structure; Going-first and going-second power estimates
  • Provisional: Meta power (null, no dated sample); Matchup and format-fit score (no tournament or meta data); Tournament reliability component
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent 2 passcodes (86120751 x3, 20366274 x2) in CardIDList could not be resolved to cards and were counted as main no win-rate telemetry; going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is provisional without a dated metagame sample no side deck present, so side and post-side plans cannot be evaluated

More OCG Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
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