Galaxy Photon Deck #768640 — Yu-Gi-Oh! OCG

53 Main, 15 Extra, incl. Astral Kuriboh x3, Galaxy Knight x3, Galaxy Wizard x3. Created Oct 20, 2026 by YGO Mod.

Deck Galaxy Photon OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 20, 2026
56± 8/ 100
Power Score
Structural 62
Reliability 52
Going First 62
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 62
Going Second 55
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Xyz (mechanic)
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status: Legal with warning.

Identity & game plan

  • Win condition: Xyz Summon a Galaxy-Eyes / Photon Xyz (Galaxy-Eyes Photon Dragon line, Number C62, Number 38, Number 107, Neo Galaxy-Eyes Photon Dragon) and attack with 3000-4500 ATK; Galaxy-Eyes Photon Dragon and Galaxy Knight level-8 beats; Number 90 and Number 107 negation to clear blockers
  • Turn 1 (going first): T1 Photon Lead or Photon Vanisher/Advancer/Orbital to reach a Level 4 Photon/Galaxy board, then Galaxy Expedition / Accellight / Photon Sanctuary to extend, then Galaxy-Eyes Photon Dragon into an Xyz
  • Turn 2 (going second): Use Level 4 Photon/Galaxy monsters and Accellight to reach a board through the opponent's interaction, then Tachyon Transmigration or Number 38 to protect the Xyz; no hand trap backup
  • Recovery: Galaxy Trance (2000 LP) and Photon Change to revive Photon or Galaxy monsters from the GY, Galaxy Zero recursion, Trade-In card draw, and Photon Vanisher or Photon Orbital searches
  • After siding: No side deck is registered; there is no post-side plan in the evidence

Why it scores here

The deck opens reliably into a Level 4 Photon or Galaxy board through 7 Level-4 or Quick-Play starters (Photon Vanisher, Photon Advancer, Photon Orbital, Galaxy Wizard, Photon Lead, Accellight, Galaxy Expedition), with 13 searcher-text cards giving a 0.76 chance of at least one searcher in a 5-card opening hand (Inferred). Its ceiling is high because the Extra Deck holds several 4000-4500 ATK Xyz monsters with negation and attack-redirect text, and the Xyz routes are redundant, so the Main-Extra link is reinforced by Galaxy-Eyes Photon Dragon in three copies. The median is not measured because no boards were recorded, so the floor is an estimate only. Interaction is layered: Number 38, Number 107, Number 90, Neo Galaxy-Eyes Photon Dragon and Tachyon Transmigration can negate on the field, but there are zero hand traps, so going second is weaker. Popularity did not earn points: usage statistics show the archetype core is only partly present, and the score comes from consistency, median output and interaction on the whole system, not from averaging the individual card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in a 5-card hand) = 0.257 per card; about 7 Level-4 and Quick-Play starters give a combined reliable T1 engine (Inferred)
D2 Opening-Hand Quality & Brick Management 58 29 monsters and 17 spells, with 24 Level-0 spells and traps; Trade-In and Level-8 fodder reduce bricks, but conditional spells like Double Cipher and Eternal Galaxy add dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 68 No recorded boards, so the ceiling comes from text: Neo GEPD 4500 ATK, Number C62 4000 ATK, Full Armor 4000 ATK and Number 107 negation chains (Inferred semantic)
D4 Combo Floor & Median Output 52 combos_evidence total_combos is 0, so median and floor cannot be measured; scored at neutral-to-low with low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Photon Change, Galaxy Trance and Galaxy Zero provide GY recursion, and several Level-4 starters give independent lines; Monster Reborn is a single copy (Inferred)
D6 Resource Economy, Recovery & Grind 62 Trade-In, Galaxy Zero and Photon Vanisher search or recycle, but Galaxy Trance costs 2000 LP and recovery depends on Photon/Galaxy monsters in the GY (Inferred)
D7 End-Board & Interaction Quality 66 Number 38, Number 107, Number 90 and Neo GEPD negate; Tachyon Transmigration is a single-copy negation trap; interaction is layered but not hand-based (Inferred semantic)
D8 Going-Second & Board-Breaking Power 60 Going-second split is unavailable and there are zero hand traps; board breaking depends on Xyz negation text plus Number 38 redirect (Inferred)
D9 Offensive Pressure & Closing Power 78 Neo GEPD 4500 ATK, Number C107 4500 ATK, Number C62 3 attacks, and Full Armor 4000 ATK give strong end-board closing power (Inferred from card text)
D10 Main Deck Efficiency & Flexibility 66 54 main cards with 3/2/1 copy spread; 85% of main Photon/Galaxy/Kuriboh-linked copies (archetype spread) with generic and off-archetype tech kept low (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots: 7 Galaxy/Photon Xyz or Link cores with some single-copy off-engine picks (Cyber Dragon Nova, Draglubion, Numeron Dragon) reducing coherence (Verified composition)
D12 Side Deck Adaptability 30 No side deck is present, so post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample, so this stays neutral and provisional; meta-neutral structural score drops D13 (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Xyz chains, detaches and Level manipulation (Galaxy Wizard, Photon Vanisher) are demanding for pilots without a written line; no step counts are recorded (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 62, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Engine conflicts / off-theme Extra picks (-2); Weak post-side plan (-2). Final formula: 0.80*Structural(62) + 0.20*TournamentReliability(52) + ContextModifiers(-4) = 55.8 -> 56 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Photon/Galaxy engine with 3-copy Galaxy-Eyes Photon Dragon and multiple Level-4 starters
  • Redundant Xyz routes into 4000+ ATK bosses with recorded Number-series negation text
  • Compact main deck with 85%-plus Photon/Galaxy related copies and no dead archetype slots

Weaknesses

  • Zero side deck and zero hand traps leave going-second and post-side plans unsupported
  • Many Extra Deck slots are single copies with off-theme Xyz/Link picks
  • No recorded boards, so the median and floor cannot be verified

Critical choke points

  • Galaxy-Eyes Photon Dragon (3 copies) gates most Xyz routes
  • Galaxy Trance and Photon Change depend on Photon/Galaxy monsters remaining in the GY
Priority Remove Add Reason
1 Double Cipher (1 copy) Photon Emperor or Galaxy-Eyes Tachyon Primal (if legal and available) Double Cipher is a conditional trap that needs an opponent's highest-ATK monster and a specific Xyz with materials; the replacement stops dead draws
2 Cyber Dragon Nova (Extra) Number 107 or Galaxy-Eyes Tachyon Primal (Extra) Cyber Dragon Nova has no shared route with the Photon/Galaxy engine, while the Tachyon line is in the same engine
3 none Side deck of 3 to 6 cards (e.g. extra negation / hand-trap style cards if legal) A zero-slot side gives no post-side adaptation; the rubric weights D12 low for this reason

Evidence & confidence

  • Verified: Legal with warning: Monster Reborn Limited, 1 copy run, within limit; Main 54 and Extra 15 within OCG size rules; Composition: 29 monsters, 17 spells, 7 traps, 1 unresolved card; 3/2/1 copy histogram; Extra Deck breakdown: 11 Xyz, 1 Link, 3 more via Xyz / Number families
  • Observed: No boards recorded (combos_evidence total 0)
  • Inferred: Starter access 0.763 for searcher group; T1 Level-4 starter density (hypergeometric + text); Interaction layering from negation text on Number 38, Number 107, Number 90, Neo GEPD; Going-second weakness due to zero hand traps and 6-card hand; Recovery via Galaxy Trance, Photon Change, Galaxy Zero
  • Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13 neutral, dropped from structural)
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no side deck supplied: post-side scoring is provisional 1 passcode (10443957) in CardIDList could not be resolved to a card and was counted as main usage_statistics in_this_deck flag appears to ignore Extra Deck cards: Number 38 (63767246), Number 90 (8165596), Full Armor (39030163), Number C62 Neo (48348921), Number 107 (88177324) and Number 62 (31801517) are all in the Extra list but flagged in_this_deck=false; corrected core presence is about 9 of 18 (50%), not the reported 16.7% no win-rate telemetry: going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Galaxy Photon

Galaxy Photon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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