Kuriboh Deck #768632 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Dark Magician Girl the Magician's Apprentice x3, Magician's Rod x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Kuriboh OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
25± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Master of Chaos, Dark Magician of Destruction, Dark Paladin - Wave-Motion, Magistus Chorozo) summoned off Dark Magician / Chaos / Magistus material, with Gandora-G and Dark Burning Attack as the removal-based close.; Mulcharmy draw-engine attrition plus Dominus Impulse / Dominus Spark disruption, converting card advantage over a long game.
  • Turn 1 (going first): Open on a searcher (Magician's Rod, Illusion of Chaos, Shining Sarcophagus, Dark Magical Curtain) toward Dark Magician or Shining Sarcophagus, then Fusion or Ritual into a boss while holding Ash Blossom and Droll & Lock Bird for protection. This plan is Inferred only, since no combo boards were supplied.
  • Turn 2 (going second): Use the hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Maxx "C", Infinite Impermanence, Droll & Lock Bird, Nibiru) to interrupt the opponent's opening, then rebuild through the Dark Magician searchers. Hand-trap density is high, so this is the deck's stronger turn-order plan on paper.
  • Recovery: Mulcharmy Fuwalos and Purulia draw when the hand is emptied, and Soul Servant, Bond Between Teacher and Student, and Future Silence recycle the engine. Recovery depends on the Dark Magician and Chaos searchers, which is a fragile chain.
  • After siding: Not available: the Side Deck is empty (Side Deck size 0), so there is no post-side plan. This is a structural gap in a best-of-three format.

Why it scores here

This deck is scored as a connected system, not as an average of its card scores. Its strongest feature is the interaction layer: Ash Blossom, Ghost Ogre, Maxx "C", Infinite Impermanence, Droll & Lock Bird, Nibiru and Dominus Impulse give it many ways to answer a turn, which lifts D7 and D8. Its engine opens reasonably often, since the searcher group reaches at least one copy in about 81% of five-card openings (Inferred from the hypergeometric estimate). The weak points are structural. The main deck is very diffuse, with 30 distinct main-deck cards and 70 off-archetype copies that span roughly 20 sub-archetypes. There is no exact-name Kuriboh core, no recorded combo boards to measure the ceiling or floor against, and no Side Deck, so consistency and post-side scores stay low. The deck is Illegal in OCG because it runs two Forbidden cards (Red-Eyes Dark Dragoon and Baronne de Fleur), so the score is capped and the evaluation is structural-only. Popularity and usage stats are not credited, and no tournament or win-rate data supports the matchup scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 searcher-text card in opening 5) ≈ 0.81; archetype-core P(>=1 in opening 5) ≈ 0.65; 2-card bootstrap is viable (Inferred)
D2 Opening-Hand Quality & Brick Management 55 10 hand traps and 15 searchers add function, but dead-card risk from Illusion Gate, Droll and off-engine Mulcharmy copies is high across 30 distinct main cards (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards (combo data total combos 0); ceiling is text-only inference from Fusion/Ritual boss lines (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median output is unmeasured; the text-only read puts a typical turn well below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple negation and hand-trap routes, but many are single-use per turn and the Dark Magician line has few independent starters (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers, Mulcharmy draw effects and Soul Servant recursion support grind; Dark Magician recovery is fragile (Inferred)
D7 End-Board & Interaction Quality 68 12 negation-text cards plus 10 hand traps and Dominus Impulse give layered interaction; Inferred semantic read, with the Forbidden cards excluded from credit
D8 Going-Second & Board-Breaking Power 60 Hand-trap density (~0.72 for at least one going second) plus Gandora-G and Dark Burning Attack gives board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 58 Boss monsters (Master of Chaos, Dark Magician of Destruction, Chorozo, Dark Paladin) can close, but conversion depends on starters that are not proven (Inferred)
D10 Main Deck Efficiency & Flexibility 42 55-card main with 30 distinct cards and 70 off-archetype copies is diffuse; exact-name purity is 0% (Observed structure, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots with 8 Fusion and 4 Link, but two Forbidden Extra cards make the Extra Deck illegal as built (Verified legality, Inferred efficiency)
D12 Side Deck Adaptability 10 Side deck is empty (Side Deck size 0); there is no post-side plan in a best-of-three format (Verified structure)
D13 Matchup Coverage & Format Fit 40 No tournament link and no archetype meta-share; matchup fit is Provisional until a dated metagame sample exists (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion, Ritual and Chaos Form sequences with many per-turn limits are demanding to pilot without error (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox used to inform D10/D11/D12 interpretation (not a numeric blend). Structural ≈ 52, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-12). Final formula: 0.80*Structural(51.6) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = 38, then capped at 25 because the deck is Illegal (Meta Provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 10 hand traps and 12 negation-text cards
  • Searcher density reaches at least one starter in about 81% of openings (Inferred)
  • Multiple Extra Deck boss routes (Master of Chaos, Dark Magician of Destruction, Chorozo, Dark Paladin)

Weaknesses

  • Illegal as built: two Forbidden cards
  • No Side Deck (Side Deck size 0)
  • Very diffuse main deck: 30 distinct cards, 0% exact-name purity
  • No recorded combo boards to measure the ceiling or median

Critical choke points

  • Dark Magician / Chaos / Shining Sarcophagus searchers gate most boss lines
  • Chaos Form and Ritual summons need specific Tribute/banish resources in the GY
Priority Remove Add Reason
1 Red-Eyes Dark Dragoon and Baronne de Fleur (1 copy each) Legal Extra Deck replacements (Dark Magician or Chaos fusion/synchro options within the current OCG list) Both are Forbidden in OCG; removing them is required before the deck can be scored normally
2 Off-archetype filler with overlapping function (e.g. one of the Gandora-G or Bystial routes) A consistent Side Deck of 10-15 cards that answers the deck's main threats The deck has no Side Deck, so best-of-three adaptability is 0
3 Weakest brick candidates (e.g. Illusion Gate at 3 copies) More searchers or 2-card starters for the Dark Magician core Lowers the dead-card rate in openings and raises D2 and D1

Evidence & confidence

  • Verified: Illegal status: Red-Eyes Dark Dragoon and Baronne de Fleur are Forbidden in OCG and run 1 copy each; Main 55 (within 40-60), Extra 15 (within 0-15), Side 0; Card text and banlist status for all listed cards; Archetype purity: 0% exact-name, 70 off-archetype copies; Probability table values (hypergeometric, Main Deck only)
  • Observed: Usage stats: 5 core cards present at 100% (inclusion 53-71%)
  • Inferred: Searcher and archetype-core consistency estimates from hypergeometric odds; Hand-trap and interaction strength from card text; Going-first and going-second plan descriptions; Dimension scores D1-D11, D13 and D14
  • Provisional: Meta Power (null) and matchup fit (D13)
  • Data gaps: No combos supplied (combo data total combos 0): combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) — those are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Deck is Illegal as built; score capped and structural-only Archetype label 'Kuriboh' does not match any card in the list (0 exact-name copies)

More OCG Info

Kuriboh

Kuriboh Breakdown

 
 

 

 

 

 

 

 
 

 

 
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