P.U.N.K. Deck #768561 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. K9-17 Izuna x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Rising Scale x3. Created Oct 20, 2026 by YGO Mod.

Deck P.U.N.K. OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
35± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Combo, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro/XYZ/Fusion P.U.N.K. boards (P.U.N.K. JAM Dragon Drive, Psychic End Punisher, Ukiyoe-P.U.N.K. Amazing Dragon, P.U.N.K. JAM FEVER!) and K9 XYZ pressure (K9-X Werewolf); Hand-trap and negation interaction (Ash Blossom, Effect Veiler, Infinite Impermanence, Ghost Ogre) converting into a Extra Deck board
  • Turn 1 (going first): Open a P.U.N.K. starter (Noh-P.U.N.K. Ze Amin, Foxy Tune, Rising Scale, Emergency Teleport) to reach a Tuner + non-Tuner Synchro or an XYZ, then extend with Deer Note / Madame Spider.
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Effect Veiler, Infinite Impermanence, Ghost Ogre) to break the opponent's first combo, then rebuild from the Extra Deck with the remaining starter.
  • Recovery: Recover through P.U.N.K. searchers (Gagaku-P.U.N.K. Wa Gon, Joruri-P.U.N.K. Madame Spider, Ze Amin) and recursive GY effects (Noh-P.U.N.K. Ogre Dance, Foxy Tune).
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan.

Why it scores here

This deck is scored as a connected system of its P.U.N.K. core, its K9 splash, its hand-trap suite, and its Extra Deck, not as an average of card scores. The core P.U.N.K. starters are reasonably accessible: at least one of the three-copy starters is in the opening hand 34% of the time going first, and at least one archetype core card appears in the opening hand about 98% of the time. Interaction is the deck's strongest area, with seven hand traps and roughly nine negation-text cards giving it a layered answer to the opponent's first combo. Closing power is high on paper because the Extra Deck holds several 3000+ ATK boards, but there are no recorded boards, no combo lines, and no tournament data, so conversion and median output are inferred from text alone. The deck fails legality: it runs three copies of K9-17 Izuna where two is the limit, which caps the evaluation, and it has no Side Deck, which further lowers adaptability and reliability. Popularity of the archetype did not earn points; the score comes only from consistency, interaction, and closing power on the system, with the illegal copy count and missing side deck pulling it down.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in opening 5) ≈ 0.34; archetype core P(at least one in hand) ≈ 0.98; 2-card bootstrap plausible (Inferred)
D2 Opening-Hand Quality & Brick Management 55 23 distinct Main Deck cards with 17 generic and K9 splash copies; 7 hand traps can dead-hand in the opening; no brick data (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combos_evidence; conversion ceiling is estimated from Extra Deck boss texts only (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown: combos_evidence has 0 scored boards, so the floor is estimated from text (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Multiple independent lines (Synchro, XYZ, Fusion, recursion) and a hand-trap wall; no measured interruption data (Inferred)
D6 Resource Economy, Recovery & Grind 52 Recursion via Ogre Dance, Foxy Tune and Wa Gon, plus searchers; no resource signature available (Inferred)
D7 End-Board & Interaction Quality 66 Seven hand traps, roughly nine negation-text cards, and Number 104 Masquerade give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand-trap P(at least one in 6 cards) ≈ 0.71; going-second board-breaking from text only (Inferred)
D9 Offensive Pressure & Closing Power 68 Extra Deck bosses at 3300 (K9-X Werewolf), 3500 (Psychic End Punisher), 3000 (Amazing Dragon, Umbral Horror Masquerade) (Verified stats)
D10 Main Deck Efficiency & Flexibility 52 40 Main Deck cards with 12 tech and 17 generic cards; compact enough but off-archetype heavy (Verified composition, Inferred quality)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots, with 7 XYZ, 6 Synchro, 1 Fusion, 1 Link; several overlap with the archetype core (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck (side_count 0); no post-side plan or data (Verified absence, Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament_context and no dated meta sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Extra Deck summon routes and several Quick Effects need sequencing; moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange primary with Combo secondary, approximated by the Midrange profile. Modifiers: none.


More OCG Info

P.U.N.K.

P.U.N.K. Breakdown

 
 

 

 

 

 

 

 
 

 

 
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