Horus Deck #768548 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Card Trooper x3, Fiendsmith Engraver x3, Imsety, Glory of Horus x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Card Trooper x3
- Duamutef, Blessing of Horus x1
- Fabled Lurrie x1
- Fairy Tail - Snow x1
- Fiendsmith Engraver x3
- Imsety, Glory of Horus x3
- Judgment Dragon x1
- Lacrima the Crimson Tears x1
- Lightsworn Dragonling x3
- Lumina, Lightsworn Summoner x2
- Mulcharmy Fuwalos x3
- Punishment Dragon x1
- Wulf, Lightsworn Beast x3
- Ash Blossom & Joyous Spring x3
- Felis, Lightsworn Archer x1
- Raiden, Hand of the Lightsworn x1
- Weiss, Lightsworn Archfiend x3
- Charge of the Light Brigade x3
- Fiendsmith's Tract x3
- Foolish Burial x1
- Forbidden Droplet x3
- King's Sarcophagus x2
- Machine Duplication x3
- Reasoning x1
- Terraforming x1
- That Grass Looks Greener x1
- Walls of the Imperial Tomb x3
- Fiendsmith in Paradise x1
- Infinite Impermanence x3
- Lightsworn Aegis x1
Extra Deck (15)
- Enlightenment Dragon x1
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Rextremende x1
- Necroquip Princess x1
- Fiendsmith's Agnumday x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- S:P Little Knight x1
- Minerva, the Athenian Lightsworn x1
- Evilswarm Exciton Knight x1
- Melomelody the Brass Djinn x1
- Minerva, the Exalted Lightsworn x1
- Photon Strike Bounzer x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 44 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Horus / Fiendsmith / Lightsworn boss monsters (Imsety, Fiendsmith's Desirae or Rextremende, Judgment or Punishment Dragon) reached through Extra Deck summons; Link and Xyz pressure from Fiendsmith's Agnumday, Minerva and Photon Strike Bounzer
- Turn 1 (going first): Search a LIGHT Fiend or Lightsworn starter (Engraver, Tract, Charge of the Light Brigade) and extend into a Fusion or Synchro boss, with Ash Blossom and Infinite Impermanence held up for interaction
- Turn 2 (going second): Hand traps (Ash Blossom, Droplet, Impermanence) against the opponent's starter, then rebuild through Lightsworn recursion and King's Sarcophagus Horus recursion
- Recovery: Recursion from the GY: Imsety, Duamutef and Fiendsmith monsters Special Summon from GY; Lacrima and Requiem re-enable through the GY
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists
Why it scores here
The deck opens a starter with about 80% probability through searchers (19 searcher-text cards, P(at least one in a 5-card hand) about 0.86), so it is accessible on paper. Conversion is limited: the Horus core is only 4 exact-name copies (5.3% purity) and 71 copies are off-archetype, split between Lightsworn and Fiendsmith, so the engines do not clearly reinforce each other. Interaction is layered (6 hand traps and 10 negation-text cards, P(at least one hand trap in a 6-card hand) about 0.48), which supports the going-second plan. Points were not earned from popularity or meta-share, which is absent here, and no card scores were averaged into the result. The score is capped because three cards exceed their OCG copy limits, which makes the list illegal as built.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(at least one searcher in a 5-card hand) about 0.86 from 19 searcher-text cards; the Horus core is only 4 exact-name copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many 3-copy staples plus a heavy off-archetype spread (71 copies) raise the brick and conflict rate; no combo boards to verify (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable combos; ceiling is text-only inference from Imsety, Fiendsmith and Lightsworn boss lines (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown; the engine split suggests a lower typical output (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 48 | Recursion from the GY and two independent engines give some route redundancy, but there is no board evidence (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion and search text is strong, but Extra Deck boss costs are high and there are no resource measurements (Inferred) |
| D7 | End-Board & Interaction Quality | 58 | 6 hand traps and 10 negation-text cards give layered interaction; hand-trap density is strong (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand-trap P(at least one in 6 cards) about 0.48; board-breaking relies on the off-archetype boss mix (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | Boss monsters reach 2800-3000 ATK, but there is no end-board or damage data to confirm closing power (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 60 main cards with 14 three-copy staples and 14 single-copy tech cards; the list is over the copy limit and spread across three engines (Verified legality, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 60 | Extra Deck is 15 cards with 5 Fusion, 5 Xyz, 4 Link and 1 Synchro, covering several routes (Verified composition) |
| D12 | Side Deck Adaptability | 30 | No Side Deck at all (0 cards), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated metagame sample; matchup and format fit are Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Three engines and many staples make sequencing demanding for a player; no step-count evidence (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 44, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (cap) (-11); Engine conflict (-5); Banlist exposure (-4); No side deck (-2); Hand-trap resilience (3). Final formula: Illegal list: pre-cap 0.80*Structural(46) + 0.20*TournamentReliability(40) + modifiers(-9) = 36, capped to 25 as theoretical/structural-only per legality rule. Meta Provisional (null).
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