Horus Deck #768548 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Card Trooper x3, Fiendsmith Engraver x3, Imsety, Glory of Horus x3. Created Oct 20, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 44
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 44
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Horus / Fiendsmith / Lightsworn boss monsters (Imsety, Fiendsmith's Desirae or Rextremende, Judgment or Punishment Dragon) reached through Extra Deck summons; Link and Xyz pressure from Fiendsmith's Agnumday, Minerva and Photon Strike Bounzer
  • Turn 1 (going first): Search a LIGHT Fiend or Lightsworn starter (Engraver, Tract, Charge of the Light Brigade) and extend into a Fusion or Synchro boss, with Ash Blossom and Infinite Impermanence held up for interaction
  • Turn 2 (going second): Hand traps (Ash Blossom, Droplet, Impermanence) against the opponent's starter, then rebuild through Lightsworn recursion and King's Sarcophagus Horus recursion
  • Recovery: Recursion from the GY: Imsety, Duamutef and Fiendsmith monsters Special Summon from GY; Lacrima and Requiem re-enable through the GY
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists

Why it scores here

The deck opens a starter with about 80% probability through searchers (19 searcher-text cards, P(at least one in a 5-card hand) about 0.86), so it is accessible on paper. Conversion is limited: the Horus core is only 4 exact-name copies (5.3% purity) and 71 copies are off-archetype, split between Lightsworn and Fiendsmith, so the engines do not clearly reinforce each other. Interaction is layered (6 hand traps and 10 negation-text cards, P(at least one hand trap in a 6-card hand) about 0.48), which supports the going-second plan. Points were not earned from popularity or meta-share, which is absent here, and no card scores were averaged into the result. The score is capped because three cards exceed their OCG copy limits, which makes the list illegal as built.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(at least one searcher in a 5-card hand) about 0.86 from 19 searcher-text cards; the Horus core is only 4 exact-name copies (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many 3-copy staples plus a heavy off-archetype spread (71 copies) raise the brick and conflict rate; no combo boards to verify (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combos; ceiling is text-only inference from Imsety, Fiendsmith and Lightsworn boss lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; the engine split suggests a lower typical output (Inferred)
D5 Interruption Resilience & Route Redundancy 48 Recursion from the GY and two independent engines give some route redundancy, but there is no board evidence (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text is strong, but Extra Deck boss costs are high and there are no resource measurements (Inferred)
D7 End-Board & Interaction Quality 58 6 hand traps and 10 negation-text cards give layered interaction; hand-trap density is strong (Inferred semantic)
D8 Going-Second & Board-Breaking Power 45 Going-second hand-trap P(at least one in 6 cards) about 0.48; board-breaking relies on the off-archetype boss mix (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss monsters reach 2800-3000 ATK, but there is no end-board or damage data to confirm closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 35 60 main cards with 14 three-copy staples and 14 single-copy tech cards; the list is over the copy limit and spread across three engines (Verified legality, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is 15 cards with 5 Fusion, 5 Xyz, 4 Link and 1 Synchro, covering several routes (Verified composition)
D12 Side Deck Adaptability 30 No Side Deck at all (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; matchup and format fit are Provisional
D14 Pilotability & Error Tolerance 35 Three engines and many staples make sequencing demanding for a player; no step-count evidence (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 44, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit violations (cap) (-11); Engine conflict (-5); Banlist exposure (-4); No side deck (-2); Hand-trap resilience (3). Final formula: Illegal list: pre-cap 0.80*Structural(46) + 0.20*TournamentReliability(40) + modifiers(-9) = 36, capped to 25 as theoretical/structural-only per legality rule. Meta Provisional (null).


More OCG Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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