Resonator Deck #768546 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Bone Archfiend x3, Fallen of the White Dragon x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
38± 12/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±12 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 45
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Synchro and Ritual boss monsters (Hot Red Dragon Archfiend Abyss, Black Luster Soldier, Magician of Dark Chaos - Black Chaos, Storm-Bane Dragon Destorbim) converted from Resonator and Light and Darkness Ritual engine lines; Fusion pressure via Alba-Lenatus and Titaniklad off the Fallen of Albaz package
  • Turn 1 (going first): Open on a 3-copy starter (Bone Archfiend, Power Vice Dragon, Fallen of the White Dragon, Fydraulis Harmonia) or Mulcharmy draw, then Synchro Summon from the Resonator or Ritual lines (text read, Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Evenly Matched or Dominus Impulse as hand and trap interaction, then Synchro into a boss (text read, Inferred)
  • Recovery: Recover through Synkron Resonator, Vision Resonator, Mind Shuffle and Skull Archfiend searches; these are text-derived and not verified against boards (Inferred)
  • After siding: No Side Deck is registered, so there is no post-side plan (verified from export)

Why it scores here

The deck opens reasonably often: P(at least one 3-copy starter in a 5-card hand) is about 0.25 per card, while the searcher group reaches about 0.83 and the archetype-core group about 0.91 (hypergeometric, Inferred). Interaction is dense, with six hand traps, Solemn Judgment, Foolish Burial and Dominus Impulse, and the end boards carry several 3000+ ATK bosses, which earns the D7 and D9 scores. The score is held down by a multi-engine build: Resonator, Light and Darkness Ritual, Mulcharmy, Bystial, Archfiend, Dominus, Tenyi and Despia share the Main Deck, with only 5 exact-name Resonator copies (7.2% purity), so the engines are not coherent. There are no recorded boards, so the ceiling and median are text-only inferences. The list is illegal (Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2), so the score is capped and labelled theoretical; popularity and usage statistics did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in 5 cards) = 0.25 per card; archetype-core group 0.91; searcher group 0.83 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Level-0 non-monsters (17) and Pot of Sloth x3 / Dominus x3 add dead-hand risk; conflicting engine starters (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards (total combos 0); ceiling read from text of Boss Synchro and Ritual lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded median or power distribution; floor is text-only and split across many engines (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Six hand traps and Droll & Lock Bird give about 0.52 hand-trap access on going second (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Pot of Sloth give some card flow; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 66 Solemn Judgment, Foolish Burial, Droll & Lock Bird and Ash / Dominus interaction; density by text only (Inferred)
D8 Going-Second & Board-Breaking Power 55 Lava Golem and Red Dragon Archfiend give board breaking on going second; no split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 3000+ ATK end-board bosses (Hot Red Dragon Archfiend Abyss 3200, Bystial Dis Pater 3500); verified stats (Verified)
D10 Main Deck Efficiency & Flexibility 40 55 Main over 34 distinct cards spread across 8 engine sub-archetypes; exact Resonator purity 7.2% (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Extra cards (12 Synchro, 2 Fusion), mostly Synchro bosses, with a coherent Fallen of Albaz Fusion line (Verified/Inferred)
D12 Side Deck Adaptability 5 No Side Deck registered; no post-side data (Verified: empty side)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; Meta Power provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-engine ordering across Ritual, Synchro and Fusion lines, with many decision points (Inferred)

How the score was computed

Strategy profile: 0.85 Midrange / 0.15 Combo (disclosed; the Combo profile is used only for the secondary read). Structural ≈ 53, Going First ≈ 50, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy limit (-8); Banlist exposure (-2); Engine conflict (-2). Final formula: Illegal deck, theoretical only: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*53 + 0.20*40 - 12 = 38

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and end-board interaction (six hand traps, Solemn Judgment, Foolish Burial, Droll & Lock Bird)
  • Several 3000+ ATK bosses that can close games
  • Multiple searchers and draw effects give reasonable access to starters

Weaknesses

  • Illegal copy limit on Ash Blossom and Dominus Impulse
  • Engines do not cohere: exact-name Resonator purity is 7.2% across eight sub-archetypes
  • No Side Deck, so no post-side adaptation
  • No recorded boards; the ceiling and median are text-only

Critical choke points

  • Each of the 3-copy starters has about a 25% chance of appearing in a 5-card opening hand
  • Synchro bosses depend on a single Tuner in hand or the field
  • Going second relies on the six-card hand containing a hand trap (about 52%)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse Legal filler from the same engine lines (for example a second copy of a 1-copy starter, or a 1-copy tech) Removes the copy-limit violation so the list is legal. The list is also still illegal at 3 copies of each, so this is the first fix before any other tuning.

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Dominus Impulse at 3 copies vs OCG limit 2; Main 55, Extra 14, Side 0 are within OCG size rules; Card stats and text for every listed card; Exact-name archetype purity 7.2%
  • Inferred: Opening-hand starter and hand-trap probabilities (hypergeometric); Engine ordering and recovery plans read from card text; Interaction and board-breaking scores
  • Provisional: Meta Power and D13 matchup fit (no dated meta sample or tournament link)
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) usage statistics in this deck flags conflict with the cards list for several Extra Deck cards (e.g., Crimson Blade Dragon, Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, Storm-Bane Dragon Destorbim are in the cards list but flagged false), so the 48% core-card presence is not trusted No Side Deck registered

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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