Shark Deck #768527 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Abyss Shark x3, Artifact Lancea x3, First Penguin x3. Created Oct 20, 2026 by YGO Mod.

Deck Shark OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 20, 2026
39± 10/ 100
Power Score
Structural 52
Reliability 45
Going First 48
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Toolbox
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro/Xyz/Link boss (Lancea, Swordsoul Chengying, Icejade Gymir, Trishula, Dragite) reached through Penguin and Shark starters while hand traps protect the board; Mulcharmy draw-engine card advantage that grinds the opponent out over a long round
  • Turn 1 (going first): Open a Penguin or Mulcharmy starter, search through Royal Penguins Garden or Puny/Penguin Squire, and build toward a Synchro boss while holding one or two hand traps for the opponent's first answer
  • Turn 2 (going second): Use hand traps (Ash, Droll, Impermanence, Solemn, Ghost Ogre) to strip the opponent's first board, then convert with Raigeki or Harpie's Feather Duster and a boss Synchro
  • Recovery: Mulcharmy Fuwalos and Purulia draw on opponent summons, Nopenguin and Puny Penguin recur from the GY, and Mermail King - Neptabyss searches
  • After siding: Not available: the deck runs no Side Deck, so there is no post-side plan. Legal size allows 0 to 15 side cards, but none are registered

Why it scores here

The deck reliably opens a functional starter in most hands: the core Penguin and Mulcharmy group of 11 copies has about a 0.69 chance of at least one copy in a 5-card opener, and the searcher group of 14 cards about 0.78 (Inferred, hypergeometric). Its interaction density is high, with about 15 negation and 15 removal effects and 10 hand traps, which earns the interaction and going-second dimensions (Inferred from card text). Conversion is weaker: there are no recorded boards, so ceiling and median output rest on card-text reads only, and 42 and 40 are estimates, not measurements. The deck is penalised for brick risk (about 0.31 full-brick proxy), dilution across 27 distinct main-deck cards with only 1.4% exact-name Shark purity, an empty Side Deck, and an over-limit Ash Blossom. Popularity and archetype label played no part in the score, and no card scores were averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 core Penguin/Mulcharmy in hand5) 0.69; P(>=1 searcher in hand5) 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 10 hand traps and 14 searchers compete for slots; many dead cards when the hand is empty; proxy full-brick about 0.31 (Inferred)
D3 Combo Conversion & Ceiling 42 No parseable recorded boards; ceiling judged from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence, so median output is unknown; estimate from starter diversity alone (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Mulcharmy draw, Nopenguin and Puny Penguin GY recursion, and multiple hand traps give some alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draws and Royal Penguins Garden regenerate resources, but Mulcharmy's 'no cards' condition conflicts with holding hand traps (Inferred)
D7 End-Board & Interaction Quality 70 About 15 negation and 15 removal effects, with Solemn Strike, Impermanence and Raigeki covering the field (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Raigeki and Harpie's Feather Duster are good going-second breakers, but there is only one of each (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 2700-3300 ATK bosses (Lancea, Swordsoul Chengying, Icejade Gymir, Dragite) give real closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 48 55 main cards with 27 distinct; 69 off-archetype copies; one-of and two-of filler dilutes the core (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 15 Extra slots across Synchro, Xyz and Link with several Level 5 and 6 Xyz options; coverage is broad (Verified composition, Inferred access)
D12 Side Deck Adaptability 15 No Side Deck registered, so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta share; format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Hand-trap timing and Mulcharmy/Penguin conditions need many decisions per turn (Inferred)

How the score was computed

Strategy profile: Toolbox primary, Stun secondary (not blended numerically; weights taken from Toolbox). Structural ≈ 52, Going First ≈ 48, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-8); engine_conflict (-4). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(45) + ContextModifiers(-12) = 39; deck is Illegal, so this is a theoretical/structural-only score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.69 · key two-card combo ≈ — · full-brick estimate ≈ 0.31 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High interaction density: about 15 negation and 15 removal effects plus 10 hand traps
  • Strong Synchro/Xyz/Link closers at 2700-3300 ATK
  • Reliable starter access for the core Penguin and Mulcharmy group (about 0.69 in a 5-card hand)

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring at 3 copies against a limit of 2
  • Dilution: 27 distinct main-deck cards and 1.4% exact Shark purity
  • No Side Deck, so no post-side plan
  • Mulcharmy's 'no cards' condition conflicts with the hand-trap plan
  • No recorded combos, so ceiling and median are unmeasured

Critical choke points

  • Hand-trap timing: most interaction depends on holding Ash, Droll or Impermanence, which Mulcharmy's condition discourages
  • Single-copy Raigeki and Harpie's Feather Duster are the only full-board wipes
  • Ash over-limit must be fixed before any legal evaluation applies
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring none (or a legal one-of from the Penguin core) Brings the list within the Semi-Limited copy limit so it can receive a normal Final Contextual score
2 1x Triple Tactics Thrust 1x Penguin support card that continues a real starter line Reduces dead cards and dilution; Triple Tactics Thrust needs an opponent's activation to work
3 Off-archetype filler A 1-3 card Side Deck covering the most common boards A registered Side Deck gives the deck a post-side plan, which it currently lacks

Evidence & confidence

  • Verified: Legality: 55 main, 15 extra, 0 side; Ash Blossom over limit (3 vs 2, Semi-Limited); Restricted cards Droll & Lock Bird, Harpie's Feather Duster and Monster Reborn each run one legal copy; Card text and stats for all listed cards; Archetype purity 1.4% exact-name; 69 off-archetype copies
  • Observed: Usage: Crystal Shark and Mulcharmy Fuwalos/Purulia are core for the archetype, and the deck runs them
  • Inferred: Hypergeometric starter access 0.69 (core) and 0.78 (searcher); Full-brick proxy about 0.31; Interaction density from card text (about 15 negation, 15 removal); Going-second advantage from hand traps
  • Provisional: Meta and format fit (D13) with no dated sample or tournament link
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record are absent no win-rate telemetry (going-first/second, matchup, brick and starter rates) no side deck registered, so post-side performance cannot be assessed Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Shark

Shark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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