Umi Deck #768474 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. First Penguin x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Coralianectes, the Luminous Cradle Dragon x1
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x2
- Monster Arms of Atlantis x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Ocean Dragon Lord - Kairyu-Shin x2
- Siren Vortex of Atlantis x3
- Warchief of Atlantis x3
- Ash Blossom & Joyous Spring x3
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x3
- Fish Sonar x3
- Gordian Slicer x3
- Harpie's Feather Duster x1
- Sea Stealth II x1
- Super Polymerization x3
- Triple Tactics Thrust x2
- Daedalus Maelstrom x1
- Infinite Impermanence x3
- Kairyu-Shin's Dark Reef x2
- Spiritual Water Art - Aoi x3
Extra Deck (15)
- Elder Entity Norden x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x3
- Eria the Water Charmer, Gentle x1
- Levia-Dragoon - Daedalus x3
- Marincess Coral Anemone x1
- Worldsea Dragon Zealantis x1
- Brionac, Dragon of the Ice Barrier x1
- Deep Sea Repetiteur x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Board pressure from Link and Fusion bosses in the Extra Deck (Azure Ocean Dragon Lord - Neo-Daedalus Rage 2900 ATK, Levia-Dragoon - Daedalus 2600 ATK, Worldsea Dragon Zealantis 2500 ATK), reached through the Umi / Atlantis / Daedalus engine.; Going-second hand-trap disruption (9 hand traps, including 3 Ash Blossom and 3 Infinite Impermanence) followed by a Link or Fusion summon.
- Turn 1 (going first): Starter and searcher lines (Fish Sonar, First Penguin, Mulcharmy Purulia) feed Atlantis / Umi monsters, then Warchief of Atlantis and Levia-Dragon - Daedalus build toward a Link Summon. Probability-based estimate only; no recorded boards.
- Turn 2 (going second): Open with hand traps (Ash Blossom, Infinite Impermanence, Nibiru) to stop the opponent's first play, then rebuild the Umi engine from the remaining hand and deck searches.
- Recovery: Searcher-heavy list (20 searcher-text cards) and recursion from the GY (Warchief, Monster Arms, Levia-Dragon) to rebuild after disruption. Recovery is not tested against real boards.
- After siding: No side deck is registered (side_count 0), so there is no post-side plan. Best-of-3 adaptation is unavailable as built.
Why it scores here
The deck is illegal as built: it runs 3 copies each of Ash Blossom & Joyous Spring and Super Polymerization against OCG limits of 2, so the final score is capped at 30 and the result is theoretical and structural only. Structurally, the Umi / Atlantis / Daedalus engine has good starter access (about 0.92 chance of at least one archetype-core card in a 5-card opening hand, Inferred), a strong hand-trap package for going second, and a Link/Fusion Extra Deck with large bosses. Consistency is held back by sprawl: only 3 exact-name Umi copies out of 71 archetype-linked cards, with 68 off-archetype copies across Atlantis, Daedalus, Mulcharmy, Kairyu-Shin and generics. No recorded combos, tournament data or guides exist, so the combo floor and ceiling are text-only inference. Popularity and usage stats were not used to earn points, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype-core group: P(at least one in 5-card opening hand) ≈ 0.915; searcher-text group ≈ 0.90; single-copy starter odds are low (0.25 for 3 copies) (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Proxy brick rate ≈ 0.085 for the core group in a 5-card hand; 20 searcher and 9 hand-trap cards reduce dead-hand risk but 13 tech cards add some redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards (combos_evidence.total_combos = 0); ceiling is inferred only from card text such as Warchief, Levia-Dragon and Atlantis summon chains (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards for median or floor; the median is inferred to be lower than the ceiling because the engine relies on several sequential summons (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Three Ash Blossom, three Infinite Impermanence and Nibiru give several independent interruption answers; searchers provide redundant starters (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Searcher density and GY recursion (Warchief, Monster Arms, Levia-Dragon) support rebuilding; no resource signature data exists (Inferred) |
| D7 | End-Board & Interaction Quality | 62 | Ash Blossom, Infinite Impermanence, Daedalus Maelstrom, Gordian Slicer, Harpie's Feather Duster and Call of Atlantis give broad layered interaction (Inferred, from card text and flags) |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second hand-trap probability ≈ 0.67 for at least one of 9 hand traps in a 6-card hand; no going-second board data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Extra Deck closers reach 2500–2900 ATK (Neo-Daedalus Rage, Levia-Dragoon, Zealantis); no end-board or win-rate data (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 56 main cards across 24 distinct names with a 4.2% exact-name Umi purity; many generic and off-archetype slots dilute coherence (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards: 9 Link, 4 Fusion, 2 Synchro, with Daedalus and Umi Link enablers; usable but split across several sub-archetypes (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (side_count 0), so no post-side adaptation exists in the evidence (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame sample and no tournament link; the archetype is present in the usage stats but no matchup or meta share is available (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Link/Fusion summon chains with several optional once-per-turn effects and hand-trap timing; moderately demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (over-limit Semi-Limited cards) (-4). Final formula: Pre-cap: 0.80*Structural(52) + 0.20*TournamentReliability(42) + modifiers(-4) = 46; Illegal-deck cap applied → 30. Meta Power provisional (null).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.09 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher package (20 searcher-text cards) gives redundant starters.
- Nine hand traps plus Ash Blossom and Infinite Impermanence give interaction for going second.
- Extra Deck closers (Neo-Daedalus Rage, Levia-Dragoon, Zealantis) reach 2500–2900 ATK.
Weaknesses
- Illegal as built: Ash Blossom and Super Polymerization exceed the copy limit of 2.
- Low exact-name Umi purity (4.2%); 68 off-archetype copies dilute the engine.
- No side deck, so there is no best-of-3 adaptation.
- Tech-heavy main deck (13 tech cards) competes with the engine for slots.
Critical choke points
- Opening-hand starter access depends on the archetype core; roughly 8.5% of 5-card hands lack it.
- Over-limit Ash Blossom and Super Polymerization must be reduced before the list can be played.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 non-restricted card of the deck's core engine or a legal Main Deck slot | Brings the copy count to the OCG limit of 2; required for a legal list. |
| 2 | 1 copy of Super Polymerization | 1 legal Main Deck slot (for example a core Umi or Atlantis card) | Brings the copy count to the OCG limit of 2; required for a legal list. |
| 3 | Off-archetype tech cards with low synergy (review individually) | More exact-name Umi / Atlantis cards | Raises exact-name purity and engine coherence; Inferred from the composition data. |
Evidence & confidence
- Verified: Legality: Illegal, Ash Blossom and Super Polymerization each at 3 copies against a limit of 2 (OCG BanList).; Main 56 and Extra 15 are within OCG size rules; side is 0.; Composition: 24 distinct main cards, 11 distinct extra cards, 9 Link / 4 Fusion / 2 Synchro, 4.2% exact-name purity.
- Observed: Usage stats: Atlantis and Daedalus Maelstrom are present at 73–77% inclusion, and Mulcharmy Purulia at 69%; 9 of 16 core cards are present (56.2%).
- Inferred: Opening-hand starter access ≈ 0.915 (archetype-core group).; Hand-trap coverage on the going-second draw ≈ 0.67.; Combo, resilience and closing ratings based on card text.
- Provisional: Meta Power and matchup fit: no dated metagame sample or tournament link.
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists: going-first/second, matchup and brick rates are Inferred or Unknown. No side deck: post-side and best-of-3 adaptation cannot be evaluated. Meta Power is provisional unless a dated metagame sample is supplied.
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