Icejade Deck #768472 — Yu-Gi-Oh! OCG
56 Main, 15 Extra, incl. First Penguin x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (56)
- Coralianectes, the Luminous Cradle Dragon x1
- First Penguin x3
- Levia-Dragon of Atlantis - Daedalus x2
- Monster Arms of Atlantis x2
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- Ocean Dragon Lord - Kairyu-Shin x2
- Siren Vortex of Atlantis x3
- Warchief of Atlantis x3
- Ash Blossom & Joyous Spring x3
- Advent of Atlantis x2
- Atlantis, City of the Sea Dragon x1
- Call of Atlantis x3
- Fish Sonar x3
- Gordian Slicer x3
- Harpie's Feather Duster x1
- Sea Stealth II x1
- Super Polymerization x3
- Triple Tactics Thrust x2
- Daedalus Maelstrom x1
- Infinite Impermanence x3
- Kairyu-Shin's Dark Reef x2
- Spiritual Water Art - Aoi x3
Extra Deck (15)
- Elder Entity Norden x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Azure Ocean Dragon Lord - Neo-Daedalus Rage x3
- Eria the Water Charmer, Gentle x1
- Levia-Dragoon - Daedalus x3
- Marincess Coral Anemone x1
- Worldsea Dragon Zealantis x1
- Brionac, Dragon of the Ice Barrier x1
- Deep Sea Repetiteur x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45 |
| Going First | 42 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 35 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Summon large WATER Link and Synchro bosses (Azure Ocean Dragon Lord - Neo-Daedalus Rage, Levia-Dragoon - Daedalus) off Atlantis/Umi continuous-field plays, then keep the board with negation.; Fusion boss through Super Polymerization or Mudragon of the Swamp, plus Worldsea Dragon Zealantis as a board-wipe-and-recover finisher.
- Turn 1 (going first): Opening Fish Sonar, First Penguin, or Mulcharmy Fuwalos to search Atlantis or Umi cards, set Atlantis, City of the Sea Dragon, then build toward Neo-Daedalus Rage. Hold Ash Blossom and Infinite Impermanence for the first response.
- Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, and Nibiru as hand traps to stop the opponent's first set-up, then convert the surviving resources into a Link summon.
- Recovery: Recover through Warchief of Atlantis and Monster Arms of Atlantis from the GY, plus Call of Atlantis and Advent of Atlantis to re-enter the field.
- After siding: No side deck is listed, so there is no post-side plan. Best-of-3 play is not supported by this list.
Why it scores here
The deck's starter density is fair. Atlantis and Umi cards are only 14 of 56 main-deck copies, with 25 generic cards and 13 tech cards, so the engine is often diluted. The list runs 9 hand traps and about 15 negation-text cards, which is real interaction. Its Extra Deck has 9 Link and 4 Fusion monsters, which gives many summoning routes. Combo evidence is absent, so the conversion and floor scores come from card text and hypergeometric estimates only. The Atlantis/Umi package and the interaction are the reasons for the score; archetype popularity and card-level power were not averaged in, and no side deck is present. The list is illegal in OCG because Ash Blossom and Super Polymerization are each run 3 copies against a limit of 2, which caps the final score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(at least one of the 12 most-run cards in a 5-card opening hand) ≈ 0.25 per copy; searcher-text group P(≥1 in hand of 5) ≈ 0.90 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 56 main cards with 13 tech and 25 generic cards; brick risk is moderate and not measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 35 | No parseable boards in combos_evidence; ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 30 | No recorded boards, so median output is unknown; estimate from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ash, Impermanence, Nibiru and Gordian Slicer offer partial redundancy across several interaction lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Searchers and GY recursion (Warchief, Monster Arms) are present; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ash x3, Impermanence x3, Daedalus Maelstrom, Harpie's Feather Duster and Nibiru give layered interaction with some durability (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 40 | Hand traps and Feather Duster help the second-player board break; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Neo-Daedalus Rage (2900 ATK) and Zealantis (2500 ATK) give closing power, but there is no damage data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 56 main-deck cards is legal but bloated, with 24 distinct main cards and 14 off-archetype copies (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards, mostly Link monsters with 3-copy core Link bosses; some Extra slots are flex (Verified composition) |
| D12 | Side Deck Adaptability | 10 | No side deck is listed, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 25 | No tournament or meta-share data is available; any meta fit is provisional (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | The deck requires many timing decisions and correct negation sequencing for stable play (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-list cap applied (structural-only, theoretical)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Consistent searcher text (20 cards) and 14 Atlantis/Umi-named copies give a coherent engine core
- Layered interaction: 9 hand traps, Daedalus Maelstrom and Harpie's Feather Duster
- Extra Deck covers Link, Fusion and Synchro routes
Weaknesses
- Illegal in OCG: two cards are over the copy limit
- No side deck, so no post-side plan
- Bloated 56-card main with 25 generic and 13 tech cards dilutes the engine
- No combo evidence, so the output ceiling is unverified
Critical choke points
- The Atlantis or Umi field card must be live for most engine lines
- Ash Blossom and Impermanence compete for the same hand slots
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | Any non-copy-limited card or a legal copy count | Brings the list to a legal copy count for OCG Semi-Limited status. |
| 2 | 1 Super Polymerization | A legal non-restricted card | Brings the list to a legal copy count for OCG Semi-Limited status. |
| 3 | Several 1-copy tech or generic cards | Atlantis or Umi cards | Raises engine density and reduces dilution. |
| 4 | None | A 3-15 card side deck | Enables post-side play and the Best-of-3 format. |
Evidence & confidence
- Verified: Legality: Illegal, two cards over the copy limit; Main 56, Extra 15, Side 0 (OCG size rules 40-60 / 0-15); Card text and archetype composition read from the export; Banlist status of Ash Blossom and Super Polymerization (Semi-Limited, 2 copies)
- Inferred: Opening-hand and draw probabilities (hypergeometric); Hand trap and interaction density (text-based); Engine consistency and dimension scores
- Provisional: Meta power (no dated metagame sample); Matchup fit and tournament reliability
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta power is provisional without a dated metagame sample No side deck, so post-side adaptability is unknown
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