Icejade Deck #768472 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. First Penguin x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.

Deck Icejade OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
31± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 42
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 31/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 44
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Summon large WATER Link and Synchro bosses (Azure Ocean Dragon Lord - Neo-Daedalus Rage, Levia-Dragoon - Daedalus) off Atlantis/Umi continuous-field plays, then keep the board with negation.; Fusion boss through Super Polymerization or Mudragon of the Swamp, plus Worldsea Dragon Zealantis as a board-wipe-and-recover finisher.
  • Turn 1 (going first): Opening Fish Sonar, First Penguin, or Mulcharmy Fuwalos to search Atlantis or Umi cards, set Atlantis, City of the Sea Dragon, then build toward Neo-Daedalus Rage. Hold Ash Blossom and Infinite Impermanence for the first response.
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, and Nibiru as hand traps to stop the opponent's first set-up, then convert the surviving resources into a Link summon.
  • Recovery: Recover through Warchief of Atlantis and Monster Arms of Atlantis from the GY, plus Call of Atlantis and Advent of Atlantis to re-enter the field.
  • After siding: No side deck is listed, so there is no post-side plan. Best-of-3 play is not supported by this list.

Why it scores here

The deck's starter density is fair. Atlantis and Umi cards are only 14 of 56 main-deck copies, with 25 generic cards and 13 tech cards, so the engine is often diluted. The list runs 9 hand traps and about 15 negation-text cards, which is real interaction. Its Extra Deck has 9 Link and 4 Fusion monsters, which gives many summoning routes. Combo evidence is absent, so the conversion and floor scores come from card text and hypergeometric estimates only. The Atlantis/Umi package and the interaction are the reasons for the score; archetype popularity and card-level power were not averaged in, and no side deck is present. The list is illegal in OCG because Ash Blossom and Super Polymerization are each run 3 copies against a limit of 2, which caps the final score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of the 12 most-run cards in a 5-card opening hand) ≈ 0.25 per copy; searcher-text group P(≥1 in hand of 5) ≈ 0.90 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 56 main cards with 13 tech and 25 generic cards; brick risk is moderate and not measured (Inferred)
D3 Combo Conversion & Ceiling 35 No parseable boards in combos_evidence; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 30 No recorded boards, so median output is unknown; estimate from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash, Impermanence, Nibiru and Gordian Slicer offer partial redundancy across several interaction lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and GY recursion (Warchief, Monster Arms) are present; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 65 Ash x3, Impermanence x3, Daedalus Maelstrom, Harpie's Feather Duster and Nibiru give layered interaction with some durability (Inferred semantic)
D8 Going-Second & Board-Breaking Power 40 Hand traps and Feather Duster help the second-player board break; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 45 Neo-Daedalus Rage (2900 ATK) and Zealantis (2500 ATK) give closing power, but there is no damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 56 main-deck cards is legal but bloated, with 24 distinct main cards and 14 off-archetype copies (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards, mostly Link monsters with 3-copy core Link bosses; some Extra slots are flex (Verified composition)
D12 Side Deck Adaptability 10 No side deck is listed, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 25 No tournament or meta-share data is available; any meta fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 The deck requires many timing decisions and correct negation sequencing for stable play (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 42, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy limit (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-list cap applied (structural-only, theoretical)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Consistent searcher text (20 cards) and 14 Atlantis/Umi-named copies give a coherent engine core
  • Layered interaction: 9 hand traps, Daedalus Maelstrom and Harpie's Feather Duster
  • Extra Deck covers Link, Fusion and Synchro routes

Weaknesses

  • Illegal in OCG: two cards are over the copy limit
  • No side deck, so no post-side plan
  • Bloated 56-card main with 25 generic and 13 tech cards dilutes the engine
  • No combo evidence, so the output ceiling is unverified

Critical choke points

  • The Atlantis or Umi field card must be live for most engine lines
  • Ash Blossom and Impermanence compete for the same hand slots
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring Any non-copy-limited card or a legal copy count Brings the list to a legal copy count for OCG Semi-Limited status.
2 1 Super Polymerization A legal non-restricted card Brings the list to a legal copy count for OCG Semi-Limited status.
3 Several 1-copy tech or generic cards Atlantis or Umi cards Raises engine density and reduces dilution.
4 None A 3-15 card side deck Enables post-side play and the Best-of-3 format.

Evidence & confidence

  • Verified: Legality: Illegal, two cards over the copy limit; Main 56, Extra 15, Side 0 (OCG size rules 40-60 / 0-15); Card text and archetype composition read from the export; Banlist status of Ash Blossom and Super Polymerization (Semi-Limited, 2 copies)
  • Inferred: Opening-hand and draw probabilities (hypergeometric); Hand trap and interaction density (text-based); Engine consistency and dimension scores
  • Provisional: Meta power (no dated metagame sample); Matchup fit and tournament reliability
  • Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta power is provisional without a dated metagame sample No side deck, so post-side adaptability is unknown

More OCG Info

Icejade

Icejade Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top