Umbral Horror Deck #768470 — Yu-Gi-Oh! OCG

50 Main, 20 Extra, incl. Fiendsmith Engraver x3, K9-17 Izuna x3, Mementotlan Angwitch x3. Created Oct 20, 2026 by YGO Mod.

Deck Umbral Horror OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 50 / Extra 20 / Side 0 — status: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Memento board pressure: Mementomictlan Tecuhtlica - Creation King (3000 ATK), Mementotlan Twin Dragon (2800 ATK), Mementotlan-Horned Dragon (2850 ATK) and Mementoal Tecuhtlica - Combined Creation (5000 ATK, 1 copy), reached through Memento Fusion/Special Summon text; Fiendsmith's Lacrima (-600 ATK to opponent monsters) and Chaos Angel / Divine Arsenal / Super Starslayer as Extra Deck boards
  • Turn 1 (going first): Mulcharmy draw/searcher engine plus Memento search (Mementotlan Angwitch, Ghattic, Akihiron) to reach a Memento Fusion or Special Summon
  • Turn 2 (going second): Hand traps (Ash Blossom, Infinite Impermanence, Droll & Lock Bird) to stop the opponent's first play, then Raigeki or Chaos Angel for board control
  • Recovery: Memento recursion from the GY (Mementotlan Shleepy, Bone Party, Tatsunootoshigo) and Mulcharmy draws; depends on several non-overlapping engines being live
  • After siding: Not evaluable: side_count is 0, so there is no post-side plan

Why it scores here

The deck mixes three engines (Memento, Fiendsmith, K9) that share few cards, so the core starter density is spread thin: the archetype-core group is only 69% likely to appear in a 5-card opening hand, and 18 of 29 distinct main-deck cards are singletons. Its interaction suite (Ash Blossom and Infinite Impermanence at 3 copies, Droll & Lock Bird, Raigeki, and Number C104 in the Extra Deck) gives the deck a reasonable chance of surviving a single disruption, and the Memento and Mulcharmy recursion/draw pieces support a grind game. Its high-end offense (Creation King, Twin Dragon, Horned Dragon, Combined Creation) is real but has no recorded combo boards, so the ceiling is text-inferred only. The score is held to 25 because the list is Illegal under the OCG rules: three cards exceed their copy limits and the Extra Deck is 5 cards over its 15-card maximum; under the structural rubric it would otherwise sit near 50. The score was not raised by the deck's popularity (Umbral Horror is a top-level archetype with 4 of 14 core cards present, which only confirms it is real and accessible), and card scores were not averaged into the result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(≥1 of the 10 archetype-core cards in a 5-card opening hand) ≈ 0.69; engines conflict across Memento, Fiendsmith and K9, and only 4 of 14 usage-core cards are present (Inferred)
D2 Opening-Hand Quality & Brick Management 48 18 singleton main-deck slots, 19 searcher-text cards with P(≥1 in hand of 5) ≈ 0.92, and a proxy full-brick rate of ≈ 0.31 (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; ceiling is inferred from Creation King, Twin Dragon and Horned Dragon card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; estimate kept near the middle of the range (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Three-copy Ash Blossom and Infinite Impermanence plus Droll & Lock Bird and Memento GY recursion give several independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw effects and Memento GY recovery support a grind game; no resource-signature data exists (Inferred)
D7 End-Board & Interaction Quality 58 Raigeki, Infinite Impermanence, Number C104, Chaos Angel and Fiendsmith's Lacrima give layered end-board interaction; no interaction telemetry exists (Inferred from text)
D8 Going-Second & Board-Breaking Power 55 Going-second plan rests on hand-trap density (7 cards; P(≥1 hand trap in 6) ≈ 0.62) and Raigeki/Chaos Angel for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 2800–5000 ATK boss monsters in the Extra Deck, with Fiendsmith's Lacrima's -600 ATK field effect (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 50 main cards with 29 distinct cards, 3 non-Legal copy counts, and substantial off-archetype spread (purity 1.4%) reduce compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 30 Extra Deck holds 20 cards against a 15-card maximum, and the engines compete for slots (Verified legality)
D12 Side Deck Adaptability 15 No side deck (side_count 0), so there is no post-side adaptability to score (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 45 Three engines with many branching decision points and multiple restricted-card constraints raise pilot error risk (Inferred)

How the score was computed

Strategy profile: Midrange profile used; Toolbox is a secondary tag only, not blended. Modifiers: none.


More OCG Info

Umbral Horror

Umbral Horror Breakdown

 
 

 

 

 

 

 

 
 

 

 
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