Gladiator Beast Deck #768423 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Gladiator Beast Attorix x3, Gladiator Beast Gistel x3, Griffoh x3. Created Oct 20, 2026 by YGO Mod.

Deck Gladiator Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 45
Going First 58
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 52
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Gladiator Beast Extra Deck fusion/link boards (Domitianus, Claudius, Heraklinos, Gyzarus) searched and summoned off Gladiator Beast searchers; Gladiator Beast Augustus / Attorix / Equeste recursion-driven beatdown
  • Turn 1 (going first): Flavian or Gladiator Proving Ground for a Gladiator Beast Level 4 or lower searcher, then Gistel or Attorix to chain into a Gladiator Beast Extra Deck monster
  • Turn 2 (going second): Hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Maxx C, Nibiru) to interrupt the opponent, then Gladiator Beast Charge or Test Bear to rebuild the board
  • Recovery: Gladiator Beast's Comeback and Gladiator Beast GY-recovery effects (Equeste, Attorix) re-summon monsters after a board wipe
  • After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan

Why it scores here

The deck's engine is accessible: 16 searcher-text cards give a roughly 0.82 chance of at least one searcher in the opening five, and the Gladiator Beast core (15 copies) is present in about 0.80 of opening hands (Inferred, hypergeometric). Its Extra Deck is well-built, with 8 fusions and 7 links that chain off the Gladiator Beast monsters, which earns credit on Extra Deck efficiency. Interruption resilience is moderate because multiple hand traps and GY recovery give alternative routes, but there are no recorded boards, so the combo ceiling and median are text-only inferences and are scored low. Popularity and archetype usage did not earn points, and the deck's scores were not averaged from individual card scores. The deck is Illegal (Triple Tactics Talent, Forbidden, run 2 copies), so the score is capped as a theoretical, structural-only read and cannot be used as a normal contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher in opening 5) ~0.82; core Gladiator Beast density 15 copies, P(>=1 in hand) ~0.80 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Copy histogram is mostly 2-3 copies, but 17 off-archetype or tech slots and 10 hand traps create dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos; ceiling is a text-only read of Fusion and Link Extra Deck lines (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output cannot be measured; text-only read (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Searchers, GY recovery (Attorix, Equeste, Comeback) and two Extra Deck routes give independent continuations (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion and search text present; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 55 9 negation-text cards and 10 hand traps, but Forbidden and Limited restrictions cut layering (Verified banlist, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Going-second relies on hand traps and Gladiator Beast Charge; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck boss ATK 3000-3700 (Claudius 3700, Domitianus 3500) on the end board (Verified stat)
D10 Main Deck Efficiency & Flexibility 40 57 main cards with 22 Level 0 spell and trap slots and many tech cards; low compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 65 8 fusion and 7 link slots are all filled with Gladiator Beast-relevant monsters (Verified composition)
D12 Side Deck Adaptability 20 Side deck is empty (0 cards), so no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Gladiator Beast chains with many 'once per turn' conditions; decision points are high (Inferred)

How the score was computed

Strategy profile: Midrange primary with Toolbox secondary; the deck is capped because it is illegal. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: illegal_banlist_exposure (-15); no_side_deck (-3); no_combo_evidence (-2). Final formula: Illegal cap: 0.80*Structural + 0.20*TournamentReliability (Meta provisional), then capped low for an illegal list (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.82 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 16 searcher-text cards give high starter access
  • Full Extra Deck of 15 fusion and link monsters with Gladiator Beast enablers
  • Hand traps and negations give some going-second interaction

Weaknesses

  • Illegal list: 2x Triple Tactics Talent (Forbidden)
  • No side deck (0 cards), so no post-side plan
  • 57-card main with low compactness and many tech slots
  • No recorded combo or win-rate data

Critical choke points

  • Gladiator Beast Extra Deck monsters depend on specific Gladiator Beast material monsters being in the GY or on the field
  • Triple Tactics Talent must be removed before the list is playable
Priority Remove Add Reason
1 2x Triple Tactics Talent Legal Gladiator Beast or generic playable cards Forbidden card; the deck is illegal as built
2 Low-impact tech slots A 15-card side deck with targeted answers The deck has 0 side cards, so no post-side plan exists

Evidence & confidence

  • Verified: Legality: Triple Tactics Talent is Forbidden with 2 copies run; Main 57, Extra 15, Side 0 against size rules; Card text and stats from resolved card list; Banlist status of Limited and Semi-Limited cards
  • Inferred: Starter access ~0.82 and core ~0.80 from hypergeometric estimates; Brick and dead-card risk; Midrange primary strategy from composition and Extra Deck
  • Provisional: Meta power (no dated sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied no side deck list

More OCG Info

Gladiator Beast

Gladiator Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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