Shaddoll Deck #768402 — Yu-Gi-Oh! OCG
55 Main, 12 Extra, incl. Armageddon Knight x3, Dracotail Faimena x3, Mulcharmy Fuwalos x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Armageddon Knight x3
- Dracotail Faimena x3
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Naelshaddoll Ariel x1
- Reeshaddoll Wendi x2
- Shaddoll Beast x1
- Shaddoll Dragon x1
- Shaddoll Hedgehog x2
- Shaddoll Squamata x3
- Tohushaddoll Grysta x2
- Ash Blossom & Joyous Spring x3
- Blazing Cartesia, the Virtuous x2
- Ghost Belle & Haunted Mansion x2
- El Shaddoll Fusion x1
- Fusion Deployment x2
- Lev Shaddoll Fusion x3
- Lightning Storm x2
- Shaddoll Fusion x3
- Triple Tactics Thrust x2
- Void Unleashing x3
- Destructive Daruma Karma Cannon x1
- Evenly Matched x3
- Resh Shaddoll Incarnation x1
- Shaddoll Schism x1
- The Black Goat Laughs x1
Extra Deck (12)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 56 |
| Going First | 55 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Stun
- Format: ocg
Legality
Main 58 / Extra 12 / Side 0 — status: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon El Shaddoll boss monsters (Shekhinaga, Meshahrail, Apkallone, Winda) from the Extra Deck, supported by Shaddoll Fusion and Lev Shaddoll Fusion; Fusion Summon Granguignol the Dusk Dragon and Reeshaddoll Wendikurhu, with Shaddoll Dragon and Tohushaddoll Grysta as extra boards
- Turn 1 (going first): Open a Shaddoll starter, Fusion Summon an El Shaddoll boss, and use Shaddoll Squamata, Shaddoll Dragon or Naelshaddoll Ariel to clear the opponent's board on the first turn. Unresolved: no combo recordings exist to confirm the exact line
- Turn 2 (going second): Use the 9 hand traps (Ash Blossom, Ghost Belle, Droll & Lock Bird, Evenly Matched and similar) to break the first opposing starter, then Fusion Summon a boss from the Extra Deck
- Recovery: Recover through the GY: Shaddoll Hedgehog, Shaddoll Construct, Resh Shaddoll Incarnation and Naelshaddoll Ariel can recover Shaddoll monsters from the GY, and Lev Shaddoll Fusion and Lev/Shaddoll Fusion recursion (from card text) can return Fusion material
- After siding: Not evaluable: the deck runs an empty Side Deck, so there is no post-side plan
Why it scores here
The score is built from the deck as one system: a 13-copy Shaddoll core gives a 73% chance of at least one core card in a 5-card opening hand (Inferred), and the Fusion engine has credible boss ceilings (El Shaddoll Shekhinaga and Meshahrail). Interaction is the strongest area, with 9 hand traps, board-wide removal and flip-effect destruction, which lifts going-second play. The deck is held down by its off-archetype density (only 38.6% exact-name Shaddoll copies, 43 off-archetype copies), its 27% estimated brick rate, the lack of any recorded boards, and an empty Side Deck. Popularity and archetype usage were not used to add points, and card scores were not averaged. The Illegal status is the decisive factor: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2, so the score is capped and this evaluation is theoretical and structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Core-group P(at least one of 13 archetype core cards in 5-card hand) = 0.73; single Fusion starter at 3 copies = 0.24; no combo evidence (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Proxy brick rate 0.27 from the core group; 9 hand traps and 43 off-archetype copies add some dead-draw risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards; text-only read of El Shaddoll boss effects gives a credible but unverified ceiling (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable boards, so median output is unknown and set at a neutral midpoint (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Hand traps plus GY recovery (Hedgehog, Construct, Incarnation, Ariel) give partial route redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Recursion and search text from Hedgehog, Construct and Void Unleashing supports the grind; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 75 | Nine hand traps, Squamata, Dragon, Ariel and Karma Cannon give broad, layered interaction (Inferred semantic read of card text) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps and Fusion boss effects against an established board, which is strong when going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Boss ATK of 2200 to 2800 (Shekhinaga 2600, Meshahrail 2800, Apkallone 2500) gives reasonable closing power (Verified stat, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 58 Main cards across 28 distinct names, 38.6% exact-archetype purity, and Mulcharmy/Void/Dracotail/Cyclone splash lower coherence (Verified composition, Inferred scoring) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 12 Extra cards (11 Fusion, 1 Link) across 9 distinct names; multiple Shaddoll bosses give access (Verified composition) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty, so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No dated metagame or tournament data; archetype meta-share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Fusion steps, many hand-trap timing decisions and a splash package make the deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Combo primary, 0.8 weight; the Combo profile is the closest fit for a Fusion-based engine with hand-trap support. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-12). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*56.3 + 0.20*45 = 54.0; modifiers -12 gives 42.0; the Illegal status caps the final score at 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.73 · key two-card combo ≈ — · full-brick estimate ≈ 0.27 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong Fusion boss pool (Shekhinaga, Meshahrail, Apkallone, Winda) with a 73% core-group opening rate
- Broad, layered interaction: 9 hand traps plus Squamata, Dragon, Ariel and Karma Cannon
- Multiple recursion routes through the GY
Weaknesses
- Illegal as built: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2
- Low archetype purity (38.6%); the splash across Mulcharmy, Void, Dracotail and Cyclone dilutes the engine
- Empty Side Deck, so there is no post-side adaptability
- No recorded boards, so the combo ceiling and median are unverified
Critical choke points
- The first Fusion Summon depends on Shaddoll Fusion or Lev Shaddoll Fusion being drawn, with a 24% chance per copy in a 5-card opening hand
- The illegal Ash Blossom count removes a hand trap that the going-second plan relies on
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-Semi-Limited card that fits the Shaddoll engine, or an empty slot | Brings the deck within the OCG copy limit so it can receive a normal Final Contextual score |
| 2 | One or more off-archetype splash copies (Mulcharmy, Void or Cyclone) | Additional Shaddoll-archetype starters or recursion cards | Raises archetype purity and engine consistency, which are weak at 38.6% exact-name purity |
| 3 | None | A small Side Deck of answers to the most common threats | An empty Side Deck gives no post-side plan, and D12 cannot be scored above 15 without one |
Evidence & confidence
- Verified: Main 58, Extra 12, Side 0: size is legal for OCG (40-60 / 0-15 / 0-15); Ash Blossom & Joyous Spring: 3 copies, Semi-Limited limit of 2: over limit (Illegal); Droll & Lock Bird: 1 copy, Limited (legal); Exact-name archetype purity 38.6%; 43 off-archetype copies; Card attributes, ATK/DEF and text excerpts match the evidence; Extra Deck: 11 Fusion, 1 Link
- Inferred: Core group opening probability 0.73 and brick proxy 0.27; Structural scores for D1 through D14; Hand-trap interaction density and going-second value; Fusion boss closing read from text and ATK values
- Provisional: Meta Power is null: no dated metagame sample; Matchup fit (D13) is unknown: no tournament or meta data
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent One passcode (20366274) in CardIDList could not be resolved to a card; counted as Main No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied Empty Side Deck: no post-side evidence Deck title is null: identity relies on the archetype and card list
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