Enneacraft Deck #768382 — Yu-Gi-Oh! OCG
60 Main, incl. The Winged Dragon of Ra - Sphere Mode x3, Vanity's Fiend x3, Deftero Enneacraft - 'alazoneIA' x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Droll & Lock Bird x1
- The Winged Dragon of Ra - Sphere Mode x3
- Vanity's Fiend x3
- Deftero Enneacraft - "alazoneIA" x3
- Ekto Enneacraft - "tromarIA" x3
- Enato Enneacraft - "oknirIA" x3
- Enneacraft - Aiza.LEON x3
- Enneacraft - Archa.TAIL x3
- Enneacraft - Asta.PIXEA x3
- Enneacraft - Atil.SPIA x3
- Enneacraft - Atori.MAR x3
- Proto Enneacraft - "orgIA" x3
- Trito Enneacraft - "exapatisIA" x3
- Ash Blossom & Joyous Spring x2
- Dimensional Fissure x3
- Enneacraft Release x3
- Enneacraft Reset x3
- Enneacraft Reverth x3
- Enneapolis x2
- Sol and Luna x3
- Evenly Matched x3
- Solemn Judgment x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 52/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 62 |
| Going First | 68 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 55 |
- Primary strategy: Control
- Secondary strategies: Toolbox, Pendulum (mechanic)
- Format: ocg
Legality
Main 60 / Extra 0 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Pendulum-zone Enneacraft boss monsters (ATK 3000, Light, Level 9) that destroy lower-ATK opposing monsters at the End of the Battle Phase, supported by Enneapolis damage from E.C. Counters; Enneapolis end-phase damage (900 per E.C. Counter removed) and Vanity's Fiend (ATK 2400) as a non-Enneacraft beater
- Turn 1 (going first): Open with Enneacraft Pendulum monsters and Pendulum/search spells to set up two Pendulum zones, then protect the setup with Ash Blossom, Droll and Lock Bird, Evenly Matched or Solemn Judgment before placing a 3000-ATK Enneacraft boss
- Turn 2 (going second): Use the 6-card hand to hold up a hand trap (Ash Blossom, Droll and Lock Bird, Evenly Matched) and Enneacraft Reset as negation, then rebuild a Pendulum-zone pair on the following turn
- Recovery: Recover from the Graveyard with Enneacraft Release, Enneacraft Reverth and Enneacraft Reset, which carry Graveyard-activated effects, and redraw with Enneacraft Reverth's draw effect
- After siding: Not available: the deck runs no Side Deck (side_count 0), so there is no post-side plan in a best-of-3 event
Why it scores here
The deck reliably opens its engine: 36 Enneacraft-core copies give about a 99% chance of at least one in a 5-card opening hand (Inferred from the hypergeometric draw table), and 18 searcher-text cards add redundant access. Its strongest value is interaction on the system level: six hand traps, a Solemn Judgment, Enneacraft Reset, and five 3000-ATK Pendulum bosses that destroy lower-ATK monsters, so an established opposing board can be answered over several turns. Recovery from disruption rests on Graveyard-activated Enneacraft effects and Enneacraft Reverth's draw, which keeps the floor above a pure brick-prone list. The score is held back by what the list does not contain: no Extra Deck and no Side Deck, which leaves several Extra-dependent Graveyard effects with no targets and removes any post-side plan, and three Vanity's Fiend that stop both players' Special Summons, including the deck's own Pendulum Summons. No combo boards were recorded, so the median and ceiling are text-only inferences, and popularity (13 of 14 archetype core cards present) confirms the list is standard but was not credited as strength. The score was built from the deck as a system, not by averaging its card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 74 | P(at least one of 36 archetype-core copies in a 5-card hand) = 0.992; Pendulum-zone setup still needs two Pendulum placements, so the engine is live but not guaranteed on turn 1 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 62 | 30 Pendulum monsters plus 17 spells with 0 Extra Deck and 3 Vanity's Fiend that cannot be Special Summoned create some dead or conflicting hands; no brick rate measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | No recorded boards (combos_evidence total 0); ceiling read from card text only, with the 3000-ATK Pendulum bosses as the main conversion path (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards, so no median power index or distribution; floor estimated from text (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Six hand traps (Ash Blossom 2, Droll and Lock Bird 1, Evenly Matched 3) plus Solemn Judgment and Enneacraft Reset give several answers to a single interruption; recursion from the Graveyard adds a second route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | Enneacraft Reverth draws cards equal to the monsters shuffled back; 18 searcher-text cards and Graveyard recursion support grind, but Enneacraft Release's Extra Deck search has no target with an empty Extra Deck (Inferred) |
| D7 | End-Board & Interaction Quality | 76 | Interaction density is high (interaction-tagged cards: 37 removal text, 18 negation text, 6 hand traps, 6 floodgate); five 3000-ATK Pendulum bosses each destroy a lower-ATK monster at the End of the Battle Phase (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second hand of six has about a 48% chance of at least one hand trap (Inferred from hypergeometric draw table); Evenly Matched and Enneacraft Reset answer a board after the opponent has set up (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Five 3000-ATK Pendulum bosses and Vanity's Fiend at 2400 ATK provide closing power; Enneapolis adds 900 damage per E.C. Counter removed (Verified text, Inferred output) |
| D10 | Main Deck Efficiency & Flexibility | 60 | 60 main cards, the maximum allowed, with 22 distinct cards and copy histogram 3/3/2/2/1/1; the list is compact for an archetype engine but 30 Pendulum monsters leave limited flexibility (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 25 | Extra Deck is empty (0 cards), so no Extra Deck slots are used, and Extra-dependent Enneacraft Release effects have no targets (Verified count, Inferred effect) |
| D12 | Side Deck Adaptability | 25 | No Side Deck (side_count 0), so no best-of-3 adaptation is possible (Verified count) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated meta sample; archetype share unknown, so this is a Provisional neutral score (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Three Pendulum zones with flip effects, E.C. Counters and multiple optional negations create many decision points, though each individual effect is readable from text (Inferred) |
How the score was computed
Strategy profile: Control. Structural ≈ 62, Going First ≈ 68, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No Side Deck (-3); Extra-Deck-dependent effects with an empty Extra Deck (-3); Vanity's Fiend conflicts with own Special Summons (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*61.65 + 0.20*55 - 8 = 52.3
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is present at about 99% in a 5-card opening hand
- Six hand traps, Solemn Judgment and Enneacraft Reset give layered interaction
- Five 3000-ATK Pendulum bosses each remove a lower-ATK monster at the End of the Battle Phase
- Full 60-card main deck with 13 of 14 usage-core cards present (standard list)
Weaknesses
- No Extra Deck and no Side Deck, so no Extra-dependent recovery and no post-side plan
- Three Vanity's Fiend stop both players' Special Summons, including the deck's own Pendulum Summons
- Dimensional Fissure banishes monsters sent to the Graveyard, which conflicts with Graveyard-recursion effects
- No recorded boards, so the combo ceiling and median cannot be measured
Critical choke points
- Pendulum-zone placement: the engine needs two Pendulum zones filled; the export shows Pendulum scale as 0 for every Pendulum monster, so this cannot be checked from the data
- Vanity's Fiend shutting off the deck's own Special and Pendulum Summons
- Going-second: a single Ash Blossom or Droll and Lock Bird answer if the opponent interacts first
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Vanity's Fiend x3 | A non-conflicting threat or interaction card that does not stop the deck's own Special Summons | The floodgate blocks the deck's own Pendulum Summons; this is the largest self-conflict in the list (Inferred from card text) |
| 2 | Dimensional Fissure x3 | A card that works with the Graveyard recursion effects (verify in the card database before adding) | Monsters sent to the Graveyard are banished, which removes the Graveyard routes that Enneacraft Release, Reverth and Reset depend on (Inferred) |
| 3 | One Enneacraft Reset or one Evenly Matched | A Side Deck of up to 15 cards | A Side Deck adds best-of-3 adaptation, which the list currently lacks entirely (D12 at 25) |
Evidence & confidence
- Verified: Legal in OCG format: 60 Main, 0 Extra, 0 Side; restricted copies within limit (Droll and Lock Bird 1, Solemn Judgment 1, Ash Blossom 2); Archetype core present: 13 of 14 usage-core cards; Enneacraft family 41 of 60 copies; Card texts for Vanity's Fiend, Dimensional Fissure, Enneacraft Release, Reverth and Reset as exported
- Observed: Usage statistics show the list runs the archetype standard core (13 of 14 core cards present)
- Inferred: Opening-hand consistency from hypergeometric estimates (0.992 core, 0.844 searcher, 0.484 hand trap going second); Vanity's Fiend conflicts with the deck's Pendulum Summons; Dimensional Fissure conflicts with Graveyard recursion; Interaction quality from negation and removal text
- Provisional: Meta Power (null) and matchup fit (D13) because no dated meta sample or tournament link exists
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inferences No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are not measured Pendulum scale exported as 0 for every Pendulum monster: pendulum-zone plays cannot be verified from the export Extra Deck empty: whether an Enneacraft Extra Deck was intended or omitted cannot be determined from the export S:P Little Knight is a usage-core card missing from this list (inclusion 66.7%)
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