Altergeist Deck #768364 — Yu-Gi-Oh! OCG

41 Main, 15 Extra, incl. Altergeist Marionetter x3, Altergeist Meluseek x3, Altergeist Multifaker x3. Created Oct 20, 2026 by YGO Mod.

Deck Altergeist OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
35± 10/ 100
Power Score
Structural 60
Reliability 40
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 59.8
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 41 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link Summon Altergeist Adminia / Memorygant / Primebanshee and attack through a single board, backed by Altergeist hand-trap interaction; Altergeist Dragvirion and the Altergeist Hexstia / Promethean Princess link ladder for board breaking
  • Turn 1 (going first): Open an Altergeist searcher or summon monster (Meluseek, Multifaker, Marionetter, Malwisp), chain to a Link-2 or Link-3 and search or set a second Altergeist trap
  • Turn 2 (going second): Use hand traps (Ash Blossom, Infinite Impermanence, Evenly Matched, Ghost Ogre, Droll & Lock Bird) to answer the opponent's first board, then Link Summon through the remaining Altergeist pieces
  • Recovery: Recover Altergeist Link monsters and traps from the GY with Revitalization, Manifestation, and Haunted Rock, and re-Link through Pookuery
  • After siding: Not evaluable: the deck runs no side deck, so there is no post-side plan

Why it scores here

The deck's score comes from how the system behaves, not from averaging its cards. The 22-copy Altergeist core gives a near-certain opening (about 98% for at least one core card in a 5-card hand, Inferred), and the searcher and link ladder keep the engine live across turns. The 13 hand traps and the Altergeist Protocol/Kunquery negation layer give the deck strong end-board interaction and a good going-second hand (about 92% for at least one hand trap in a 6-card hand, Inferred). Closing power comes from Adminia (3000 ATK), Memorygant and Primebanshee, but there are no recorded boards and no tournament data, so combo conversion and the floor/median are text-only estimates. The deck is Illegal (Ash Blossom at 3 copies against a limit of 2), so it does not receive a normal contextual score; the structural score is capped at 35 and labelled theoretical only. Popularity did not earn points, and no points were earned from the archetype usage stats.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(>=1 core Altergeist card in 5-card hand) about 0.98; 3-copy starters about 0.33 each; 22 archetype-core copies (Inferred)
D2 Opening-Hand Quality & Brick Management 55 13 hand traps and 8 searchers compete for hand space; several hands hold multiple hand traps with no Normal Summon (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards, so ceiling is a text read of Adminia, Memorygant, Primebanshee and Dragvirion (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards, so median and floor are unknown; scored at neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Revitalization, Manifestation, Haunted Rock and Pookuery give independent recovery routes after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 65 Searchers and GY recursion from Altergeist traps and link monsters give card advantage (Inferred)
D7 End-Board & Interaction Quality 72 Protocol, Kunquery, Dragvirion and the hand-trap suite give layered negation and removal (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap density is high, but there is no going-second combo data (Inferred)
D9 Offensive Pressure & Closing Power 62 Adminia 3000 ATK, Memorygant 2800 ATK and Primebanshee 2100 ATK in the Extra Deck (Verified stats)
D10 Main Deck Efficiency & Flexibility 58 41 Main Deck cards with 20 distinct cards; 30 exact Altergeist-name copies against 18 generic and 6 Mulcharmy copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots: 11 Altergeist-related link and synchro monsters plus 4 off-theme link cards (Verified composition)
D12 Side Deck Adaptability 15 Side deck is empty, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or meta share in the export, so format fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Many hand-trap timing decisions and link chains with multiple decision points, though the card set is familiar (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.8, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-4); illegal copy limit cap (0). Final formula: Illegal cap: Structural 59.8 is reported as theoretical only and the final score is capped at 35; the 0.80*Structural + 0.20*TournamentReliability formula is not applied (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ 0.02 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 22-copy Altergeist core gives a near-certain opening (about 98%)
  • 13 hand traps and 9 negation-text cards give layered interaction
  • Searchers and GY recursion provide card advantage across turns
  • Adminia, Memorygant and Primebanshee give high closing ATK

Weaknesses

  • Illegal in OCG: Ash Blossom at 3 copies versus a limit of 2
  • No side deck, so no post-side adaptation
  • Many hand traps and generic tech compete for hand space
  • Off-theme Extra Deck slots (Promethean Princess, Amblowhale, Fancy Ball, Little Knight, Masquerena) dilute engine coherence

Critical choke points

  • Single Altergeist link monster chain through Altergeist Pookuery and Hexstia
  • Single-copy Altergeist Dragvirion and Altergeist Protocol as non-replaceable interaction
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring none needed Brings the deck to 2 copies (legal OCG limit) and a 40-card Main Deck, which is still within size rules; this is the only change needed to make the list legal
2 1x off-theme Extra Deck link (e.g. Promethean Princess) 1x Altergeist Extra Deck link Raises archetype purity in the Extra Deck and reduces dead Link Summon options (Inferred)
3 1x Mulcharmy monster 1x Altergeist monster Mulcharmy copies are 6 of 41 main slots with no Altergeist interaction, which weakens the engine (Inferred)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 copies over OCG limit of 2; Main 41 / Extra 15 / Side 0 counts against OCG size rules; Adminia 3000 ATK, Memorygant 2800 ATK, Primebanshee 2100 ATK; Core-group inclusion 98.45% at least one in a 5-card hand
  • Observed: Usage stats: 11 of 20 core cards present (55%)
  • Inferred: Engine consistency and brick estimates from hypergeometric probabilities; Hand-trap coverage on the going-second hand; Interaction density from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied, so combo floor, median and ceiling are text-only inference no tournament link, so archetype meta share and per-pilot record are absent no win-rate telemetry for going-first, going-second, matchups or brick rates Meta Power is provisional without a dated metagame sample no side deck, so the post-side dimension is unscored by evidence

More OCG Info

Altergeist

Altergeist Breakdown

 
 

 

 

 

 

 

 
 

 

 
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