Gem-Knights Deck #768324 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Gem-Armadillo x3, Gem-Knight Nepyrim x3, Effect Veiler x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Crystal Rose x2
- Fossil Dyna Pachycephalo x1
- Gem-Armadillo x3
- Gem-Knight Hollowcore x2
- Gem-Knight Nepyrim x3
- Gem-Knight Quartz x2
- Maxx "C" x1
- Nibiru, the Primal Being x1
- Nehshaddoll Genius x1
- Shaddoll Dragon x1
- Gem-Knight Sapphire x1
- Ash Blossom & Joyous Spring x2
- Effect Veiler x3
- Book of Eclipse x2
- Brilliant Fusion x1
- Foolish Burial x1
- Forbidden Droplet x3
- Gem-Knight Dispersion x3
- Gem-Knight Fusion x1
- Harpie's Feather Duster x1
- Heavy Storm x1
- Lightning Storm x3
- Raigeki x3
- Scatter Fusion x1
- Shaddoll Fusion x3
- Super Polymerization x2
- Evenly Matched x3
- Infinite Impermanence x3
- Red Reboot x1
Extra Deck (14)
- El Shaddoll Apkallone x1
- El Shaddoll Shekhinaga x1
- Garura, Wings of Resonant Life x1
- Gem-Knight Aquamarine x1
- Gem-Knight Lady Brilliant Diamond x1
- Gem-Knight Lady Rose Diamond x1
- Gem-Knight Master Diamond x1
- Gem-Knight Master Diamond Dispersion x1
- Gem-Knight Prismaura x1
- Gem-Knight Seraphinite x1
- Gem-Knight Topaz x1
- Mudragon of the Swamp x1
- Gem-Knight Phantom Quartz x2
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 50 |
| Going Second | 65 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Gem-Knight Fusion monsters (Lady Brilliant Diamond ATK 3400, Master Diamond ATK 2900+) summoned through Fusion spells and Gem-Knight searchers; Gem-Knight Master Diamond Dispersion and Gem-Knight Topaz pressure; Lady Rose Diamond board protection
- Turn 1 (going first): Search a Gem-Knight with Gem-Armadillo or Nepyrim, then Fusion Summon via Gem-Knight Dispersion or Gem-Knight Fusion while holding hand traps for the opponent's first interaction
- Turn 2 (going second): Hold Ash Blossom, Effect Veiler, Maxx C, Nibiru, and Infinite Impermanence against the opponent's first interaction, then convert the surviving board into Fusion pressure
- Recovery: Recover Gem-Knight Fusion from the GY (banish 1 Gem-Knight), re-run the searchers, and use Gem-Knight Quartz and Phantom Quartz to refill hand
- After siding: No side deck is registered, so there is no post-side plan to evaluate
Why it scores here
This deck is Illegal: it runs one copy of Fossil Dyna Pachycephalo, which is Forbidden in OCG, so it receives a theoretical, structural-only read and its score is capped at 25 rather than given a normal Final Contextual score. Its reliable strengths are the disruption suite (14 negation-text cards, 20 removal-text cards, Ash Blossom x2, Effect Veiler x3, Infinite Impermanence x3, Maxx "C", Red Reboot), which gives it a strong going-second hand (P(at least one hand trap in 6) ≈ 0.84 Inferred) and resilient interaction on the system. Its engine is only partly coherent: searchers and Fusion enablers (Dispersion, Fusion, Brilliant Fusion, Super Polymerization) feed a Gem-Knight Extra Deck, but three Shaddoll Fusion copies have only two Shaddoll monsters in the main deck, and the Shaddoll and Gem-Knight shells conflict. Consistency is only moderate: P(at least one copy of a 3-copy starter in the opening 5) ≈ 0.25 (Inferred) and there are no recorded boards, so combo floor and median cannot be measured. Score was not lifted by Gem-Knights' popularity or by averaging card scores; there is no tournament, meta, or win-rate evidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(≥1 3-copy starter in 5) ≈ 0.25; searcher text P(≥1 in 5) ≈ 0.72; Fusion enablers Dispersion x3, Super Polymerization x2 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Shaddoll Fusion x3 with only two Shaddoll main-deck monsters, plus 14 hand traps and tech cards that are dead without a target (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards (combos_evidence total 0); ceiling read from card text only, Lady Brilliant Diamond ATK 3400 (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so floor and median are unmeasured and kept low (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 58 | Five hand-trap and negation cards let the deck rebuild after one interruption; no independent lines are recorded (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and GY recursion (Gem-Knight Fusion, Quartz, Hollowcore, Dispersion) support resource economy (Inferred) |
| D7 | End-Board & Interaction Quality | 78 | 14 negation-text, 20 removal-text, Effect Veiler x3, Ash Blossom x2, Infinite Impermanence x3 (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 75 | P(≥1 hand trap in 6 going second) ≈ 0.84; Lightning Storm, Raigeki, Heavy Storm, Harpie's Feather Duster for board breaking (Verified text, Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Lady Brilliant Diamond ATK 3400, Master Diamond ATK 2900 with +100 per Gem monster in GY, Garura and Shekhinaga as closers (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 56 main cards, 30 distinct; 25 spells, 14 hand-trap or tech cards, 22 Normal-monster cards are weak slots (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Extra cards: 12 Fusion and 2 Link, 13 distinct; Fusion access is well covered (Verified composition, Inferred) |
| D12 | Side Deck Adaptability | 10 | No side deck registered (side_count 0), so no post-side plan can be scored (Verified gap) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link and no dated meta sample; placeholder based on archetype stats only (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many conditional hand traps and a multi-step Fusion sequence with a deep decision tree (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 65, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-8); engine conflict (-4). Final formula: Illegal deck: theoretical/structural-only. Uncapped 0.80*55 + 0.20*45 = 53, after context modifiers -12 gives 41, capped at 25 for Illegal status. Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense disruption: 14 negation-text cards and 20 removal-text cards, with 3 copies of Effect Veiler and Infinite Impermanence and 2 of Ash Blossom
- Strong going-second hand: P(≥1 hand trap in 6) ≈ 0.84 (Inferred)
- Searcher density (12 searcher-text cards) gives good access to Gem-Knight monsters
- Deep Extra Deck: 12 Fusion and 2 Link monsters with multiple high-ATK closers
Weaknesses
- Illegal list: Fossil Dyna Pachycephalo (Forbidden) is run
- No side deck (side_count 0)
- Shaddoll Fusion x3 has only two Shaddoll main-deck monsters to use as material
- Several Normal-monster and tech cards are dead without specific targets
- No recorded combos, so floor and median output are unmeasured
Critical choke points
- Fusion Summon enablers (Dispersion x3, Super Polymerization x2, Fusion x1, Brilliant Fusion x1) are the only route to the Extra Deck
- One Limited copy each of Gem-Knight Fusion and Gem-Knight Master Diamond, so their loss is unrecoverable
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Fossil Dyna Pachycephalo (Forbidden) | A legal in-archetype Gem-Knight or generic searcher within the 1 slot | Forbidden cards make the list Illegal; removing it is required before any normal score |
| 2 | Shaddoll Fusion x3 | A Gem-Knight-compatible Fusion enabler or extender | Only two Shaddoll monsters are main-deck, so most copies are dead; this also removes the engine conflict |
| 3 | None (side deck is empty) | A side deck of up to 15 cards | Post-side adaptability is currently 0 and the best-of-3 plan is missing |
Evidence & confidence
- Verified: Illegal status: Fossil Dyna Pachycephalo (Forbidden, 1 copy run); Main 56 and Extra 14 are within size rules; side 0 is legal; Card text and stats for all resolved cards; Copy counts for restricted cards are within legal limits otherwise
- Observed: Usage stats show 17 rows for Gem-Knights, core threshold 50%
- Inferred: Opening-hand probabilities (hypergeometric); Going-first and going-second estimates; Engine conflict and brick estimates from text and composition; Midrange strategy classification
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format-fit scores
- Data gaps: Illegal list (Forbidden card present); no normal Final Contextual score can be given No combos supplied: floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No side deck registered (side_count 0), so D12 is unmeasured usage_statistics conflicts with the card list: Gem-Knight Phantom Quartz, Seraphinite, Aquamarine, Master Diamond Dispersion, Prismaura, and Lady Rose Diamond are in the Extra Deck (copies 1-2) but flagged in_this_deck=false with copies_in_deck 0; core_present_pct 23.1 is not trusted One passcode (20366274) in CardIDList is unresolved and counted as main; its function is unknown No win-rate telemetry exists in YGOVN
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