Paleozoic Deck #768298 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Mikumari the Banisher Ashtra x3, Yoa the Plague Ashtra x3, Ashtrashen - Gate to the Worlds Beyond x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Akasuna the Battle Ashtra x1
- Kuzuha the Hex Ashtra x1
- Mikumari the Banisher Ashtra x3
- Yoa the Plague Ashtra x3
- Ashtrashen - Gate to the Worlds Beyond x3
- Reasoning x1
- Terraforming x1
- That Grass Looks Greener x1
- Traptantalizing Tune x3
- Triple Tactics Thrust x3
- Ashtra's Domain x1
- Ashtra's Howl x1
- Ashtra's Web x1
- Destructive Daruma Karma Cannon x3
- Elemental Burst x1
- Ice Dragon's Prison x3
- Needlebug Nest x3
- Paleozoic Canadia x3
- Paleozoic Dinomischus x3
- Paleozoic Leanchoilia x3
- Paleozoic Marrella x3
- Paleozoic Olenoides x3
- Rise to Full Height x3
- Transaction Rollback x3
- Trap Trick x3
- Waboku x3
Extra Deck (15)
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 59.8 |
| Going First | 63 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Ashtra and Paleozoic Synchro, Xyz and Link boss monsters (Akasuna, Ashtraya Mikumari-no-Mikoto, Ashtraja Susanoo, Paleozoic Anomalocaris) built from face-down trap interaction; Extra Deck Xyz and Link pressure (Downerd Magician, Divine Arsenal AA-ZEUS, Super Starslayer TY-PHON) once the board is stabilised
- Turn 1 (going first): Set Paleozoic and Ashtra traps on T1, use Ashtrashen or Triple Tactics Thrust to fetch a second face-down card, then Special Summon an Ashtra monster by revealing a face-down card and link into a Synchro or Xyz boss
- Turn 2 (going second): Use face-down traps (Rise to Full Height, Waboku, Transaction Rollback, Paleozoic Olenoides) to answer the opponent's first summon, then rebuild a board from Paleozoic and Ashtra graveyard recursion into a boss
- Recovery: Paleozoic monsters and Ashtra monsters return from the graveyard when a trap is activated, and Ashtra's Web and Traptantalizing Tune recover traps and Ashtra monsters from the GY
- After siding: No side deck is registered, so there is no post-side plan; the deck plays one fixed 60/15 list every game
Why it scores here
The deck is scored as a system: a 40-trap main deck with 8 Ashtra effect starters and 4 Ashtra-family synchro or trap enablers, supported by about 10 searcher cards, gives a reasonable chance of a face-down card on T1 and a live Ashtra starter by T2 (archetype core group P(at least one in a 5-card hand) ≈ 0.84, but any single Ashtra starter is only about 0.23 to open). Recursion is strong: Paleozoic monsters and Ashtra monsters return from the GY when a trap activates, which gives the deck real interruption resilience. Interaction density is the strongest signal (Paleozoic Olenoides, Dinomischus, Canadia, Marrella, Leanchoilia, Elemental Burst, Ice Dragon's Prison and Destructive Daruma), though none of these is a hand trap and the deck has no counter-protection for going second. Closing power comes from 3000 ATK boss monsters on the Extra Deck, and the Extra Deck itself is flexible across 9 Xyz, 4 Synchro and 2 Link options. Archetype popularity and the 0-side configuration do not earn points by themselves: the side score is held down to 15 because the list has no side deck, and no combo ceiling or median is supplied, so floor and ceiling are inferred from card text only and scored conservatively. The score was not produced by averaging card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | Archetype core (Paleozoic/Ashtra) P(≥1 in 5-card opening hand) ≈ 0.84; single 3-copy starter ≈ 0.23 to open; 1-copy starters ≈ 0.08 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Traps are settable and most have a graveyard follow-up, so bricks are limited; no hand traps, 40 traps in the main deck (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Ashtra starters chain to Synchro or Xyz bosses in one line; no parseable boards supplied, so ceiling is text-based (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards, so floor and median are not measured; scored at a conservative mid-range (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 70 | Recursion from GY on trap activation (Paleozoic and Ashtra) and Ashtra's Web give several independent continuation routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | 10 searcher-text cards and graveyard recursion regenerate resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Around 9 face-down trap interactions with removal or negation text, but no hand traps and no counter-protection (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Destructive Daruma and Elemental Burst are board wipes, but Elemental Burst needs four tributes; no going-second hand traps (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Extra Deck bosses at 3000 ATK (Akasuna, Mikumari-no-Mikoto, Zeus) and 2900 to 3300 ATK; piercing and direct-attack text is limited (Verified card text, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 26 distinct main-deck cards; 17 cards at 3 copies and 9 cards at 1 copy; 40 traps dilute density (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 70 | 15 Extra Deck slots: 9 Xyz, 4 Synchro, 2 Link, with multiple summon routes per boss (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No side deck registered (side_count 0), so post-side adaptability cannot be shown (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype share unknown; held at neutral (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step chains (face-down reveal, trap-recursion, Ashtra chain-summons) need precise sequencing and several decisions per turn (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 59.8, Going First ≈ 63, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Limited-list exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 59.8, TR 52, modifiers −1 => 57.2 rounded to 57
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense face-down interaction (about 33 removal or negation text traps) that answers most single threats
- Strong graveyard recursion across Paleozoic and Ashtra cards keeps resources alive after interruption
- Flexible Extra Deck with 9 Xyz, 4 Synchro and 2 Link options and several 3000 ATK bosses
- Legal list with all banlist-limited cards at 1 copy
Weaknesses
- No side deck, so no post-side plan
- No hand traps and no counter-protection for going second
- Low consistency for any single Ashtra starter (about 0.23 to open)
- Many dead-looking traps in hand if no face-down setup is available
- No recorded combo data, so the ceiling and median are inferred from text
Critical choke points
- Ashtra starters require a face-down card to reveal, so a hand without a settable trap has no starter
- Searcher-text cards (Ashtrashen, Triple Tactics Thrust, Traptantalizing Tune) are the only route to extra face-down cards
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Terraforming | One additional Ashtra starter monster or an Ashtra searcher | Terraforming is a Limited tech card that does not feed the Ashtra or Paleozoic engine; a starter improves D1 access |
| 2 | One copy of Destructive Daruma Karma Cannon | A trap that protects the board or recurs a Paleozoic monster | Daruma is self-harmful on a board of Extra Deck bosses; a protective trap helps going-second resilience |
Evidence & confidence
- Verified: Main 60, Extra 15, Side 0 within OCG size rules [40-60] / [0-15] / [0-15]; No Forbidden cards; four Limited cards at legal 1 copy each; Extra Deck breakdown 4 Synchro, 9 Xyz, 2 Link; Archetype core usage stats: 6 of 13 present
- Inferred: Opening-hand probabilities and archetype-core access; Interaction density from trap text (no combo boards); Recursion and resilience from card text; Pilotability from chain complexity
- Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and pilot match record are absent No win-rate telemetry; going-first, going-second and matchup signals are Inferred Meta Power is Provisional without a dated metagame sample No side deck registered, so post-side behaviour cannot be scored
Couldn't load the combos





