Paleozoic Deck #768298 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Mikumari the Banisher Ashtra x3, Yoa the Plague Ashtra x3, Ashtrashen - Gate to the Worlds Beyond x3. Created Oct 20, 2026 by YGO Mod.

Deck Paleozoic OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 20, 2026
57± 6/ 100
Power Score
Structural 60
Reliability 52
Going First 63
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 59.8
Going First 63
Going Second 58
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Ashtra and Paleozoic Synchro, Xyz and Link boss monsters (Akasuna, Ashtraya Mikumari-no-Mikoto, Ashtraja Susanoo, Paleozoic Anomalocaris) built from face-down trap interaction; Extra Deck Xyz and Link pressure (Downerd Magician, Divine Arsenal AA-ZEUS, Super Starslayer TY-PHON) once the board is stabilised
  • Turn 1 (going first): Set Paleozoic and Ashtra traps on T1, use Ashtrashen or Triple Tactics Thrust to fetch a second face-down card, then Special Summon an Ashtra monster by revealing a face-down card and link into a Synchro or Xyz boss
  • Turn 2 (going second): Use face-down traps (Rise to Full Height, Waboku, Transaction Rollback, Paleozoic Olenoides) to answer the opponent's first summon, then rebuild a board from Paleozoic and Ashtra graveyard recursion into a boss
  • Recovery: Paleozoic monsters and Ashtra monsters return from the graveyard when a trap is activated, and Ashtra's Web and Traptantalizing Tune recover traps and Ashtra monsters from the GY
  • After siding: No side deck is registered, so there is no post-side plan; the deck plays one fixed 60/15 list every game

Why it scores here

The deck is scored as a system: a 40-trap main deck with 8 Ashtra effect starters and 4 Ashtra-family synchro or trap enablers, supported by about 10 searcher cards, gives a reasonable chance of a face-down card on T1 and a live Ashtra starter by T2 (archetype core group P(at least one in a 5-card hand) ≈ 0.84, but any single Ashtra starter is only about 0.23 to open). Recursion is strong: Paleozoic monsters and Ashtra monsters return from the GY when a trap activates, which gives the deck real interruption resilience. Interaction density is the strongest signal (Paleozoic Olenoides, Dinomischus, Canadia, Marrella, Leanchoilia, Elemental Burst, Ice Dragon's Prison and Destructive Daruma), though none of these is a hand trap and the deck has no counter-protection for going second. Closing power comes from 3000 ATK boss monsters on the Extra Deck, and the Extra Deck itself is flexible across 9 Xyz, 4 Synchro and 2 Link options. Archetype popularity and the 0-side configuration do not earn points by themselves: the side score is held down to 15 because the list has no side deck, and no combo ceiling or median is supplied, so floor and ceiling are inferred from card text only and scored conservatively. The score was not produced by averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 Archetype core (Paleozoic/Ashtra) P(≥1 in 5-card opening hand) ≈ 0.84; single 3-copy starter ≈ 0.23 to open; 1-copy starters ≈ 0.08 (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Traps are settable and most have a graveyard follow-up, so bricks are limited; no hand traps, 40 traps in the main deck (Inferred)
D3 Combo Conversion & Ceiling 60 Ashtra starters chain to Synchro or Xyz bosses in one line; no parseable boards supplied, so ceiling is text-based (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so floor and median are not measured; scored at a conservative mid-range (Inferred)
D5 Interruption Resilience & Route Redundancy 70 Recursion from GY on trap activation (Paleozoic and Ashtra) and Ashtra's Web give several independent continuation routes (Inferred)
D6 Resource Economy, Recovery & Grind 68 10 searcher-text cards and graveyard recursion regenerate resources across turns (Inferred)
D7 End-Board & Interaction Quality 74 Around 9 face-down trap interactions with removal or negation text, but no hand traps and no counter-protection (Inferred)
D8 Going-Second & Board-Breaking Power 55 Destructive Daruma and Elemental Burst are board wipes, but Elemental Burst needs four tributes; no going-second hand traps (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck bosses at 3000 ATK (Akasuna, Mikumari-no-Mikoto, Zeus) and 2900 to 3300 ATK; piercing and direct-attack text is limited (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 58 26 distinct main-deck cards; 17 cards at 3 copies and 9 cards at 1 copy; 40 traps dilute density (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 70 15 Extra Deck slots: 9 Xyz, 4 Synchro, 2 Link, with multiple summon routes per boss (Verified composition)
D12 Side Deck Adaptability 15 No side deck registered (side_count 0), so post-side adaptability cannot be shown (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype share unknown; held at neutral (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step chains (face-down reveal, trap-recursion, Ashtra chain-summons) need precise sequencing and several decisions per turn (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 59.8, Going First ≈ 63, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: Limited-list exposure (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 59.8, TR 52, modifiers −1 => 57.2 rounded to 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ 0.16 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense face-down interaction (about 33 removal or negation text traps) that answers most single threats
  • Strong graveyard recursion across Paleozoic and Ashtra cards keeps resources alive after interruption
  • Flexible Extra Deck with 9 Xyz, 4 Synchro and 2 Link options and several 3000 ATK bosses
  • Legal list with all banlist-limited cards at 1 copy

Weaknesses

  • No side deck, so no post-side plan
  • No hand traps and no counter-protection for going second
  • Low consistency for any single Ashtra starter (about 0.23 to open)
  • Many dead-looking traps in hand if no face-down setup is available
  • No recorded combo data, so the ceiling and median are inferred from text

Critical choke points

  • Ashtra starters require a face-down card to reveal, so a hand without a settable trap has no starter
  • Searcher-text cards (Ashtrashen, Triple Tactics Thrust, Traptantalizing Tune) are the only route to extra face-down cards
Priority Remove Add Reason
1 One copy of Terraforming One additional Ashtra starter monster or an Ashtra searcher Terraforming is a Limited tech card that does not feed the Ashtra or Paleozoic engine; a starter improves D1 access
2 One copy of Destructive Daruma Karma Cannon A trap that protects the board or recurs a Paleozoic monster Daruma is self-harmful on a board of Extra Deck bosses; a protective trap helps going-second resilience

Evidence & confidence

  • Verified: Main 60, Extra 15, Side 0 within OCG size rules [40-60] / [0-15] / [0-15]; No Forbidden cards; four Limited cards at legal 1 copy each; Extra Deck breakdown 4 Synchro, 9 Xyz, 2 Link; Archetype core usage stats: 6 of 13 present
  • Inferred: Opening-hand probabilities and archetype-core access; Interaction density from trap text (no combo boards); Recursion and resilience from card text; Pilotability from chain complexity
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link, so archetype meta share and pilot match record are absent No win-rate telemetry; going-first, going-second and matchup signals are Inferred Meta Power is Provisional without a dated metagame sample No side deck registered, so post-side behaviour cannot be scored

More OCG Info

Paleozoic

Paleozoic Breakdown

 
 

 

 

 

 

 

 
 

 

 
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