Machina Deck #768247 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Heavy Armored Knight Babeldecker x3, Heavy Freight Train Derricrane x3, Infinitrack Brutal Dozer x3. Created Oct 20, 2026 by YGO Mod.

Deck Machina OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 8/ 100
Power Score
Structural 53
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Machina/Train/Infinitrack engine (Link/Xyz)
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck Xyz and Link boards (Super Dora, Gustav Max/Rocket, River Stormer, Flying Launcher) built from Train and Infinitrack Level 10/5 engine monsters; Gustav Max direct damage and Machina Citadel mass-removal turn
  • Turn 1 (going first): Search with Urgent/Exceptional Schedule or Infinitrack Harvester, then Summon Heavy Armored Knight Babeldecker or Night Train into Xyz; hold Ash Blossom and Infinite Impermanence for the opponent's first response
  • Turn 2 (going second): Open a hand trap (Ash, Impermanence, Nibiru, Dominus Purge) and convert the first interruption into a Train or Infinitrack Level 10 for Xyz
  • Recovery: Banish Gustav Max or Night Train from the GY and Super Dora/Gustav Max re-enable through Gustav Rocket route; Mulcharmy draws when the hand is empty
  • After siding: No Side Deck registered (side_count 0), so no post-side plan can be evaluated; plan is theoretical

Why it scores here

The deck's score is built from the system: a Train and Infinitrack engine that reliably finds a Level 10 or Level 5 starter (searcher text in 19 cards, ~88% chance of at least one searcher in a 5-card opening hand, Inferred), eight hand traps that give going-second interaction (~61% to hold one in a 6-card hand, Inferred), and an Extra Deck with 15 cards of real Xyz and Link payoff. Scoring weights came from the Midrange profile, so resilience and resource recovery count most. Popularity did not earn points: Machina is a niche archetype with core usage of about 45%, and the card scores were not averaged. No recorded combos exist, so the ceiling and median are text-only inferences and the floor is scored low. The Structural score is about 53, the Final score is about 51 before modifiers, and the Illegal status (Ash Blossom at 3 copies over a limit of 2) and the absence of a Side Deck cap the final score at 30 as a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least 1 searcher in opening 5) ≈ 0.88 across 19 searcher-text cards; engine core not pinned to a single starter (Inferred)
D2 Opening-Hand Quality & Brick Management 50 8 hand traps, 14 tech cards and 25 Train-tagged cards in 57 Main cards leave brick and dead-card risk moderate-high (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards in combos_evidence; ceiling estimated from card text (Gustav Max to Rocket route, Super Dora detach) (Inferred)
D4 Combo Floor & Median Output 40 No recorded combos, so median output cannot be measured; scored low for that reason (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Two independent openers (searchers plus hand traps) and GY recursion via Gustav Max and Mulcharmy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Mulcharmy draw and Gustav Max GY recursion offset spend; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 60 Five negation or removal cards (Impermanence, Ash, Droplet, Dominus Purge, Lightning Storm) plus Machina Citadel mass destruction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Hand traps at 61% going-second hold rate and Citadel/Storm break boards, with no measured split (Inferred)
D9 Offensive Pressure & Closing Power 62 Extra Deck Xyz ATK reaches 3000–5000 (Gustav Rocket 5000, Flying Launcher 3800); closing reach limited to direct-damage Gustav Max (Verified stats, Inferred)
D10 Main Deck Efficiency & Flexibility 50 57 Main cards across 26 distinct cards with copy histogram 14×3, 3, 9×1; some dead slots and off-archetype spread (Verified counts, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 Extra Deck cards across 13 distinct Link and Xyz monsters; several Extra cards are single-copy flex (Verified counts)
D12 Side Deck Adaptability 30 No Side Deck registered (side_count 0); no post-side plan to score (Provisional)
D13 Matchup Coverage & Format Fit 45 No tournament or dated meta sample, so matchup fit is unscored beyond a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple chained Xyz and Link routes, Tribute-based Special Summons, and interaction timing require high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_copy_limit_exposure (-12). Final formula: Theoretical cap: Illegal deck. Unclamped 0.80*Structural(52.6) + 0.20*TournamentReliability(45) = 51.1, plus modifier -12 = 39.1, capped at 30 for Illegal legality (no normal Final score).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (19 cards) gives about 88% starter access in a 5-card opening hand
  • Eight hand traps and 20 negation-text cards give interaction on both going-first and going-second
  • Extra Deck of 15 with Xyz and Link payoffs (Super Dora, Gustav Rocket 5000, Flying Launcher 3800)
  • Recursion through Gustav Max, Night Train and Mulcharmy keeps resources flowing

Weaknesses

  • Illegal: Ash Blossom at 3 copies over the OCG limit of 2
  • Very low archetype purity (1.4% exact name); Train and Infinitrack lines compete for slots
  • No Side Deck (side_count 0) for a best-of-3 event
  • No recorded combos, so ceiling and floor are inferred

Critical choke points

  • Level 10 Machine starter for the Xyz (Night Train, Babeldecker, Gustav Max) is needed by most lines
  • Single Machina Citadel and one Therion Regulus as board-breaking single copies
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Any legal 2-copy-compliant replacement (e.g. a non-Limited hand trap) Fixes the copy-limit violation so the list is Legal and eligible for a normal Final score.
2 1 copy of Infinitrack Harvester or a Mulcharmy engine card A Side Deck of up to 15 cards Adds the missing post-side plan (D12) and reduces dead-card risk for going-second.

Evidence & confidence

  • Verified: Deck is Illegal: 57 Main, 15 Extra, 0 Side; Ash Blossom at 3 copies over the Semi-Limited limit of 2; Searcher-text (19), negation-text (20), removal-text (17) and hand-trap (8) counts from role tags; Extra Deck contents: Link 7, XYZ 8; Archetype purity 1.4%, Train spread 25
  • Observed: Core archetype cards at 100% usage inclusion (Night Train, Revolving Switchyard, Urgent Schedule, Babeldecker, Machina Citadel) per usage statistics; No recorded boards in combos_evidence (0 combos)
  • Inferred: ≈0.88 P(at least one searcher in a 5-card opening hand); ≈0.61 P(at least one hand trap in a 6-card hand going second); Going-first and going-second estimates; Ceiling from text (Gustav Max to Rocket route, Super Dora detach)
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (D13) and Side Deck adaptability (D12) — no tournament or side data
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck registered (side_count 0)

More OCG Info

Machina

Machina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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