Horus Deck #768173 — Yu-Gi-Oh! OCG
54 Main, 15 Extra, incl. Duamutef, Blessing of Horus x3, Hapi, Guidance of Horus x3, Horus the Black Flame Deity x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (54)
- Droll & Lock Bird x1
- Duamutef, Blessing of Horus x3
- Gameciel, the Sea Turtle Kaiju x2
- Hapi, Guidance of Horus x3
- Horus the Black Flame Deity x3
- Imsety, Glory of Horus x3
- Kurikara Divincarnate x2
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x1
- Qebehsenuef, Protection of Horus x3
- Ash Blossom & Joyous Spring x3
- Dark Ruler No More x3
- Forbidden Droplet x2
- Forbidden Lance x2
- King's Sarcophagus x3
- Lightning Storm x3
- Spell Card "Soul Exchange" x2
- Trade-In x2
- Walls of the Imperial Tomb x3
- Canopic Protector x2
- Evenly Matched x1
- Infinite Impermanence x1
- Iron Thunder x1
- Needle Ceiling x1
- Solemn Judgment x1
Extra Deck (15)
- Accesscode Talker x1
- Black Luster Soldier - Soldier of Chaos x1
- I:P Masquerena x2
- Knightmare Phoenix x2
- S:P Little Knight x2
- Dark Ceruvim Irisfil x1
- Divine Arsenal AA-ZEUS - Sky Thunder x2
- Divine Dragon Knight Felgrand x1
- DoomZ XII End - Drastrius x1
- Hieratic Sun Dragon Overlord of Heliopolis x1
- Teardrop the Rikka Queen x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 42 |
| Going Second | 48 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Horus monsters (Imsety, Horus the Black Flame Deity, Qebehsenuef, Hapi, Duamutef) special-summoned from the GY while King's Sarcophagus is face-up, backed by Extra Deck Link/Xyz beaters; Extra Deck Xyz/Link beaters (Divine Arsenal AA-ZEUS, Felgrand, Hieratic Sun Dragon, DoomZ XII End, Accesscode Talker)
- Turn 1 (going first): Open with King's Sarcophagus or Walls of the Imperial Tomb to search a Horus monster, then rebuild the GY-summon loop; hand traps are held for the opponent's first activation
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Infinite Impermanence as hand traps to slow the opponent's starter, then recover through GY Horus summons
- Recovery: Re-enter through King's Sarcophagus and Horus GY summons; Trade-In and the Walls search fill the hand
- After siding: Not evaluable: the deck runs 0 side cards, so there is no post-side plan
Why it scores here
The deck is scored as a system, not as an average of its cards. Its engine is King's Sarcophagus plus Walls of the Imperial Tomb: P(at least one of the six engine cards in a 5-card opening hand) is about 0.46, so the engine is only sometimes live on turn 1, which caps D1. The Horus Graveyard summons are gated by a face-up Sarcophagus, so a hand without it is largely dead, which drags D2 down. Interaction is the strongest part: Ash Blossom, Droll, Infinite Impermanence, Solemn Judgment, Lightning Storm, Dark Ruler No More and Needle Ceiling give broad negation and removal, which supports D7 and D8. Closing power comes from 3000-ATK Horus and Extra Deck Xyz/Link beaters. No combo boards were recorded, so the ceiling and median are text-based inference only, and popularity of the Horus archetype did not earn points. The deck is illegal (Ash Blossom over copy limit, S:P Little Knight over copy limit) and runs no side deck, so its score is capped at 30 and is structural-only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 42 | P(at least one of King's Sarcophagus or Walls in 5 cards) ≈ 0.46 on first draw; 6 engine copies in 54 main; GY-gated Horus summons (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 12 Horus monsters need a face-up Sarcophagus, and 27 level-0 spells and traps give many dead or redundant hands; no full-brick data (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No recorded boards; ceiling read from text: Horus the Black Flame Deity and Imsety reach 3000 ATK with GY recursion (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so median output is unknown and low confidence; the Sarcophagus-gated line is fragile (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ash Blossom x3, Droll, Infinite Impermanence and GY Horus summons give two or more recovery routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Trade-In and the Walls search refuel; Horus GY summons recycle, but the main deck is 54 cards with no grind data (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Ten negation, removal and hand-trap cards with layering across Quick Effect hand traps and continuous-trap backrow (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 60 | Lightning Storm, Needle Ceiling, Dark Ruler No More, Gameciel and Nibiru challenge established boards; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | 3000-ATK Horus monsters and Extra Deck Xyz/Link beaters (AA-ZEUS 3000, Felgrand 2800, Drastrius 2700) give closing power (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 54 main-deck cards with 25 distinct; 16 tech and 27 level-0 slots reduce compactness; the max of 60 is legal but bloated (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 15 Extra slots: 8 Link and 7 Xyz, with single-copy finishers; a mix of unrelated sub-archetypes (Knightmare, Code Talker, Black Luster Soldier, DoomZ, Hieratic) (Verified count, Inferred coherence) |
| D12 | Side Deck Adaptability | 10 | Zero side deck cards in a format that is normally best-of-3; no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | tournament_context unavailable and no dated metagame sample; format fit cannot be verified (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many ignition, Quick Effect and chain decisions across Horus, hand traps and Extra Deck summons; high decision load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 47, Going First ≈ 42, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: banlist_exposure (-6); no_side_deck (-4); gy_gated_engine_brick_risk (-2). Final formula: Illegal list: theoretical/structural-only. Computed 0.80*Structural(47) + 0.20*TournamentReliability(38) + modifiers(-12) = 33, capped at 30 for copy-limit and size violations; no normal Final score.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.46 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: Ash Blossom, Droll, Infinite Impermanence, Solemn Judgment, Lightning Storm, Dark Ruler No More, Needle Ceiling
- Horus GY-recursion gives multiple recovery routes after a disruption
- High-ATK Horus and Extra Deck finishers (3000 ATK class) provide closing power
Weaknesses
- Illegal list: Ash Blossom 3 copies vs 2 legal; S:P Little Knight 2 copies vs 1 legal
- Zero side deck in a best-of-3 format
- Engine is gated by a single King's Sarcophagus face-up and has about a 46% chance to be live in a 5-card opening hand
- Bloated 54-card main deck with 16 tech slots and 27 level-0 cards
Critical choke points
- King's Sarcophagus face-up: without it, most Horus Graveyard summons are dead
- Walls of the Imperial Tomb as the only searcher for the engine
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | none (or a legal copy count reduction) | Fixes the copy-limit violation so the list can be scored normally |
| 2 | 1 S:P Little Knight | a legal alternative link monster | Fixes the Limited copy-limit violation |
| 3 | 4 to 6 level-0 tech or weak cards | 15 side cards | A side deck is needed for best-of-3 adaptability (D12) and main-deck compactness (D10) |
Evidence & confidence
- Verified: Legality: Ash Blossom 3 copies vs 2 legal; S:P Little Knight 2 vs 1 legal; 54 main, 15 extra, 0 side; Banlist: Droll & Lock Bird, Solemn Judgment and S:P Little Knight are Limited; Ash Blossom is Semi-Limited; Usage: Imsety typical 3 copies, present; Hapi typical 1 copy, run 3; S:P Little Knight core but absent
- Inferred: Engine live probability ≈ 0.46 on the first 5-card hand; Brick risk from GY-gated Horus monsters; Interaction density and layering from card text
- Provisional: Meta Power (null, no dated metagame sample); Matchup and format fit (D13); Going-first and going-second splits
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied deck has no side deck, so post-side performance cannot be assessed deck title is null
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