Centur-Ion Deck #768170 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Centur-Ion Trudea x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (55)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x3
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nibiru, the Primal Being x3
- The Bystial Lubellion x2
- Ash Blossom & Joyous Spring x3
- Centur-Ion Atrii x1
- Centur-Ion Primera x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Branded Regained x1
- Centur-Ion Bonds x1
- Deck Lockdown x3
- Emblema Oath x3
- Stand Up Centur-Ion! x3
- Terraforming x1
- Wake Up Centur-Ion! x1
- Centur-Ion Phalanx x1
- Centur-Ion True Awakening x1
- Evenly Matched x3
- Infinite Impermanence x3
- Solemn Judgment x1
- Solemn Strike x1
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 58 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro and Fusion bosses (Centur-Ion Legatia, Centur-Ion Auxila, Cosmic Blazar Dragon, Red Supernova Dragon, Chaos Angel) reached through the Centur-Ion Continuous Trap engine (Inferred); Bystial Dis Pater and Super Starslayer TY-PHON as extra-deck follow-up threats (Inferred)
- Turn 1 (going first): Open a Centur-Ion starter (Primera, Trudea, or Stand Up Centur-Ion!), place a Centur-Ion monster as a Continuous Trap, and build toward a Synchro boss while holding hand traps for the opponent's first summon (Inferred)
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre & Snow Rabbit, Ghost Belle & Haunted Mansion, Droll & Lock Bird, Nibiru) and Solemn or Infinite Impermanence to stop the opponent's first board, then rebuild through the Centur-Ion engine (Inferred)
- Recovery: Search Centur-Ion cards with Primera, Atrii, Gargoyle II, and Emblema Oath, recycle Centur-Ion Bonds and Wake Up Centur-Ion! from the GY, and use Branded Regained and Mulcharmy draw effects to refill the hand (Inferred)
- After siding: None. The deck runs no Side Deck, so there is no post-side adjustment (Verified from list)
Why it scores here
This is an illegal OCG list, so it does not receive a normal contextual score: Ash Blossom & Joyous Spring is run 3 copies against a limit of 2, and The Bystial Lubellion is run 2 copies against a limit of 1, and the final score is capped at 30 as a theoretical, structural-only read. The structure is a Centur-Ion engine (about 23 exact-name copies, 32.9% exact-name purity) with a Bystial and Mulcharmy splash, scored as a system rather than by averaging cards. The archetype core is very likely to appear in an opening hand (about 96% for at least one of 25 core copies, Inferred), and the 19 hand traps and about 21 removal or negation effects give the deck real interaction density. The weak points are the lack of recorded boards for the combo floor and ceiling, no side deck, and no tournament or matchup data, so Meta Power stays provisional and Tournament Reliability is only a neutral estimate. The popularity of the Centur-Ion archetype did not earn points by itself, and the card-level power scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(at least one of 25 archetype-core copies in a 5-card opening hand) ~0.96; single-card starters at 3 copies each are about 0.25 per card (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Roughly 19 hand traps spread across many conditional activations and 14 singleton slots create some dead-hand risk; 3-copy hand traps are a redundancy strength (Inferred) |
| D3 | Combo Conversion & Ceiling | 48 | No parseable boards in combos_evidence; ceiling read from text only, via Synchro bosses and the Centur-Ion Continuous Trap chain (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards, so the median output is unknown and is set low for lack of evidence (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Multiple independent hand traps and a second negation layer (Stand Up, Ghost Belle, Solemn) recover from a single interruption; no route-diversity data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Draw sources are Mulcharmy Fuwalos and Purulia, Branded Regained, and Droll; GY recursion via Centur-Ion Bonds and Wake Up (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | Interaction density is high: about 21 removal-text cards and 12 negation-text cards, with layered negates and destroy effects (Inferred from card text) |
| D8 | Going-Second & Board-Breaking Power | 58 | Solemn Strike, Solemn Judgment, Lubellion, and Ghost-line hand traps give going-second board pressure, but there are no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | Extra Deck finishers at 3000 to 4000 ATK (Legatia, Auxila, Cosmic Blazar, Red Supernova, Chaos Angel) give strong closing power (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 55 main-deck cards; 15 Tuners and 23 Spell or Trap slots; the 2 over-limit copies depress efficiency under legal rules (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra Deck cards across 11 distinct names with Synchro coverage across several levels, Fusion and Link as flex (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (0 cards); no post-side plan possible (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament_context and no archetype meta-share; neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Many conditional hand-trap timings, Synchro summon ordering, and Continuous Trap placement require several decision points per turn (Inferred) |
How the score was computed
Strategy profile: primary Midrange with Stun ratio not separately applied; Midrange profile used for Structural. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-8); illegal list cap (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*54.7 + 0.20*50 = 53.8; modifiers -8 gives 46; Illegal legality cap sets final to 30 (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is highly accessible (about 96% for at least one core copy in hand)
- Layered interaction: hand traps plus Solemn and Infinite Impermanence negate and destroy the first board
- Strong Synchro and Fusion finishers at 3000 to 4000 ATK
- Redundant 3-copy engine cards (Primera, Trudea, Stand Up, Emblema Oath) reduce the chance of a dead start
Weaknesses
- Illegal copy counts on Ash Blossom and The Bystial Lubellion
- Low archetype purity (32.9% exact-name) with Bystial, Mulcharmy, Solemn and Chaos splash
- No Side Deck, so no post-side adjustment
- Many hand traps with narrow activation conditions risk dead hands
Critical choke points
- Centur-Ion Continuous Trap placement is the main engine route; losing Primera, Trudea or Stand Up to a hand trap or board break ends the line
- Extra Deck Synchro summons depend on Tuner availability (15 Tuners in Main)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | none (or 1 legal-limit replacement) | Cuts the Semi-Limited copy count to the OCG maximum of 2, clearing one of the two legality violations |
| 2 | 1 copy of The Bystial Lubellion | none (or 1 legal-limit replacement) | Cuts the Limited copy count to the OCG maximum of 1, clearing the second legality violation |
| 3 | one low-impact tech or splash card | one Side Deck card (up to 15 allowed) | Adds post-side flexibility for best-of-3; currently none exists |
Evidence & confidence
- Verified: Legality status Illegal with two over-copy-limit violations (Ash Blossom 3/2, Lubellion 2/1); Main 55 and Extra 15 are within OCG size rules; Side 0 is legal; Card text and stats for all listed cards; Archetype usage stats: Centur-Ion core cards, 17 core cards, 64.7% present
- Inferred: Opening-hand starter probability from hypergeometric estimates; Interaction density from card-text hints; Going-first and going-second plans from card text and archetype role; Structural dimension scores D1, D2, D5, D6, D7, D8, D10, D11, D14
- Provisional: Meta Power (null, no dated metagame sample); D4 combo floor and median (no recorded boards); D12 side adaptability (no Side Deck, no post-side data); D13 matchup and format fit (no tournament context)
- Data gaps: No combos supplied: combo floor, median, and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup, or brick rates Meta Power is provisional without a dated metagame sample No Side Deck, so post-side performance cannot be scored Deck title is null in the export
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